Tree of Savior Forum

Does anyone else wish there was more activities to do

there is nothing to do other than grinding, farming an eternity for item, dungeons, missions, pvp, etc.

maybe there could be housing where you could go relax in your lodge and cook fooood and decorate

or more minigames, are there even any in tree of savior?

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They do have a plan to include housing system in game using the lodge, but still on “paper” for now, they might do it after reaching completion of the core of the game (max level content).

As for the rest, unfortunately, they don’t have either imagination or time to create some interesting events or automatic daily events like some other games have.

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This is one of my main complaints as well

Game has an insane amount of content, but most of it is just reskinned dailies

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A marriage system would be awesome. Married people get to have a shared storage, or allow them to warp to their couple, or warp their couple to them.

Time-based events that require the whole server to defend Klaipeda/Orsha/Fedimian from hordes of monsters, successfully pushing them off would give out a serverwide XP boost or something.

Multiple party raids that require 3~5 parties of 5 to join in the first place, each party beating a specific portion of the raid, and then a final showdown with a boss requiring their combined strength to beat.

Non-combat events would be great too, fashion contests, cook-offs, witty pick up line contests. Murdering everything that looks at you funny gets boring too after a bit.

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this game definitely needs more endgame content, like PvP events - CTF or things like that. 3v3 or 4v4 arenas are also needed IMO.

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We Just need something woe-like.
Gvg?
Thats never get boring and you will always try to improve your eq.
But less Daily stuff would be cool.

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I found tree of savior drop table pretty dull, most good items stick to daily contents, hats stick to gacha,…

In ragnarok, you can spend your time farming materials to craft hats, or farm good hats, equipments directly from monsters, not mention about cards, tame items,… which always make people excited when they drop.

In path of exile you get goosebumps every time unique items or rare orbs drop.

Here in tree of savior, there is nothing to be excite from monsters, expect hunting ground. But when you got enough Hg items, it seem boring.

IMC need to make world bosses spawn more often, giving noobs, lowbies and casual players more chance to encount them (because we already got anti-boss farmer debuff), variety item drop, get rid of transcendence (most boring repeative, unfun content I have ever seen), things like these should be add more to the game.

Really glad that the old director quited already, it seem like he have no idea how to make a good game. Hopefully Mr Kim will make it better.

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nice idea, but… rip my fps :cry:

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*not knowingly married a trap
*grabs all partners silver and items
*divorce
*easy life huehue

I wish they fixed the desync with gimmicks/objects. There could have some things such as gimmick tournament or something like this.

Like, if you had to walk past moving objects with other players, first to reach to goal point without being warped back wins.

Or something like the fire gimmicks where you need to shot down objects into a circle.

And even add more gimmicks like this that could be used for challenging other people. It could be somewhat an hourly event that gives a cube with some good stuff and unique hats for the winner by % chance requiring at least 3-5 people to play.

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They could even implement some in the towns.

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The philosopher James P. Carse once wrote that there are two kinds of games: finite games, which we play to win, and infinite games, which we play in order to keep playing as long as possible.
In the world of computer and video games, Tetris is an excellent example of an infinite game. We play Tetris for the simple purpose of continuing to play a good game.

Both golf and Scrabble have a clear win condition, but the ability to win is not a necessary defining trait of games. Tetris, often dubbed “the greatest computer game of all time,” is a perfect example of a game you cannot win.
When you play a traditional 2D game of Tetris, your goal is to stack falling puzzle pieces, leaving as few gaps as possible in between them. The pieces fall faster and faster, and the game simply gets harder and harder. It never ends. Instead, it simply waits for you to fail. If you play Tetris, you are guaranteed to lose.

  • Reality is broken

Sadly, even if the developer put all your good suggestion here into the game, in the end ToS is just another infinite game

I truly think objective-based gameplay is where tos will shine.

Large maps, many objectives, several routes with different features that benefit different classes. Large open spaces benefit mounted classes a lot. Choke points benefit long lasting aoe skills. Elevated terrain would benefit knockdown because the game engine makes you keep bouncing until you come to a full-stop. Sapper traps could have a huge benefit on elevated terrain that you can be launched off of. Etc.

