Tree of Savior Forum

Dataminers vs Hidden classes

So Dataminers people who look into the game files and try to know as much detail about the game regarding to whatever data content are in the latest updates or test servers.

What are the likely hood of finding quest for hidden classes from datamining.

It might be fairly simple to actually find the npcs and their location, based on the db files, but the requirements might be left ambiguous in the text. Then they could just keep the pre-reqs on a server-side check. However, if it’s a simple quest chain, it’s only a matter of sifting through the dialogue.

@Karjalainen
You can very simply datamine the game files yourself using IPF Suite.
You’ll find inside the .ipf files all the models of the classes.

AFAIK, quests are server-sided (including NPC positions)

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too lazy, too much anime to watch

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But … why did you ask this question in the first place then? It is much easier to check it yourself than reading a forum :frowning: And you will find things that nobody knows :blush:

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I think it depends on how hidden the quests the developers want them to be. As Memento said, I don’t think NPCs’ locations will be hard shipped with the game but we just might be able to find their dialogues and have some clues. The chance of dialogic contexts being handled client-side isn’t very high I think, still there are some mmo games do that.

How awesome it would be if the developers intentionally hide some information deep in all the data (or even the term of service) and people who are savvy enough to pick these would have their hidden class based on their characteristics. Like a class which can gain EXP by looking at terms of services all day.

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Well, if they’re smart they’ll place the hidden class quest giver’s lines in a random spot, but if the current format is retained, I can go ahead and tell you I’d be able to find the general locstion. This is due to the neighboring lines, as the current format puts dialogue with similar context directly next to one another.

I think it’s more about “cheating” than actually start to datamine but I can’t be sure of the intentions of the op. I think it will really make it even worse if the hidden classes will be limited and some ppl will already know how to get them.

Btw on the other hand I would really want to know what skills the hidden classes have… so I could know if I want any of them.

Oh, indeed, it is about cheating more than curiosity.
I’m not too worried about that. Where do people read that the hidden classes were only quest-based?
I believe they will require unknown conditions that only the server knows to unlock.

Agreed, I think this is the best / most likely way they’ll handle it. But what I was discussing was if they’re silly enough to make it all quest-based, it’ll be easy to cheat. However, there is no confirmation either way.

I’m not so sure about figuring out skills / descriptions of the hidden classes, however. I don’t see a way they could really safeguard against that, seeing as the basic info for non-hidden classes was easily gathered.

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play X hours

or

purchase X NXP

or

have X # of friends

or

earn X silver

or

brake a super rare OP item(nuuuuuuu)

or

have X no of unlock classes

but definitely it would probably require the player to rank 9 or 10 or something that high.

Thought I think the developers have options to not execute hidden quests the same way as normal quests. Because there are data like dialogic contexts of some quests being stored in the client doesn’t mean that all quests have to be executed the same way. Theoretically the developers can ship normal quest data with the client but for hidden quests they can process quest structures and dialogues (those are very light data) on server-side and only let the client know what it needs to know on run-time only when the player meets specific conditions (like entering a specific map).

Although you guys are talking about conditions to unlock quests not to complete them, I just want to put my thought here that a quest simply with dynamic conditions to complete is far from being cataloged as a “hidden” quest. Why is the quest called “hidden”? Because no one knows that it exists but in our case let just say that people know it exists, just that they don’t knows how to active it. When a quest is activated and players know that it’s there, then in noway it is hidden.

So it seems most of us think that the developers might make quests hidden by changing locations of NPCs or whatever that active the quests. I am also thinking about some more scenarios. Like after a player took a hidden quest, it will be deactivated and no one else can take it. After the player completed or failed the quest, it will be removed and the game will be updated with a new quest to replace the old one. Think of this as more like some kind of a event. One player wins the event and get to do the quest that will reward him with a hidden class or something if he can successfully complete it. The rest will have to wait for the next event, it’s just that no one know when, where and how the event will be.

Whatever the case, these people create great games, I’m sure they are smart if not very smart and so when they really want to hide something, it won’t be that easy for any of us to dig it out.The fact that it’s so fast for someone to create a tool to let you unpack (say simply unpack) the data that shipped with the client mean that the developers didn’t even try to make these data hidden, like not at all. They just want to pack the data neatly together, not hiding them. With things that these developers really want to hide, I believe it will take a lot more than just some tool like that to dig them out. And because we are talking about an MMORPG with a server and will be frequently updated, digging these hidden data in a way that can be used for exploit may as well technically impossible.

Of course everything I say is just theoretically. I won’t be surprised to one day learn that everything I think is wrong… But no, not the fact that the people of IMC are great people. (So please, please, please, if you read my post please let me have a slot in iCBT!)

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so CBT3 the new classes are surely going to be hidden classes.

MINERS i trust unto your efforts and not hide the info…PLEASE

also pm me Fencer class quest info