I had in mind this build, but i need some answers first before i do so.
Everybody knows the cryo-kino synergy and pyro-linker is also obvious. However not many people are aware that fire balls got synergy with psychic pressure (a friend told me it makes fire ball shoot lazors).
Now here’s the thing. How does “ice shards” really work? Does it make enemies close to wall hurt by them? Does it make shards hit in front of the player who use spell? What would happen if i would make ice wall and create and firewall on it or right next to it? Will it turn my ice wall into something similar to cryo-kino combo with psychic pressure on ice wall?
Also, is Joint penalty limited to amount of hits taken? I heard it is now, so that would make linker for me quite useless in multi hit build.
I want a fun build, but i dont want to be weak and i might actually change the build, though i would love to keep cryo in build.
Heck i could even go for pyro-cryo only if fire wall with ice wall would combo well. I was just thinking about linker in build in case i would be just too weak with c1 rank classes, so that people would still take me to dungeons.
My goal with this wizard is (aside from fun) to create Alchemist at rank 6 and 7. But i dont want pyro-linker-alchemist only. I would also like to avoid the common cryo-kino as well. Also because i wouldnt be sure how many circles i should invest in cryo and how many in psychokino for best dmg result. If c1 psychokino is enough for shards combo (if more dmg would come from shards then from psychic pressure) then i could consider c3 cryo, c1 psychokino, c2 alchemist. But for now i got curious about cryo-pyro synergy.
Has anyone tried cryo-pyro?
p.s. i was also thinking about psychokino-linker combo (single target multi hit with joint penalty to make several enemies hurt from it sounds like fun). But again if joint penalty is removed after few hits, then i would propably remove linker from build.