Do you guys think that dificulty modes would be a nice addition to dungeon/mission/other daily runs?, I mean, once you transcend your weapon you can solo very easy most of the current stuff from the game, i have seen in many other games where dificulty modes are a way to still challange players with end game gear which might become bored of how easy stuff is after they are done with their gear, or also reward dedicated guilds or partys that take the challange even when not fully geared.
On the positive side, hard mode mision/dungeon runs could give more exp and more silver than a normal one and maybe drop rare materials so it would be actually worth runing. Also hard mode dungeons could have elite versions of the regular mobs, and bosses would do more damage and have more hp. (And maybe some gimmicks could be added)
All on all i know this have PROS and CONS, and that this game its still developing and we are most likely getting harder stuff when the new cap arrives, however, transcendance seems to be too OP for regular stuff to be challenging anymore, and lets be honest, its no fun to watch those “solo” mission videos where people 1shot everything lmao.
Of course im not saying this should be implemented or not, at the moment the player base its kinda low so most likely adding dificulty modes would make queing even harder and longer, since full equiped players would try to solo/automatch for hard mode, i just to know what do you guys think :D.
For a reference vindictus/elsword had this system and it was very fun and challanging, this gave the community an actual reason to upload their solo runs and they were fun to watch.

