I can tolerate a lot of things like the DPK bug, temporary server instability, etc… but one thing that makes me want to quit right now is a controller scheme switch bug that has been occurring for me lately.
It has nothing to do with my computer itself as I have tested my controller with other applications to see if it was a background program changing the button scheme somehow. Nothing of that sort was occurring during the gameplay of other games and/or when Tree of Savior is in the background while playing a different game (basically wanted to see if the scheme was switching on my computer’s side).
It isn’t steam-specific or at least it doesn’t seem like it because I was able to play other games just fine with the exact same controller button scheme. It might be possible that it is specific to this game from steam, but I cannot figure out how to check that during gameplay from the steam console.
I’ve tried clicking the “Restore to defaults” button in the “Settings” -> “Key Bindings” sections and it has no effect on restoring the button scheme.
The controller is a Logitech F310 controller and I’ve used it with ToS for months with no issues until recently.
I’ll try to explain the issue to the best of my ability. Basically, in the middle of gameplay (after interacting with an interactable npc or object) the game will freeze for a few moments and then after unfreezing the controller scheme switches.
The start button becomes R2
The select button becomes L2
Left-analog clicking becomes the select button
Right-analog clicking becomes the start button
the “A” button becomes attack instead of the default jump
the “X” button becomes the interaction button for interacting with npcs/objects instead of attack
the “B” button becomes the jump button instead of the interaction button
I’m sure some other things were switched, but these are the most notable.
Simply turning off the game doesn’t fix this problem. It will reload with the same issue. Even if you log out of steam and log back in, or try changing characters.
The only way the problem seems to fix itself is when you interact with enough objects and the game freezes again and the scheme switches to the correct one.
The problem is, the scheme can switch to the incorrect one again, randomly.
Didn’t have this problem until a few days ago and I am seriously considering quitting because it makes the game unplayable to me as I have to recognize when the switch happens and adapt in the middle of gameplay, which is frustrating and discouraging to say the least.
I’ve searched for answers on the forums and it doesn’t seem like this problem is common and the solution for it was not clear either… so I think I’m screwed until IMC figures out what the problem is and fixes it somehow.
If anyone else has had this issue recently please let me know so I can make a good bug report. I’m only posting this in General to get some visibility and hopefully see if anyone else has had this issue before and if there’s a solution I couldn’t find.




Hope this tip can help you.