Tree of Savior Forum

Do this before April 28th, and you can stop the gold sellers

First off, people saying “p2w” make me giggle. The way it’s set up (and should be much harder on F2P folks than it is) right now it resembles more of a Sub based game with option to play for free. Let’s be real, I think IMC needs to look at who bought what, be it a 50/30/10 package and listen to the players who WANT to INVEST in the game, because in the long run, they will be the ones keeping it afloat. (Besides the folks that say they just wanted to test the game and make sure it wasn’t laggy or what have you. Which is funny because if IMC hadn’t caved and kept it the way they had planned, the game wouldn’t be laggy at all right now. Not to mention it would have gave them ample time to work things out on their end.) I digress though…

As far as the Bot problem; back in the day, FFXI had a major Bot/Gilfarmer problem. SE’s solution? They made a Task Force (yes yes I know IMC is a small company. However they also have 4 servers and lets be real, you can burn through most of the areas in a breeze) that took care of ONLY these bots and gilfarmers. On top of that, they made scripts for certain Goblins that would catch botters off guard and kill them. It was simply amazing how the game went from a chaotic mess, to a MUCH more enjoyable game. A few GM’s scanning through each zone (At least the more popular ones) every XX hours could help tons. Granted this will be a much harder thing to do after release. It’s going to get much, much worse. In the end though, there is only three ways to truly ever keep Botters/Silver Farmers minimal. The Game dies, goes sub, or the damn idiots buying the product quit.

Ahhh there you finally revealed your entire point

I PAID, I AM SUPERIOR, YOU PLEBS DON’T DESERVE ANYTHING.

Are you having short term memory issues? I already mentioned I bought the $10 package to try out the servers. Why would I throw in 50 bucks on an NA server that is unplayable? It’s call playing safe. I can throw in a thousand if I wanted to like on Archage.

PS. Next time make a thread with the correct title. Your entire point has nothing to do with the RMT.

The difference with IMC and SE/ArenaNet is that those companies are hosting B2P games(f2p now yes). They have the responsibilies to uphold the fairness and get rid of any abnormalities in the game. Most f2p MMO tend to lack such services since… it’s free.

Obviously both you and tsigetartseht don’t read the IMC staff announcements, and both of you have no logical arguments to counter, so are you guys arguing for the RMT sellers? Or are you guys arguing because you don’t want to pay for the Token with real money?

And cmon let’s be realistic, if you actually throw in $1,000 for a game, you would sit here and argue with me about the $18 Token price? Who would believe that?

XI/XIV are both Subbed based games, but I understand your point. IMC is at a crucial point however. Bots/Silver Farmers do much more damage then P2W or many other negative aspects of the game. If they do not get this under some type of control, the will lose a lot of potential, “investors”. Doing a small task force, would help with this. At-least til they can do something more permanent.

Also I am for being able to Buy and Sell tokens on the Marketplace and I spent 80$ on the game. Because that really isn’t going to curb the Bots. Although I do agree the F2P aspects should be harder and they should push you into really wanting a Token, which on this side; will be attainable through the market board if you don’t have the RL funds because of X reason. (Times are hard, I know very well.) I do think they’re being sold extremely cheap though. My opinion obviously.

EDIT: A lot of people have false hope in this reporting system. I have never seen a reporting system work. All it is going to do is get people flustered. “OMG WTF BBQsauce! I’ve reported this guy for weeks! Why is he still here IMC!!!” Yeah, seen that I don’t know how many times…

And obviously you are the only one who still doesn’t notice your own flaws.

IMC’s announcement?
2 days restriction is for giving them time to check through that huge log for irregular trades. CHECK and understood.
No 1:1 directly is prevent easy selling of items through RMT. CHECK but people are whining so much they have to change it soon.
Bots buying Tokens? The only reason I can see them buying it is for direct trading of items for real cash. Silver isn’t the only thing RMT seller deal with.

If I want to, even as a legit player I can sell my stuff for cash. It’s against the R&R obviously.

So what’s your point now? As quoted in my previous post all your point seems to be pointing at people who prefer to save some cash by playing legit and purchase tokens with in game silver.

You are the only one whining about tokens being sellable here. Not us. We are just pointing out the flaws in your logic.

I understand times are hard and not everyone feels like to pay $18 for a premium token, but again the token is not necessary to play the game, it just provides added benefits.

And think about it, the token went from 500k silver down to 300k in 2 weeks since the game started on March 29. If it goes F2P, can you imagine the mass surge of bots coming in? There will be no point for people to use real money to buy these token, as their price will get driven down even more by all the gold farmers buying them with in-game silver which they can just farm with bots. Making the token only available through cash shop will at least ensure players “with minimum investment” as IMC word it, can enjoy the game to some degree not affected by the gold farmers.

So by your yet another weird logic, prices drop when more people purchase them?

Direct quote from IMC staff post addressing the method you describe about how RMT sellers gets silver to their buyer, for you can’t seem to read:

"There’s no need to regulate trades where the goods being traded from each side are similar in value. However, an uneven transaction is observed when trades are made between bots and seller’s accounts or between sellers and buyers.

Gold sellers transfer silver using the market system. Through the market, transactions are made by listing cheap items at high prices. The sellers would purchase these items to “send over” their silver to the buyers. To stop this, we could put a set silver value on the items. By doing so, we’ll be able to quickly notice the discrepancy when an item isn’t sold at its rightful price. The problem is, it’s difficult to maintain a set price on every item in the game.

