I know a lot of people do umbrella topics like this in a form of ranting and raving about how the game is trash. This is indeed different. I love the game but notice some very apparently issues that makes the game harder to enjoy.
-
Frame Rate Lag / Optimization - Almost everyone has experienced this. I’m not sure the best route to take here, but it is definitely not fun having your FPS drop to .56 when everyone clumps on Cerberus all at once. Maybe the ability to remove models and abilities of people outside your party? Not only that, but why do I have a screen freeze whenever I pick up more than one quest item at once? How does that little window even create enough stuff to cause that to happen? Is it the actually visual processing, or something behind the scenes? It’d be great to understand what causes this more than the term everyone uses, “Spaghetti Coding”
-
Queue times, Queue Bonuses, and Queue Group Formation - Long topic, I know. Queue times are abysmal though, and we are forced to sit in them if we want the best experience gains possible, while we do that, we risk not playing with friends we want to play with. That’s terrible. Especially just to get a very toxic group of individuals to play with who love to leave groups half way through. Full group formations (i.e- one of every class, full party of 5) should have equal bonuses to Queue found parties. Lastly, Queue group formations are especially bad in Missions. I’m 204, Get matched in a 219 group. RIP my gear because the boss is more than likely to one shot me no matter what I do.
-
World Bosses - Between how funny loot distrubution can be, and the severe lag issue on world bosses in general, we all know world bosses could use some work. Most of us have seen the changes in kToS. I still feel like that is a rushed idea to fix the issue. If you want to limit loot. At least make it so each world boss can be looted once per day, and create another daily section on the /indun menu. That creates a fair spread of cubes and drops that people need. However, even with that, as a community, we can’t share boss timers out of fear the map will crash with that heavy of a load players at once. If not crash, how low can our framerate go down to? .0X numbers even? Optimization definitely needs to be looked at.
-
More Descriptive Tool-Tips for Skills - Who here knows Flesh Hoop is Charge Based? Why do we get to know Carnivory is charge based when we don’t get that information on Flesh Hoop? People invest a lot of time into character creation, and a lot of the skills are very misleading in their usage and actually formulas. More information that is shared in-game is better, other sites will be able to use that information constructively and the games entire community will become more successful.
-
Broken, Unusable, or Unknown U.I. options - Friends lists don’t work properly at all, why is it even an option at the moment. I’d love to use it, and I literally check daily in hopes I can sort my friends list better. /indun is a hidden miracle for most people. So many people don’t know about it, and it should have it’s own button I feel. Gu Pot Poison, and Corpse Count should be shown better for those particular classes as well.
Overall, I have to say you have a game with great potential, and the thing that limits it is the lack of polished stuff you have in it. I’m sure people still feel like it’s in Beta at the moment. I do hope to see more things be fixed in the future to make the game more smoothly played.
Anywho, thanks for reading 
@STAFF_Max @STAFF_Ethan @STAFF_John @STAFF_Ines
