They said we would get approximately 2.5 times more fps, but my fps remains literally the same, in both of my PCs.
Nope, I don’t think anyone has their fps improve SIGNIFICANTLY. Personally, I’m not noticing any improvement
No - they said they witnessed on their machines, not ours.
Actually, my game generally doesn’t drop as hard anymore. My usual 30 FPS hasn’t really increased much although occassionally I see it spike upto 35 FPS, but I notice that the game will rarely drop under 20 now, when before it’d used to drop to 10~15 when I was doing stuff in the 1st Demon Prison.
http://puu.sh/pbTrQ/8ef99d5f70.png
As you can see, my low-tier Media potato here isn’t all that inspiring. However, this optimization isn’t really supposed to be the game changer: The net-code is still butt-cheeks and the single-core support still limits threading and accelerating how fast one’s computer can process the game. However they hinted that this was not the only optimization patch incoming and they were working on other ones as well.
But it was a step in the right direction.
yea i dont really feel any good improve lol
Actually I was testing some things on the last minutes before maintenance.
I disabled VSync and I was getting 155 max FPS on idling in Topes Fortress 2F, with no one around. Right after the patch, I got in and reached 250 max FPS on the same situation. But, the stuttering is still the same, exactly the same. So, to minimize it, you limit your FPS to 60, turning the VSync ON, but if you do that, you won’t notice any difference at all on FPS improvement: the stuttering is still the same, and your game will always turn into a slideshow fest on almost every situation.
The problem doesn’t seem to be just the number of calculation, but how they are handled themselves, or something like that…
I dont understand your post. You say to minimize stuttering, turn vsync on, but then the stuttering is the same?
I agree is still stutters, but it doesnt drop as far as it used to. for me at least. Which i think was the point of the optimization. Not to go from 150 to 250 fps which is pointless.
I hope they have more ideas to make it even better though.
It’s an FPS improvement if you’re completely alone in an isolated dev server with no other players to tax the game’s poor networking. I’m starting to think they don’t actually understand the problems the game has because they base everything off their internal test server instead of the actual play environment. The biggest optimization problem with the game is still the fact that everything from other players being in your channel to SHOUT CHAT YOU CAN’T TURN OFF reduces FPS and causes stuttering. There’s absolutely no difference in FPS in situations where there are a lot of players in one area such as GvG or world bosses or even just heavily populated grind spots.
I dont understand your post. You say to minimize stuttering, turn vsync on, but then the stuttering is the same?
I agree is still stutters, but it doesnt drop as far as it used to. for me at least. Which i think was the point of the optimization. Not to go from 150 to 250 fps which is pointless.
I hope they have more ideas to make it even better though.
Stuttering happens when there’s rapid fluctuations of FPS. For example, going from 250 FPS to 150 FPS usually cause stuttering.
When you turn vsync on, you limit the FPS to 60 (I think it depends on the display monitor’s refresh ratio), besides other processing changes. But the FPS still drops proportionally, that’s what I’m saying.
Usually when you have the proper hardware to ensure high quality gameplay on both situations, the FPS limitation of vsync smoothes the gameplay itself because it fixes the FPS to 60 and doesn’t fluctuate as much as vsync off.
So, in the same scenario:
Vsync off: from 250 FPS to 125 FPS.
Vsync on: from 60 FPS to 30 FPS.
I agree that there should’ve been some fps improvements here, but it’s so small and situational that I think it’s just placebo.
I Really, really really cant imagine, despite so many claims, no body(well, just some.) realize it stutters because your gpu frames and monitor frames goes out of sync? Seriously? It’s like playing Osu!Mania with so called 250fps and tearing and stuttering appear everywhere complaining the game is not good, while a rhythm game absolutely need no disturbance from fps to be well played.
And THE HECK? Do you guys even read the dev blogs… Yeah they do optimization, but do you see this line?
Besides of these issues, there are still some problems need to be optimized such as CPU multicore utilization and Graphics data-side optimizations. These measures are part of all efforts to continue providing a better environment to TOS players.
Seriously, read the damn post, all they did now is just grouping the draw calls, so less queue operation is needed for the cpu to prepare, which used to cause bottleneck to your gpu, although its not completely solved.
