So i read months ago that they were thinking in removing divine might, i get it it’s kinda OP. Anyone knows any news about that, and even if not what are your opinions on divine might.
They remade it.
Before: each DM (Divine Might) level = +1 skill level.
Now: all DM (Divine Might) levels will give +1 level for skills.
I have a feeling I forgot something, someone can complete it. But this is the main change.
So it’s +1 level, and with higher ranks of the skill you get to use more skills with this +1 level? like DM 10 = 10 skills?
Exatcly what Celov said, plus each new in Divine Might makes it be applied for 1 more time.
Example: If you have Divine Might 5 it will make your next 5 skills have their level +1, So you first use Divine Might Lv 5, than you use Heal Lv 5, but it will be Lv6. The next skill, like Safety Zone Lv 5, will be also a Lv 6. And so on, until you reach the number of times that Divine Might can be applied (in our example, 5 times). Summarizing, a Divine Might Lv 5 will apply a +1lv for the next 5 skills you use.
That is what I understood from some posts and feedback from players. ^^
Hope it helped
Oh that’s right, this was the detail I missed from my explanation.
Correct.
@lucasacp ya, that’s correct. XD
Cool, Im planing on doing monk but that DM + Energy Blast was too damn OP. Obviously forgetting the long time removed call of deity/DM scrolls hehe
I’m gonna play as a Monk too. I have to confess that Energy Blast was what had made me want so bad to play as Monk!
With this change I am considering if it is worth to get at least lv1 in Divine Might or if I should get Priest C3 to get the maximum of the buffs.
I like playing dps support or dps healer, so I was going monk with cleric c3 with the intent of aiming for the DM + Energy Blast gimmick, and having DM to compensate the lack of skill level of my other lower level skills for versatility. With the new update, it render it useless. I’m probably going to test out another class, but if I were to go monk again, I will go priest route with mass heal instead. With a gimp DM, cleric doesn’t look as tempting any more.
NOTE: If you plan on using magic/heal offensively with high int stats, instead of str for monk & paladin, you will still want cleric c3.
I wish they replace it, as it seems to be rather useless. And Guardian Saint does not seem to justify as a circle 3 skill neither.
Perhaps they can replace it with Holy Light to add some offensive skill to Cleric, and have Guardian Saint replaced with something better, such as SP recovery on magic circle.
