Field Marshal:
Rank 9 : Hidden class unlocked if you have another class at circle3
Difficulty: Hard
Type: Support/Buff
Vigilant Defender: Your focus is set on defending your surrounding allies, using your shield or even your body to protect them from harm.
When an allies is strucked by a physical attack, you become the target of this attack.
During the use of this stance, you evasion rating is set to 0.
The effect stops when if you are knocked out.
Cannot be used with Bolstering voice.
Duration: 25 sec +5 sec per lvl. CD 45 sec.
Hexdrinker Attribute: 5*: The magical attacks can also be taken in place of your allies with a 20% chance per attribute.
If you have a shield or subweapon equipped, 10% of your block rate per attribute is used to block magical attacks.
CD + 3 sec
Bolstering Voice: Your focus is set on the weaknesses of your opponents making the attacks of your allies more precise and deadly but leaving you wide open.
Your allies gains 19+lvl % accuracy rating and 11+lvl % bonus Physical attack. The Field Marshal gain only half of these benefits.
During the use of this stance, your block rating is set to 0 and your evasion rating is reduced by 33%.
The effect stops when if you are knocked out.
Cannot be used with Vigilant Defender.
Duration: 25 sec + 5 sec per lvl CD 45 sec.
Evasive maneuver Attribute 1: Reduce the evasion penalty to 25% of your evasion rating.
CD +2sec
Magical affinity Attribute 1: While under the effect of Bolstering voice, if the target is equipped with a rod or staff, the Physical attack bonus is transformed into magical amplification.
CD +2sec
Follow my example: You find an opening in your opponentās defense and share the information with your allies
The attacks of the nearby allies become of the type of the main weapon equipped at the time this skill is used.
CD 10 sec, 5 attacks + lvl of skill attacks.
No cost
Gather: You order the team to group up.
Teleport nearby allies to your position, the first attack taken within 1 sec is blocked.
30 sec cd. 1 lvl Skill
Spred: You order the team to cover more ground.
Teleport nearby allies to 10m away from your position, the first attack taken within 1 sec is blocked
30 sec cd. 1 lvl Skill
Decisive strike: Strike the enemy with all your might in an attempt to seize the victory.
Strike one time for 16570 to 23663 damage (lvl 1-5).
The damage type is depending on the equipped weapon.
AOE ratio 3
Overheat 2. CD 30 sec.
Attribute: Polyvalent strike:
When under the effect of Vigilant defender, you heal yourself for 50% of the damage dealt.
When under the effect of Bolstering Voice, you gain 50% critical chance on this skill.
Class attribute:
Martial training Attribute : Taping in his martial knowledge, the marshal can take advantage of any weapon he uses
While using a shield, he gains 50% of his block rate as Physical attack bonus.
Effects and spells that modify block rate that arenāt swordsman skills arenāt taken into account.
While using a 2 handed weapon, he gains 50% of his DEX as a bonus Physical attack and 50% of his STR as bonus Critical rate.
While using a subweapon, both weapon are added to calculate the Physical attack used when using a skill. When an attack is performed, the subweapon is also used at the same time (multi hit).
Improved Concentration attribute:
Concentrate becomes additionnal physical attack instead of damage bonus. Add 10 additional hits. 2% of DEX and 1 % of CON is added as bonus Physical attack.
FAQ:
An ally canāt be affected more than once by Bolstering voice. If a Field Marshal is affected by another Bolstering voice, only the higher bonus is taken.
If more than one marshal use Vigilant Defender, only the one with the higher skill lvl will be targeted. If one or more, got the same skill level,
the target is randomly chosen between them.
Multi hit skills consume only charge of "Follow my example"
You gain the benefit of āPolyvalent strikeā depending on the stance you used, you canāt gain both of the bonuses even if you are under the effect of both skills.
Values from Martial training should be discussed because seem really strong but it is not what swordsmen need atm, strong tools?