Tree of Savior Forum

Does all skills, scale now? or is it just selected

I’ve been working on a murmillo build, and noticed some skills on tosbase and tosneet even after post patch, had still static numbers and damage formulas.

sample of percentage based I saw:
Evade Thrust and and Frenzied Slash

sample of static based I saw:
Headbutt and Scutum Hit

Does it mean, the damage from these skills with static numbers will fall off as new content arrives, compared to percentage based ones? or is this just a typo?

every skill damage is percentage now

Not totaly true but you can expect most skill even those whitout the % aside of it (For some reason…) to be % scaling.

Ghastly trail from warlock add a flat … 500 damage to invocation. Not sure if there something else like that (Except buff)

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That’s what got me worried, like I’m not sure if I should invest alot of points to a certain skill, only to find out it’s going to be useless in the future.

Well ghastly trail is kinda special because it boost another spell (Kinda)
I doubt any direct spell would have a flat value. Or just maybe some build that have your class and see what spell are use
(Still take time to check if another spell would have a better synergy with your build.)

They still havent released class patch notes, despite telling us they would, and a lot of tooltips haven’t been updated so the short answer should be “f*ck if I know.” ¯_(ツ)_/¯

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play a support class, its rarely get nerfed, well, not as frequent as dps class’s nerf at least :slightly_smiling_face:

All murmillo skills are % based.

Just a typo.

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