Go ask WS how its did good for it.
Why cant you understand that there more that the story in this game.people here say that “they have noreason 2 talk 2 people” or even hate people.so you doing dungeons in 5 people party?.this give more exp that story for the same time.
The game is built around the quest. Your leveling speed will drop so significantly low if you dont go for the story quest, that the game literally forces you to do them (especially at early game). I think they should reduce the quest rewards and heavily increase the exp rates from monsters, so that you are NOT forced to go for the quests.
BS there farming points that will be faster and you get more silver.
There more that just story quest in this hame.if you dont do it its not the games problem.and story give faster exp is not a good one.form a farming party.take a point.you will get fast exp,silver andno onecan really ks you.but cry on how story give faster exp is not gona help no one.as for exp from monsters it more that you will have at full version.
When i was lvl 77 i was hunting lvl 107 mobs to craft the sword i wanted, who said you had to follow the recommended levels? I’ll play the way i want, which is something a non-linear game wouldn’t allow me to do.
lol ur a swordman?
ask a priest a pyro a ranger to solo that 107 mobs please
I thought you couldn’t actually do damage to enemies more than 20 levels above you…
I Agree with a lot of these points.
What level are you? If you’re not at least 100, you have barely scratched the surface of the game. The game takes you on a linear ride towards 70 so that you can actually have a map. You’re not going to explore crap if you’re confined to a tiny 6/6 grid in the early zones. What’s the point in exploring when you don’t even have a character? Builds don’t even get creative until at least R3. You won’t see anything new if you explore before 70. After that though, when people start getting R4 and just about everyone is different, that’s when exploration is worth it. It’s game design boys.
Did you even try stepping out of the path the story drew for you? Did you notice the level recommendation of these areas? There’s just so many high level areas. It’s catering towards the mid-game. If you’re still wading through chapter 1, you’re not going to be prepared for chapter 2.
I wish quests were optionnal…
What bothers me about this, is like although I’m not level 100 yet (haven’t had the time to get that far), I explore every bit there is to offer and I attempt to explore areas above my level, until I get killed. It’s good that there are better areas mid-game, but there’s no gratification to keep me going until I reach those levels. I like this game,but I feel like it’s so linear to a fault, that it dejects me and makes it difficult to want to go further. Do I really want to grind out a bunch of levels for it to maybe get better? I know this isn’t RO and I was referring to just aspects of it, because it was also advertised by many places as the supposed “spiritual successor” of it so there were some expectations to be had from it. If that makes sense.
At the moment I’m Lv.105 and yes, the game is a lot linear. Basically because if i decide to create a new character to test another class I would do the same maps and complete the same quests to achieve Lv100.
The thing is: There is only one map option for each level range, graphically speaking it gives some twists, but it could very well be re-arranged to be a straight line upwards
Since the grand feature of the game is a lot of character classes and customization, i really think that multiple maps with the same level range but with different types of monsters that benefits an specific type of damage would be a must have.
level 100 takes like a week maybe 10 days at most, and I work full time. It’s hardly an entry barrier. I agree that making new characters is pretty boring to do the same thing all the way until level 70-100ish. The vast majority of modern players are completionists. So introducing multiple starting points encourages them to travel through every branch which slows down their progress which burns them out and leads to quitting. However, starting at one point and slowly diverging gets them acclimated to how the game is to be played. It’s not what you’re used to, but it’s what majority of modern players want. It’s hard not to cater to them.
Gaining the feeling of, “I chose the right starting path over the other, less effective paths” isn’t that great design. You end up with lots of unused maps. A waste of design space.
The game is the successor mainly in the isometric 3d view with 2d sprites. It’s a new game.
