Then IMC will announce delay of R9 due to this so called ‘abuse’ concern.
Then, I’d like to see someone brave enough use 15 diamond anvils 14 days in a video xD.
I dont know about this complaints thou but I think IMC is confident that this event cant be exploited
they change the boss, they change the size of popomons but the mechanic is the same anyway its the first week we will know the result on the later upcoming weeks. for now I assume whales are whaling the energies right now
I bought 1 diamond anvil yesterday and it succeeded +17 regard horn staff now, im scared of today diamond anvil
The best thing they can do is remove potentials and starting from +15 up any upgrade fail will break the weapon.
Drop the tinfoil hat… The majority of my event diamond anvils worked fine, even one from a friend whom I traded my solmiki boots to enhance them for me.
I think transcendence also breaks the game. It’s a layer of gear buffing that we don’t need because anvils already do the same thing. Like… take one or the other, game devs. Otherwise, adjust one to modify the stats of something. Like maybe transcending a weapon lets you change the raw damage to an elemental type (i.e. fire, demon, etc). Transcending armor let you change the perceived armor type (cloth, leather, plate).
(insert better ideas here)
(insert large comprehensive argument about why we don’t need transcendence and anvils)
(insert witless joke that gets me flagged) <— most forum trolls would recommend

oh yeah. will be me in 2 weeks. see you guys l8r
poor photoshop skill lol
because its MS paint
chill.
ok im fixed then

Farming silver is easy even as a casual… So I play a max of 2hrs a day. If I run Saalus on all of my characters I can make roughly 450k + selling the shards cheap. So every 2 days I make around 2.5kk.
Additionally about the upgrading system having limits, I agree; and there are limits. Each item has potential. Using a diamond anvil is not a guarantee. But it is certainly a hell of a lot easier to farm saalus everyday then to try and farm for new pract weapon when I cant get mine to +11… I would rather stop at 4 or 5 potential and try the remainder with diamond anvils.
Using a diamond anvil will actually cost you several million silver just to hit the thing. Farming silver is easy, yes, and this game has so many silver sinks without diamond anvils existing.
There actually is no upper limit of upgrading. It goes infinitely. Yes, sure, there’s an upper limit of potential, but people have gotten +31s because of luck and understanding the system. As it is right now, and you’ve seen it with the clover event–people can easily get to +11 without losing a single potential.
Flip a coin 100 times, and you will get heads 50 times. The chance of doing it consecutively isn’t as low as you’d think.
Having the upgrade chance cap at 51% is a huge mistake and results in some people getting ridiculous luck. Getting +11 should be a pleasant surprise, not a given with enough anvils. Getting +16 should be close to impossible on a single piece of gear.
You should need 3-4 copies of the item to have a chance at +16, and anything above that should be impossible.
The problem is that Solmiki and certain crafted gear take forever to make. If gear frequency increases, then upgrades can become more difficult.
EDIT: If you reduce the upgrade chance, you can eliminate upgrade failure from reducing the upgrade level of the item, and eliminate the Diamond Anvil completely.
Diamond anvils only affect negatively PvP, isn’t it? They could put temporary +15 equip, the same for everyone, just inside the PvP, so the most skilled, not the most P2W, would have advantage…
I do not pvp, but there were a game like that… You enter Arena, all chars equips are the same… Oh, and the level too.,. Everyone got maxed while in the arena.
Power creep affects PVE as well, arguable more so.
How do you balance PVE content with the understanding that some people have +21 or more weapons? It makes the content trivial, they get bored and leave, etc.
The content has to be somewhat challenging, or you risk losing players to sheer boredom.
It’s been more than 15 years than in mmo genre you can chose the difficulty with corresponding rewards ( easy / normal / hard / very hard etc…) while here you have literally nothing.
The entire boss design is about tank and spank with no mechanics, all that is left is powercreep.
^ Hopefully they will update all the bosses to be like how the 330dg boss is like in R9. Reveris to use players’ heal tiles to heal himself, a 900+ damage dot on players that can’t be removed, damage reflection so on and forth. A boss which has 2 phases and do different types of attacks between phases.
So much unlike the bosses we have now. We need bosses that feel like bosses and not just an oversized mob with lots of hp.
lol good thing i bought my 4rth diamon anvil yesterday night, now i cant buy anymore
