I know that everyone playing comes from different gaming backgrounds with generally the same stat types, and going through a lot of the already translated lines, I’m starting to see a trend of different names pertaining to the same thing.
For example, I have seen Critical Occurrence, Critical Chance, Critical Rate, Critical Probability, and hell, even Critical by itself. Depending on who you are, you might even opt to use Critical Strike for your go to stat name.
Here are a couple examples I’ve found demonstrating this point.
SKILL_20150714_004518 When [Swift Steps] is being activated, Critical occurence will increase by 10% per Attribute level.
SKILL_20150428_004106 Critical rate of [Thrust] is increase by 5% per level.
SKILL_20150317_002247 Critical probability of skill [multi-shot] is increased by 1% per Attribute level.
Another stat inconsistency I’ve seen was Dexterity vs Agility.
SKILL_20150317_002037 Agility is increased. Affects ranged Physical attacks, chance of critical, and evasion.
SKILL_20150317_001460 Dexterity of allies is increased and randomly create magic circle that cause evasion and Physical damage of enemies to decrease.
In addition to stat nomenclature not being explicitly defined, I’m finding it quite difficult to contribute/proofread when I’m not even sure IMC knows what they want their stats/key terms to be called.
A guideline of sorts outlining ,with examples, a basic sentence structure for how they want there skills to be written out or something like “conditionals, description of skill, damage, additional effects” would also be a very welcome thing.
An example I could think of would be of changing the current
SKILL_20150317_001269 Multi Shot
SKILL_20150317_001270 {#DD5500}{ol}[Physical] - [Stab]{/}{/}{nl}Quickly fire multiple arrows to specified area.
to something along the lines of
Multi Shot Rank [skill_lvl]
[Physical] - [Stab]
2 Charges - Chargeable
Cooldown 14s - SP Cost [((9+(skill_lvl-1)2)]
Charge your bow to quickly fire multiple arrows, dealing [(33+(skill_lvl10))*atr%] [Physical] damage per arrow
[skill_lvl+1] arrows at Full Charge
Remove the next rank text from the hotbars and just keep it in the skills/attribute tab.
Probably went on a bit much, but this has been bothering me ever since I started going through the current “translations” in an effort to fix them.
