Tree of Savior Forum

Concepts for new class attributes

I just wanted to share some ideas for attributes we don’t have, that I think would be pretty neat. Probably going to make similar threads for the other classes if people think these are cool ideas.

  • Paladin: Four Horseman - Upon killing a monster, it comes back to life and fights for you. Max of 4. 3 minute summon duration. Only available if the Paladin has also chosen Plague Doctor.
  • Dievdirby - Carve Owl: Owlt of Control - Carve Owl duration now matches its cooldown. It now deals one continuous stream of conical AoE damage (2x normal damage) per 0.5 seconds.
  • Monk - Energy Blast: Ora Ora - Replaces Energy Blasts effect. For 10s, +15 movement speed and Double Punch will deal 2x damage with 2x the AoE ratio.
  • Druid - Lyncanthropy: Hungry Like the Wolf - Enemies killed while in Lyncanthropy (wolf form only) grant a stack of [Bloodthirsty], and increase the duration of the transform by 10s. Bloodthirsty grants +5% damage, +1 movement speed and stacks up to 10 times. Upon reaching max stacks (10), receive 5% of max HP back for every kill.
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