I’ve been working on a murmillo build, and noticed some skills on tosbase and tosneet even after post patch, had still static numbers and damage formulas.
sample of percentage based I saw:
Evade Thrust and and Frenzied Slash
sample of static based I saw:
Headbutt and Scutum Hit
Does it mean, the damage from these skills with static numbers will fall off as new content arrives, compared to percentage based ones? or is this just a typo?

