Itās working perfectly fine for magical skills as I have it without placing Elemental Attack within the part that would be multiplied by Critical Hits. I just forgot to add the fact that Elemental Attack is immediately multiplied by the Elemental modifier BEFORE the T0 modifiers, but everything else still follows after, including OTHER elemental modifiers. For example, having 7 Lightning Attack and then using Earthquake on a Lightning monster will cause the following:
(7 * 0.5 [Lightning is -50% on Lightning]) * 1.5 [Earth is +50% on Lightning]
Fireball vs Yekubite (Ice)
48 Magical Attack
92 Skill Attack
30 Magical Defense
7 Fire Attack from Enchant Fire
(((92 + 48) * 100% [+ 0%]) - 30) * 100% [+ 0%] * 100% [+ 50%] * 100% [+ 0%] * 100% [+ 0%] * 100% [+ 0% + 0] [+ 0] [+ ((7 * 100% [+ 50%]) * 100% [+ 0%]) * 100% [+ 0%] * 100% [+ 50%] * 100% [+ 0%] * 100% [+ 0%]]
((92 + 48) - 30) * 150% + ((7 * 150%) * 150%)
180.75 Damage

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So, without further ado, I present to everyone the full 100% complete damage formula for all damage types and modifiers in the game!
(((Skill Attack + Attack [+ Magic Amplification]) * 100% [+ T0]) - Defense) * 100% [+ T1] * 100% [+ T2] * 100% [+ T3] * 100% [+ Enhance] * 100% [[+ Critical Hit] [+ Critical Damage]] [+ (Elemental Attack * Elemental Modifier) * 100% [+ T0] * 100% [+ T1] * 100% [+ T2] * 100% [+ T3] * 100% [+ Enhance]] [+ T4]
All thatās left to do is correctly classifying all the ingame modifiers into their respective tiers.
EDIT:
That was easy. Itās just straight additional attack power, nothing more. Probably goes before T0 but Iām not 100% sure. Are there even any T0ās on a magic skill? FORMULA DONE GUYS. WE GUD.