Right now, Swordsman can make use of their stamina by running.
Likely to help balance against ranged classes in PVP, but in PVE it allows them to traverse maps quicker and reach monster spawns before others.
The other three branches… don’t quite make use of Stamina though. I pretty much don’t pay my stamina any mind on my Wizard because it’ll just randomly get refilled when a Swordsman passes by a Stamina Tree in order to replenish their gauge. There seems to be no reasonable way I’d use up all of my stamina. (I mean, I can run through 2~3 empty maps without stopping to kill a single thing (or touching a Stamina Tree)… that’ll drain me I guess)
So I think it’d be interesting if something like… Wizards getting an “SP Recovery” ability that trades a set amount of stamina (10?) for some SP back (5% of Max SP?) would be interesting.
If we were being unoriginal, Cleric could also have this SP Recovery ability.
Not sure what Archers could get off the top of my head… faster attack speed at the cost of stamina? (Drains at similar rate to Swordsman’s faster walking speed)
An alternative to making Stamina matter with those 3 branches would be to give more skills to classes that just drain Stamina, similar to Monk’s Double Punch.
But I personally would rather the classes have their own unique traits (Faster Movement Speed, Attack Speed, SP Recovery at the cost of Stamina)

