Tree of Savior Forum

Damage modifier cap

Hey guys, though I know fenette will probably respond to this lol what’s the damage % modifier cap? For example if dahlia can give 400% and 100% from armor + let’s say balinta… is there a cap to this damage modifier that can not be exceeded? Also are any modifiers uneffected by the cap if there is one?

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TL;DR the 400% cap basically doesnt matter.

Can you also tell me one more thing? The difference of how final damage is applied versus regular damage % modifiers? Does regular damage % modifiers comes after defense reduction or only final damage

((DEFMOD * ((ATK * CRITDMG) + CATK)) * SkillFactor * DMG% * WeaknessBonus * FinalDamage) + AddDamage

Pretty much not the real exact formula but from the game, we can roughly deduce that we can simplify the actual formula into this and still work perfectly fine.

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