There’s A LOT of room for objective based gameplay to be interesting and exciting.

And the added benefit of objective gameplay is that it is MUCH more forgiving for game balance and less frustrating on deaths.

It also allows people to do the kinds of things that they want to do. Some people play pvp in a roleplay manner. Everyone has seen how 99% of Genji mains in Overwatch are mostly just interested in roleplaying a ninja rather than hardcore playing to win. They want to do ninja things. Objective gameplay is forgiving and allows for that.

The important thing is that gamemodes should encourage movement. For a domination mode there should be multiple locations and not enough players to cover all locations at the same time, forcing consistent movement.

The only seriously negative aspect of objective gameplay is that pre-made teams will always destroy automatically generated teams of randoms playing solo. So I would like to see something to stop that, otherwise you’ll make it not-fun for people trying to play alone and then have a gamemode over-dominated by only the hardcore. That reduces “fun” in a game. Balance is needed so both sides enjoy.

In other areas we need:

Marriage. Open the church as a location in Klaipeda. Require Priest class to be present for wedding. Announce weddings to server via shout. Every attendee gets a buff that lasts a few hours, not an important one, just a minor one to get some people to show up and be the audience for fun.

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That philosopher was a casual because Tetris has and always had a game completion ending XD

There is also absolutely no justification in any of that pretentious nonsense for why an infinite game is worse than a non-infinite game. Absolutely none.

The purpose of both are to provide enjoyment. If enjoyment is provided, there is no more to be argued about either. It sounds like gatekeeping. Someone trying to claim Tetris isn’t a REAAAAL game because it can’t be won. It doesn’t matter. At all. Just like the idiots claiming you’re not a real gamer unless you play some hardcore esport title and down 40 energy drinks a day.

even if they put marriage patch, after you got bored you will crave for more

I do suspect marriage is coming soon to ToS. There are bridesmaid and groomsman costumes available in ktest/ktos.

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What point are you trying to make? That wanting new for-fun content is a bad thing?

After they release the R9 patch, we will get bored of it and crave more. There’s nothing wrong with that. You’re implying that wanting this is a bad thing, but you’re not justifying why.

I remember in another game there was this kind of daily mini-event. Simply a race with obstacles (weather elements that would slow you down, stun you, freeze you, etc.) that you had to dodge as best as you could in order to reach the end of the race.
And since anybody could join, it was also about patience and choosing wisely: should I try to rush and take the risk of getting frozen, or should I wait patiently until it’s safe to go~

This kind of little events could be really fun. It’s nice to be able to chill doing something else rather than always killing stuff. You can do all kinds of things too (races, mazes, dodging things, catching things, jumping/obstacles course…), but TOS’ devs don’t seem to have a lot of ideas for this kind of things.
When I saw there was gardening in TOS at first I was excited ! But it’s underdeveloped and pretty useless for now (or at least not useful for everybody).
Housing system would be fun too. TOS is pretty, so it’d be fun to have a small “real life” aspect to it, with housing, maybe cooking, fishing, gathering food as well.
I think a lot of people would really hope to marry too. Since the very beginning I’ve seen people talk about it, and express that they’d like it.
(Could I marry Rexipher ? Or Alf ?)

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Omg, mazes. For some reason I love them xD It would be fun if ToS had something like that.

Fishing is another one I think would be great.

While we’re at it, why can’t we make any monster in the game a pet by taming them with some sort of enchant?

Ragnarok’s pet system was fantastic, allowing you to turn monsters into pets and having tonnes of options/benefits. Most people would just get the pet that they wanted to own for cosmetic reasons, however different monsters as your pet conferred different bonuses such as stats. This gave min/maxers another thing to consider with their builds, if only minor.

http://irowiki.org/wiki/Cute_Pet_System

Severely under-developed in tos.

Who doesn’t want a Flamme as a pet?