As a Diev player it’s so annoying that bosses and even normal monsters can push statues around with knockback/knockdown skills, especially since skills like Carve Owl have a very high cooldown considering they are stationary. I think Dievdirbys should get an attribute that makes statues unable to be knocked around.
This could either be done as a single class attribute or one attribute per statue skill.
If balancing is needed, this attribute could make statues cost double the normal material costs, so Carve Owl for example would cost 4 Oak Wood instead of 2.
If that is too powerful in pvp for blocking areas, you could make it a pve-only attribute.