Tree of Savior Forum

Discussion about class attributes

After doing some background research, I’ve concluded that the classes are not evenly contributed to via Class-specific attributes (not the skill attributes but the class attributes).

First I’ll list the classes and the number of specific attribute to create the foundation for this discussion topic[the scheme is Classname -> number of class attributes]. I didn’t count weapon swap attributes[all R2 classes have this attribute] or the armor masteries/buff count increase; Weapon mastery [allowing to equip a specific kind of weapon/subweapon] is counted seperately as “WM”.

classes with class attributes:


[R1]


Archer -> 2
Cleric -> 1
Swordsman -> 1


[R2]


Quarrel Shooter -> 1
Krivis -> 1
Priest -> 1
Highlander -> 1+WM
Peltasta -> 3
Pyromancer -> 1
Cryomancer -> 3


[R3]


Sapper -> 1
Hunter -> 2
Dievdirbys -> 2
Hoplite -> 1+WM
Barbarian -> WM


[R4]


Rodolero -> 1
Cataphract -> 2+WM
Elementalist -> 3


[R5]


Rogue -> 2
Fletcher -> 1
Pardoner -> 2
Corsair -> 2+WM
Sorcerer -> 1
Chaplain -> 2

[R6]


Falconer -> 2
Schwarzer Reiter -> 3
Druid -> 6
Doppelsöldner -> WM
Fencer -> 1+WM
Necromancer -> 2
Miko -> 1
Rune Caster -> 1


[R7]


Cannoneer -> 2
Musketeer -> 2+WM
Kabbalist -> 2[currently not ingame but planned]?
Dragoon -> 1+2xWM
Warlock -> 1
Featherfoot -> 1
Shinobi -> 2


[R8]


Hackapella -> 2+WM
Inquisitor -> 2
Murmillo -> 2
Lancer -> 2+WM
Enchanter -> 1


classes without class attributes:


[R1]


Wizard


[R2]


Ranger


[R3]


Bokor
Psychokino
Linker


[R4]


Wugushi
Scout
Sadhu
Paladin
Thaumaturge


[R5]


Monk
Squire
Chronomancer


[R6]


Oracle
Alchemist


[R7]


Plague Doctor
Templar


[R8]


Mergen
Taoist
Sage


As you can see, there are many classes that don’t have a single attribute, while others have up to 3 [Druid has 6 but he’s one of a kind xD] class attributes. I believe every class should have at least 1 useful class-specific attribute. What do you think?

1 Like

I agree with your comments.

For lower class

  • class attribute for long term ability like Cryo : Shield mastery (Mdef)

For higher class

  • weapon type attribute like you said. We need more specific weapons.
    Some standard weapon is so expensive because of everyone demand.
    Ex. Catacombs club
    I need more unique cool looking weapons.

There’s alot of class unbalance on this game and you want to add more attributes? I disagree with this, balancing classes with our current developers is going to take 5+ years and they haven’t fixed the FPS/Random crashes issues yet. Let them fix this mess first.

3 Likes

2 Likes

Yeah, That’s why this is just written as a discussion.
Basically I want to know how you guys feel about the class attributes.
If they are useful or not so useful, if they are worth considering some classes and/or if there’s someone like me who thinks that every class should have something besides the skills and costume that makes them unique. Currently there are so many copy-pasta-attributes that it looks messy at best and random at worst.

I also think that improvements of the game software have top priority, as you can suffer very much through it (I exchanged my graphic card today and went from max 40 FPS to max 110 FPS, 15-25 in action to ~50-80 in action and still suffer from massive latency issues and game problem; towns still manage to drop my FPS to like 15 and lags drop them below 10 <_<) the most and it ruins your gaming experience most of the time…

Might as well throw in my two cents then.


Firstly, armor attributes, I guess. Currently, right now, pretty sure more than 70%+ of the player population uses plate armor. They get HP and physical damage reductions with literally no downside whatsoever.

Here’s a revised something I’ve thought before, about the armor matter.

This makes wearing full armor type set a must if you want to get the bonuses
Plate=Frontline Tankers/Bruisers
Leather=Risk taking DPS/Nukes
Cloth=Backline Casters/Supports


As for weapons mastery attributes I was hoping for something like:
“X” Mastery:Swift
-Increase action speed
-Decrease damage
"Y" Mastery:Heavy
-Increased damage
-Decrease action speed


As for class attributes. Well… they’re almost like dime a dozen of ideas to think of specially when one researches the lore from where the class came from or base it from what they do in the game.
eg:
Thaumaturge
Mégethology*:Reversal
-Using ShrinkBody on enemies afflicted by SwellBody will cause Blood Rupture debuff(bleeding damage tick is based on monster’s current’swelled’ max hp)
-Using SwellBody on enemies afflicted by ShrinkBody will cause Balloon debuff(monster ADR-1 and defense -30% while increasing it’s hitbox)
*made up word from mégethos(greek of size)+logy(study)

Or something practical for players:
Pardoner/Squire/Alchemist/Fletcher
CraftsMeister
-Increase durability of crafted equipment meant for the same base class
Merchant
-decrease price of NPC sold goods
-max lvl100 (-0.3%(5%?) per lvl)


I’m already feeling salty knowing IMC won’t even bat an eye on the ideas being brainstormed in these kind of discussions.

with so many things on hands, i think they wont have enough time…
(software development isnt magic… if something require 1year to fix, you cant speed it up by hiring 100programmer…

program is like pregnancy… if it takes 9months to deliver the baby, u cannot speed up by having 9man ****ing the same woman and expect to deliver in 1months…)

on topic, yep, alot of things can be done… but the game is just so broken they cant do anything else yet…

2016 testing
2017 fixing
2018 rank9 + testing
2019 fixing
2020 rank10 + testing
and so on…

maybe they can start planning all these cool suggestion and release it on 2018 together with rank9…