Tree of Savior Forum

Do you think IMC will remove link resistant mobs?

I’m also a pyro linker, but I’m still completely against normal mobs resisting a core skill like this. I mean if linker had other uses, but everything else not much useful, because even lifeline breaks for no reason, making it pretty annoying to even try to use… It’s like resisting frost pillar or swash bulking… Actually I don’t know, can mobs resist those skills with 100% chance?

i don’t know why they can’t reduce linked damage for some mobs instead of flat out resist.

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Same reason why they can’t make hunter hit bosses: Too much work for them.

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Now imagine imc trolling us by reverting the current ktos link damage multiplication to what it was before in itos… lmao everyone is gonna flip tables :sweat_smile:

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More work is needed to be done for balancing. Am not against having ability resistant mobs, but if IMC do implement mob resistance, they should implement it across the board.

  • Have elemental-absorb mobs, like deal ice damage to a cold-absorb it will heal them instead.
  • We also need debuff resistant mobs (can never poison), critical resistant mobs (can never crit), mobs with high pdef but insanely low mdef, mobs that immune to AOE but weak to single target attacks.
  • Mobs that deal more damage to the player the more buffs that player has is also welcomed.
  • Have bosses gain thorns buff which is short duration and dispellable like the Egg stage in ET, 7k damage to anyone hitting them irregardless whether they have ausrine buff.
  • Have some world bosses gain AOE wide debuff every 20 secs that wipes off all buffs of players, so they wun be normal tank and spank with Ausrine+Melestis.
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Soon™

LOL I can’t wait for the tears to flow if things like this ever came into the game. One thing is for sure, and it’s that the class system has fostered a weird tribalism in the community where people are not only apathetic to class-breaking problems plaguing other people, but are actively happy when former top dogs get hammered into oblivion.

In general the game reeks of incompetent patchwork design and I don’t think this will ever change, simply because the different parts are so entrenched that nothing short of nuking it and starting over would help.

I had a long list of examples but I deleted it, I don’t want to come across as being so sour. I believe that adding more resistant mobs, particularly those that resist a core class skill, is a recipe for a headache as the list of particularities will only grow and bloat and the real question is, what value is added? Situational uselessness isn’t an added challenge, it simply provides a frustrating element that can prove problematic if it occurs with a monster important to progression. THAT BEING SAID, I do like the examples you gave regarding mobs that have other mechanics, such as thorns, buff wipe, etc.

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They supposedly are revamping stats and this game has basically been thin ice ever since conception. I’m willing to bet the guys over there in development and balance can’t tell me the logic behind DEF and MDEF scaling on players in relation to the ATK values found on monsters. They don’t even try to have some sort of system being all nilly willy throw in high values to simulate difficulty. That’s their go to thing when something has to be done because they can’t come up with proper systems or flat out too lazy.

It’s literally all smoke and mirrors and still alpha/beta.

since beta this game status system is broken and will remain broken because the base of all stuff in this game start with the main status…I can even say that it´s one of THE worse main status in any mmo out there…Hell…Even ULTIMA ONLINE have better main stat and that game has what? more than 20 years?! O_o

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nah , it’s a feature.
[RESOLVED] ?
LUL