Tree of Savior Forum

Communty/partying/dungeon/friends the game's current system is extremely bad for all of it

ToS is extremely party oriented. I have to really put emphasis on the fact that the most fun i had in this game was whenever i could go with a good party.
You might say that banging two stones together is more fun when you have someone to do it with, but im usually the type of person to solo, yet here i am saying that this game has good party potential and i enjoyed it.

But

The game’s current setup is very unfriendly for party progression and/or any form of party play.
Take dungeons for instance. One month into the game players around level 50 already have an issue finding a party to dungeon with on the lowest level instance. And thats just a party, not a proper party with a healer and/or tank.

At this point i could also mention the fact that the dungeon queue system is extremely, terrifyingly bad to the point of being broken. It takes up to 40 minutes to match up a party and even tho you would expect from that to end up with a proper, 1 tank, 1 healer 3 dps setup, the system usually throws you in an incapable trash party such as 5 dps.

But /ramble
Here is what i would like to suggest/see:
There needs to be some form of de-leveling system that allows ppl to join players in the lower level brackets without screwing up xp distribution or other stuff.
If we want to build a community, which tos needs extremely (btw), then we need to allow players to play together.
Thing is, im lvl 145+ so when my friend starts playing on release, or just want to tag along with a lower level player, i wont be able to unless i make a new character.

TL;DR:
Allow people of different levels to play together. Add some damage caps or something, other mmos did it. If i agree to group up with a level 1, then decrease my damage and hp by 99.9999999%.
This could also create a way for a tutoring system where higher level players could help lower level players, and since my damage is capped, it would not feel like a chore because i had to pay attention, or i could actually die to a level 5-6 mob while im lvl 200.

5 Likes

i dont even…

the players need to understand there is no “proper party setup”!
you can clear every dungeon no matter the setup!

its all just quality of life:

healer and support makes the run faster
tanks and control makes AoE´ing easier
etc etc…

[quote=“ocbslim69, post:2, topic:207007”]healer and support makes the run fastertanks and control makes AoE´ing easieretc etc…[/quote]At least you have spared me some time and fundamentally invalidated your own argument.
Yeah, you can clean a dungeon with 5 dps, given a hundred deaths and two hundred resting fires, regenerating after every second pulled group, going out to repair 5 times in one dungeon run.

So what was the point of your bs smartass comment when even you yourself are aware that you are twisting words?
You know exactly what i meant. Your comment was unnecessary.

I actually strongly agree about level syncing. I think it’s a great feature and it should be implemented. Just like a popup when you enter a low level area if you could no longer gain exp from that area that says “Would you like to Sync your level to this area?”

The main difficulty would be deciding how to scale down power. Particularly, items and class levels. Also, you’d have to consider how it would reset your stat points. Does it reset your points to the way they were at that level? Does it make all of your stats x% lower? Does you keep your statue/bonus points? Skills, attributes, etc?

I definitely agree that it’s something that should be done, but also it should be done right so that people can’t abuse the system to power level.

1 Like

The “playing with your dissimilarly leveled friends” has been a problem since day 1 CBT. I’m guessing it’s probably intended at this point. They’re encouraging you to go solo, because that’s the kind of player they’re trying to appeal at.

Doesnt matter.
To begin with, it does not impair solo players at all. Having a level sync feature does not force any soloers to do anything, they can continue to solo as if nothing had happened.
Even if it did, it would be appealing to the lowest common denominator. Soloers solo, they do not build the community, do not contribute towards having a good time, positive reviews or the appeal of the game. Soloers are mostly like bots and while my respect goes out the few of them which actually do socialize, this is pretty much what made me leave games like guild wards 2.
Because being alone while surrounded by hundreds of people is not only discouraging, at some point it becomes annoying, irritating and makes you curse the entire game which houses a community that cant put up any content which would encourage team play.

So appealing to soloers is something that does not play any role in this argument.
They are perfectly able to build up a feature system which supports social/party play without damaging soloers.

[quote=“black_light, post:1, topic:207007, full:true”]
At this point i could also mention the fact that the dungeon queue system is extremely, terrifyingly bad to the point of being broken. It takes up to 40 minutes to match up a party and even tho you would expect from that to end up with a proper, 1 tank, 1 healer 3 dps setup, the system usually throws you in an incapable trash party such as 5 dps.[/quote]Meanwhile, as a Cleric, a single cleric with 4 stupid dps is suffering. I’d take 2-3 cleric in a party any day because they know better what clerics can do.

I wish the dungeon finder stop forcing me to be solo cleric, let me deal with the smart players and the other one can deal with the stupid ones.

if you die without a healer you are either doing the dungeon for the first time or you are just not paying attention : /

Sure bro… because every mmo out there has a queue system based on iq…

Look, it really does not matter whether you die or not. The point is that by definition, if you go without a healer you will take 2-3-4-5x more time to clear a map (depending on size and difficulty) unless ofc you do the nowdays popular boss rush bs.

Im not arguing. You are perfectly aware yourself that a party without healers takes longer and is at a constant risk of dieing or even falling apart mid game.
A proper party has a healer but at a bare minimum a tank.

[quote=“black_light, post:9, topic:207007, full:true”]
Sure bro… because every mmo out there has a queue system based on iq…
[/quote]No I just need a 2nd cleric :smiley: or third?

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This applies to lower level dungeons. Later on this becomes less true.

Obvious solution: only play clerics :stuck_out_tongue:

This topic is first and foremost about the atrocious waiting times and suggestions to improve the party system (I like the delevel idea).

What constitutes a proper party is irrelevant.

Needless to say, I won’t mention what my ideal team looks like; out of sheer fear of being unnecessarily cross-examined and crucified, too

Sure, i guess its irrelevant if you enter with 5 dps and the party disbands after 2 pulls because they become aware that this will take more than a hour.
For further fun: Let that also take 1 point from your daily cap.

Yeah i see your point how giving at least 1 healer to a party is irrelevant. ._.

The issue is simply that sales have fallen off since launch, which means there are less new players to fill the early content. It should fix itself with the arrival of the 50% off sales on the Founders’ packs and when the game eventually goes F2P.

i dont know about earth tower… but up until now (level 260) this does apply very well : /