First, consider how much you like the current class tree system. Rate it on a scale from 1 - 10 or something.
Next, imagine new class trees that unlocks absolutely amazing skills at C3. I’m talking borderline broken, class defining, scaling skills that you know will be good forever. No matter what classes you pick along the road. Would you be happier with this structure?
The main difference I want to draw for you is what your class tree will look like when attempting to build the strongest possible Wizard.
In the first case, you might be a:
★Wizard, ★Pyromancer, ★★Linker, ★Sorcerer, ★Necromancer, ★Warlock
In the second case you might prefer to be a:
★★★Wizard, ★★★Elementalist, ★Necromancer
- In the first case, you’re picking whatever’s best at the current level. In the second, there’s more weight placed on getting an early ★★★ to get the broken skill sooner.
- In the first case, you have tons of skills because you have more unique ranks. In the second case, you’re more focused and have less skill options.
The advantage of the first case, or our current system, is that we end up with what we believe to be the best options that cater to what we want to do. We get a large number of skills to get around cooldowns, which gives us more burst and more solo power.
The advantage of the second case is that you are more unique. The previous system makes nearly every Wizard almost the same with a small difference here or there. This system encourages you to make you want to pick 1 or 2 classes you REALLY want to be and take advantage of ToS’ eventual 80+ classes, instead of the 16-ish (generous overestimate) tree paths with lots of overlap. With a limiting skill set, it encourages more party play because you can’t do everything. You’re not exactly weaker due to the addition of the ultimate skill granted at the ★★★ class of your choice, just less specialized. In addition, you only have to list 3-5 classes when people ask you what you are, instead of 5-8 (when everything comes out).
What are your thoughts on this proposed class tree system?
What are your suggestions for improving the class tree?