Tree of Savior Forum

Create additional animations for basic attacks

I like the current combat mechanics that rely on basic attacks for most of your damage output, however I think it could be made much more interesting.

From what I have seen and when I played, each character only does one animation for the basic attack. Melee type characters might fire the same animation from each side of their body but it still appears to be the same. I think the normal every day combat would be much more interesting if rather than repeating the same exact hit animation on every attack the characters were given a basic 1-2-3-etc. combo attack animation with their basic attacks. They could still hit and animate at the same speed, so the tempo would stay the same, but a little variety in the animations would go a long way.

The character designs, animation and art style of this game are what draws me into it. The first time I saw the long and wavy hair style sway back and forth while running around was amazing. The more animations in this game the better, and it would be especially meaningful if the one animation we see most often was replaced with a string of 3-4 beautiful animations.

9 Likes

this would be good. :hammer:

1 Like

This could be very interesting, it would be wasted on corsairs 2 though.

I don’t know what to say about this topic, i’m not saying is a dumb or useless, i think its nice too, but not too long ago people where complaining about the animation on wiz class that make it take time to move after using basic attacks and that they didn’t wanted to do like the koreans jumping and shooting to bypass that problem.

Now back to the main topic, i do agree with the animations, but they need to be optimized, what i mean is, sometimes we have to face faster enemies and we barely have time to stop to attack except when we will use a strong skill to kill it or at least push it back to give us some space, archer for example would be the class at the most disadvantageous position since they can’t jump attack like the others.

this sounds like a great idea!
would be much better than watching the same auto attack over again and again

On a side note from my own post, i think if they make archer be able to jump shoot, even if at a reduced damage would be fine, and in the case why i suggest to reduce the damage on jumping attack is simple, when you jump attack with an archer class (only with bow since xbow have less damage already) the char is pushed back during jump.

Also add in a combo style approach for basic or a charged auto attack example c>cc for a moving auto slashing attack for swords or hold c for a charged attack I can see many possibilities

Omg yes more weapon variety axes 2h maces polearms etc

This is a good idea. The more variety that players encounter during play, the longer they will end up playing, I find.