ToS is extremely party oriented. I have to really put emphasis on the fact that the most fun i had in this game was whenever i could go with a good party.
You might say that banging two stones together is more fun when you have someone to do it with, but im usually the type of person to solo, yet here i am saying that this game has good party potential and i enjoyed it.
But
The game’s current setup is very unfriendly for party progression and/or any form of party play.
Take dungeons for instance. One month into the game players around level 50 already have an issue finding a party to dungeon with on the lowest level instance. And thats just a party, not a proper party with a healer and/or tank.
At this point i could also mention the fact that the dungeon queue system is extremely, terrifyingly bad to the point of being broken. It takes up to 40 minutes to match up a party and even tho you would expect from that to end up with a proper, 1 tank, 1 healer 3 dps setup, the system usually throws you in an incapable trash party such as 5 dps.
But /ramble
Here is what i would like to suggest/see:
There needs to be some form of de-leveling system that allows ppl to join players in the lower level brackets without screwing up xp distribution or other stuff.
If we want to build a community, which tos needs extremely (btw), then we need to allow players to play together.
Thing is, im lvl 145+ so when my friend starts playing on release, or just want to tag along with a lower level player, i wont be able to unless i make a new character.
TL;DR:
Allow people of different levels to play together. Add some damage caps or something, other mmos did it. If i agree to group up with a level 1, then decrease my damage and hp by 99.9999999%.
This could also create a way for a tutoring system where higher level players could help lower level players, and since my damage is capped, it would not feel like a chore because i had to pay attention, or i could actually die to a level 5-6 mob while im lvl 200.

or third?