After doing some background research, I’ve concluded that the classes are not evenly contributed to via Class-specific attributes (not the skill attributes but the class attributes).
First I’ll list the classes and the number of specific attribute to create the foundation for this discussion topic[the scheme is Classname -> number of class attributes]. I didn’t count weapon swap attributes[all R2 classes have this attribute] or the armor masteries/buff count increase; Weapon mastery [allowing to equip a specific kind of weapon/subweapon] is counted seperately as “WM”.
classes with class attributes:
[R1]
Archer -> 2
Cleric -> 1
Swordsman -> 1
[R2]
Quarrel Shooter -> 1
Krivis -> 1
Priest -> 1
Highlander -> 1+WM
Peltasta -> 3
Pyromancer -> 1
Cryomancer -> 3
[R3]
Sapper -> 1
Hunter -> 2
Dievdirbys -> 2
Hoplite -> 1+WM
Barbarian -> WM
[R4]
Rodolero -> 1
Cataphract -> 2+WM
Elementalist -> 3
[R5]
Rogue -> 2
Fletcher -> 1
Pardoner -> 2
Corsair -> 2+WM
Sorcerer -> 1
Chaplain -> 2
[R6]
Falconer -> 2
Schwarzer Reiter -> 3
Druid -> 6
Doppelsöldner -> WM
Fencer -> 1+WM
Necromancer -> 2
Miko -> 1
Rune Caster -> 1
[R7]
Cannoneer -> 2
Musketeer -> 2+WM
Kabbalist -> 2[currently not ingame but planned]?
Dragoon -> 1+2xWM
Warlock -> 1
Featherfoot -> 1
Shinobi -> 2
[R8]
Hackapella -> 2+WM
Inquisitor -> 2
Murmillo -> 2
Lancer -> 2+WM
Enchanter -> 1
classes without class attributes:
[R1]
Wizard
[R2]
Ranger
[R3]
Bokor
Psychokino
Linker
[R4]
Wugushi
Scout
Sadhu
Paladin
Thaumaturge
[R5]
Monk
Squire
Chronomancer
[R6]
Oracle
Alchemist
[R7]
Plague Doctor
Templar
[R8]
Mergen
Taoist
Sage
As you can see, there are many classes that don’t have a single attribute, while others have up to 3 [Druid has 6 but he’s one of a kind xD] class attributes. I believe every class should have at least 1 useful class-specific attribute. What do you think?