Exactly, that’s what is missing. In RO you had so many different monsters. Some were immobile (geographers, mandragoras), some were super slow but hit hard or had high def (golems, static golems), then there were normal enemies (argiopes, elder willows) and super fast enemies (thief bugs for example). And in those examples, we had multiple enemies with different elements. EVERY class and build had some enemies they were good against and enemies they were bad against. In ToS, I don’t feel so much difference. Yes, some are weak against slash, some have an elemental weakness etc. but it’s not like the game gives you a real choice, since there aren’t multiple maps with the same level range but different enemies. If you want to kill enemies between 50-53, then there is just one (maybe 2) maps in that level range. Quite limited compared to RO.
Yes, it is way to linear.
You just follow the quests to new areas.
There is only one map for a level range. No alternatives.
Lets say you dont want to level on a specific map because the spots are bad and most enemies are flying (sucks for support / int cleric), then yes you will have a hard time and no fun at all. Also the grinding gets more repetitive.
Ragnarok had many different maps for the same levels with alot different monsters. You usually have alot of options depending on your mood, party, class and playstyle.
ToS is waaay to linear and with it a step closer to a generic mmorpg.
Tons of quests you dont care about, too much is just too much. Linear playstyle that makes grinding a lot less fun and also kills the replayablity.
No real way to grind right now because of the above fact.
Those are major flaws in my opinion and should not be defended by fanboys.
It is incredibly linear however I didn’t need to play the game to realise that. From the videos surfacing already it was apparent that this would be a linear quest driven game.
Most comparisons to Ragnarok start and end with it’s aesthetics and Kim Hyakku being involved with the project. Just because I can grind instead of questing doesn’t make the game not quest driven or that it only has 1 map suited for every 5 levels or so with no variation(this could easily be changed though). I’m still very interested in it though.
I do not really have any problem with there being only a few maps for each level range, as long as more content is added for the current levels before more levels are added to the game.
Remember that this is just getting ready for the initial release, so the number of maps should increase as patches are added after release. You obviously can’t expect tons of maps for each level right off the bat, or else this game would never be released. I just hope IMC is aware that people would like more maps for each level range, and take that into consideration when they are developing new content after release.
My autoattacks did 1, but skills did pretty good damage, had to use all my mana to kill like 5-8 and then sit lol
People stop cry and l2p.ro have more monsters?lol?how many of the same ■■■■■■■ poring or lunatic colors was there?here each map have diferent monsters.not the same but diferent color but totaly new.monsters starting 2 be more strong as you go.more monsters start to have skills they use.some monsters hatder for x buld so harder fo y build.like it was in you god of games ro.there more that one map for lvl.you can go 2 harder maps if you. Have a party.you can stay longer on a weaker map for FASTER exp and silver.if you onlly do story then yes you will not onlly see one map at a time but not even see the full map.but hey why do the hard job. Lets bitch on the forums like stupid kid even after people telling you how 2 fix your problem.but may be the problem is in your head?
Look up lvling huids as well.didnt see “do story onlly” there.if you do story onlly by lvl 70-100 you will get ■■■■■■ hard as you will have no silver 2 play.
As many color variations(same monster types etc) as RO may have had for some monsters, the same could be applied to TOS. I can’t really argue an incomplete game versus one that’s out and about. However, the variation of monsters is like 3-5 new monsters on a map maybe? With the limited amount of maps, it’s not like you’ve got much of a variety or choice in the matter. We’re discussing whether the game is linear or not, I don’t see how “people can tell me how to fix the problem, or how the problem is in my head”. The issue being discussed isn’t the currency or the exp either. Having just looked at “leveling guides” (if that’s what you meant) as a reference, it basically says the same thing. Stay in this one little area until blank, and then go to the next one little area until you reach blank. Whether someone thinks it’s linear or not is subjective to the person in question.
Almost everyone will have higher expectations from Ragnarok because it’s not just the game but the idea itself of it being a great game due to how it broke a lot of cliques at the time raises expectations. If you play Ragnarok now you will feel the same linearity you feel from playing any other games, because MMOs have advanced way much since back then.