To tackle this, we have also implemented mechanisms to limit one-way transactions through the market. With our current market system, once an item is sold enough times through the market, highest and lowest market values are automatically generated. Players cannot list items at prices that exceed this range. On top of it, there’s already a limit on how many items can be listed.

In addition, trades are temporarily held for 48 hours upon completion. This gives our staff time to detect and cancel any suspicious transactions before buyers and sellers get their goods. In the future, we hope to reduce this time frame by developing a system that can automatically detect and block such suspicious trades. We are continuously working on this function.

We do not believe these restrictions can completely shut out gold sellers. Rather, what we’re trying to do is utilize this system to make gold selling something that isn’t worthwhile to both gold sellers and buyers."

And, go look at the in game chat, and tell me that the Token price is going up or down? You are the one with a failed logic who is trying to argue away to not pay for a token, when you claimed to have paid $1,000 for a game?

What IMC explained in that post is what the existing system already has. Are you even playing the game.

The reason tokens are tradable on market is so players who desperate need silver, can just purchase Tokens with TP then resell them for silver. . Most game companies does that now but I bet you didn’t even realise. The tokens had a fixed minimum value of 500k at start and now 350k. The prices are fix so players won’t undercut one another till the day where tokens only worth 100k. If for example $10 = 1 token, you are basically buying silver for 350k = $10 which goes to IMC. That way IMC earns the cash instead of RMT

Now back to your silly logic once again. What does making Tokens a cash only item do? It doesn’t even stop the RMT sales on the market. That was the entire point of this whole argument. RMT still works on the market even without token.

I still don’t see why you have to keep judging those who trade items with
tokens to have any relation with the RMT.

there is only ONE solution
Make trade available for everyone , but make that silver CAN’T be trade.
as for the market , it will just requier time , once upper limit prices are all here , there is no way to oversell trash items, you should also preamptivly set higher price limit on some items.

They were reluctant for 1:1 trade for free since it still allows item to cash transactions. At least bots have to purchase a token with either their own $ or the silver that the farmed, and that silver goes to the player who sold the token. If IMC manage to track down it’s a bot that purchase the token, bans it, that will be 1 bot gone with a player still earning his silver the legit way.

As IMC already mentioned, there is no 100% stop to RMT.

Yes the existing trade system plus making the Token a cash shop only item can stop a major flow of real money to in-game silver.

Players who needs silver in-game can sell other items through AH, because that is the original design of the trade system they have now. Enable Token trading just screw it over for us and IMC, since token gets used as a substitute for silver.

The point of making Token a cash shop only item is to eliminate ways that RMT sellers can transfer silver to their buyers, to make it difficult and not profitable for them to keep operating, which is the goal. It may not stop 100% of the RMT, but it will stop most of them, which I’d gladly buy a Token monthly for that.

As I said, most games allow cash item to tradable through ingame currency. And it worked, GW2 has a gold to gem converter and other games have their own version of token that are sellable. So what if tokens are being used as a currency? Unless the RMT sellers are actually selling tokens(which they don’t) cheaper than IMC’s price, I don’t even see the issue.

The main issue we have is RMT bots being able to hack the game not token sellable/tradable. For god sake how many times do we have to repeat saying RMT is through market NOT token.

YOU DON’T NEED A TOKEN TO USE THE MARKET.

Even after half a day you still fail to see the fact.

It’s true, you don’t need a token to use the market, you don’t even need a token to play game, SO WHY ARE YOU AGAINST THE IDEA OF REMOVING TOKEN FROM TRADE AND MAKE IT CASH SHOP ONLY? Explain your reasoning. All you said was this doesn’t stop RMT sellers completely and RMT sellers are everywhere etc, and that is NOT a reason for not removing token from trade.

And you said so what if tokens are being used as a currency? Are you even aware of the reason why IMC disallowed silver trading in the first place? It was to curb RMT sellers. And right now token is being used as a substitute for silver, which circumvents the silver trading ban, and so remove token from trade will stop that.

You need to see your own failed logic and stop arguing for RMT sellers, unless you are one of them of course. Making Token tradable has a little or no benefit to those who is willing to pay for it with real money. I already put my $50 down at where my mouth is and I am fine with not able to trade Token in game, because it’s better for the economy and better for IMC. You on the other hand, claims to have thousands of dollar to spend on a game, but only put down $10 to “test” this game. Are you really testing? Or are you selling?

But they could sell literally anything worth anything, it doesn’t have to be the Token.

Yeah but if they want to sell items, they will have to farm for it, meaning that they will have to level up a character just like the players, instead of just going into game and flip the tokens for in-game silver or real money.

http://mmogold4usa.com/index.php?main_page=index&cPath=8596_8597_8599


http://www.mmocat.com/Gold/Server/11067119010

Let’s just say Token has nothing to do with silver selling.
I’ve never heard of any sellers dealing with token when selling their silver.
Here is how it’s done:

  1. Buyer put unique stack of items on market: i.e. 10 stack of trash - 10k each.
  2. Wait 30mins+
  3. Contact seller with screenshort of your item.
  4. Seller buy out the items.
  5. Profit

0% of the seller buys and give token to buyer.

This whole thread make no sense.

Close

Tbh, I’d rather the entire game be behind a paywall anyway.