My build is gonna be
Cleric C2 -> Diev -> Pally 3 -> ?
With about 50 int/ 60 con and rest into Str.
(I love the statue theme of Diev by the way!
)
Skills
10 heal
9 Safety Zone + Lv10 attribute
1 Divine Might
10 cure (I think I might regret this one but it’s a great boss killer lol)
3 carve (okay so far, helps with flying enemies; the damage bonus to plants n stuff is really nice. Too bad it has terrible range
)
1 in the teleport statue
3 in the cooldown statue
2 so far in the sp statue
My plan to 15 (6 points left) is:
Max carve, Max cd statue and will have 2 points leftover.
My question is, was it even worth grabbing the SP statue? Reading the tooltip, it seems to only improve the the sp reduction of skills and still has the same passive SP regen buff. It’s a toss up between this or more points in divine might. Isn’t potion chugging already expected in dungeons? Plus, I don’t think anything less than a L10 (-20SP cost) statue will be noticeable from the few times I’ve used it in dungons (wizards were still having SP issues and I was burning more SP than retaining keeping that statue up 
A level 3 divine might means all my carves will be buffed every cd
and will be decent for party play I guess.
Any thoughts on the matter would be appreciated!

