Dragoon Analysis:
Description: Dragoons are elite warriors who are specialized in using spears for battle. They benefit from using two-handed spears.
=============Faults currently in Class==============
First: Dragoon’s goal in a PT, is likely to be the front line to do great damage on targets and boss. However, this class is currently not useful for groups.
Second: The damage rate of this class is unbelievably low. (Even with changes in combat system). She has fake multihit skills.
Third: It takes a long time to cause significant damage to targets. Unless you have received several buffs in a PT. This leaves you with no gameplay alone.
Four: Multiple damage abilities with this class does not match very well or does not affect strong goals. Its multihit is very weak and even lower ranks have a greater damage range with multihit.
Fifth: Low survival. Low mobility. Slow movement in skill execution. Unfortunately, the animation of their attacks is weak, they are not attractive.
Sixth: Dependent on the Cataphract class because of the buff speed. (If using Gae Bulg skill)
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Note: After seeing innumerable posts about Dragoon, I think it’s just an idea that with the help of other people, so it could be passed on to the developers or if the IMC at least looked on the forums.Do not make many drop out of this class or miss the evolution of rank 7 and 8 … and in the future 9.
=================Skills changes:==================
=================================Cicle 1====================================
Skill enhancements in this cycle, damage rank and rank compensation 7, there is much to improve on Dragoon for him to be a good class compared to others in rank 7
[Dragontoth]:
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Current damage: 6 x 149% [level 1] / 6 x 222% [max. Level]
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Change in damage: 3 x 240% [level 1] / 3 x 422% [max. Level]
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Cooldown: 20 seconds.
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[new] Attribute: [Dragontoth: Reload]: 5% chance per level of
Attribute for the cooldown of the zeroing ability. [Max.level 3] -
Note: Why make changes to this skill? Answer: The damage rate is too low, the hit amount is not necessary, just increase the damage and decrease the amount of hits, also decreasing the recharge time. This is already very rewarding.
[Serpentine]:
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Current damage: 7 x 112% [level 1] / 7 x 167% [max.level] (This is very very low)
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Change in damage: 5 x 150% [level 1] / 5 x 300% [max. Level]
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[Increase the execution speed of the ability.]
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Note: Why make changes to this ability? Answer: The damage rate is too low, so for a more pleasant balance, decrease the amount hit and increase damage gradually.
[Gae Bulg]:
- Current Damage: 1008% [level 1] / 1506% [max. Level]
- Change in Damage: 1200% [level 1] / 1600% [max level]
- Special Effect: Ignore 15% of target’s defense.
- Cooldown: 40 seconds.
- Special Attribute Effect: Improved effect zone buff,
10% damage and defense for 10 seconds in the zone. Allies are also affected by the zone. - SP Consumption: + 20%
- Increased Dragoon’s speed to get the spear. (Only until theMoment that takes the spear)
- Note: Why make changes to this skill? Answer: The only skill that has a considerably high damage, however, is only 1 hit and has a high recharge time, so you also lose your weapon when you throw the spear. Analyzing these points, you should take into account that this attack can have its improvements. Ignoring 15% of target defense and good damage increase makes this ability a card up your sleeve for considerably higher damage. With the buff improved in the effect zone, it would help the group and itself, that would be a supportive effect. Of course, one must take into account the increase in recharge time and SP consumption for these changes.
[Dragon Soar]:
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Current Damage: 5 x 161% [level 1] / 5 x 241% [max.level]
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Change in damage: 4 x 190% [level 1] / 4 x 330% [max. Level]
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Extra Effect: Target loses 10% of defense. [5 seconds]
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Cooldown: 20 seconds.
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[Increase the execution speed of the ability.]
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[new]Attribute: [Dragon Soar: Power] adds 1% loss of Defense in effect by attribute level. [Max.level 5]
Note: Why make changes to this skill? Answer: Your attack animation is weak and has no meaning with the name. Delayed attack speed, low damage. For an improved and more useful skill, a special defense reduction effect, based on the ability to attack a strong target, should be added along with increased damage and correction in the amount of attacks.
==================================Cicle 2===================================
The class gains only one new skill. That would be a very powerful attack on the compensation of Rank 8. (It was meant to be)
[Dethrone]:
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Current Damage: 2 x 484% [level 1] / 2 x 619% [max.level]
(It is weaker) -
Change in Damage: 2 x 800% [level 1] / 2x 1150% [max.level]
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Trap Effect: Any affected target will be immovable by 4
Seconds. -
Overheat: Current 2, After change: 1
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Cooldown: 16 -> 12
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SP Consumption: +15%.
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[new] Attribute: [Dethrone: Colision]: One collision damage, 1 x hit equal to 1/4 of the skill.
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[new] Attribute: [Dethrone: Push]: One push damage, 1 x hit equal to 2/4 of the skill.
- Note: Why make changes to this skill? Answer: This ability is currently very low, its weak hitbox. It must be a powerful attack with very high damage. To compensate for the evolution of the class and the gain of only one skill. This should also be taken into account that the class is an elite warrior, the user two-handed spear. Really lacking attack power for this class. By reducing recharge time and adding extra damage, the amount of overheating loads should be reduced. Also increasing the consumption of SP should be added. Because it is only this ability in this rank is it possible that it has its due balances.
============Ideas that can be worked on over time.==================================
New Passive [Power Stance]: The body of the Dragoon becomes more resilient and this makes him reject the effects of knockback permanently. Chance to avoid: 20% (level 1) [max.level 3].
New Passive [Lord Dragoon]: Converts 5% hp.max to damage . [Max.Level 5]
That meant that anyone who chose this class would consider increasing CON.
New Skill [Dark Empalation] : Skill Type for Finish and increase of multiple damage.
Description: You sacrifice part of your life and wrap your spear with a red aura, when cast it pierces through objects causing a large blast, leaving a crater on the ground. Targets within the effect area are slow per 10 seconds.
- Damage: 7 x 301% [level 1] / 7 x 398% [max.level]
- Targets hit by the Sacrifice Spear: When struck by other abilities, they suffer 200% damage. (5 seconds).
- Effect: Adds a value equal to 50% of Hp.Max on skill damage. (Chance: 10%)
- Maximum number of targets: 3 [level 1] / 7 [max.level]
- Sacrifice of max.HP: -10%(fix).
- SP Consumption: Very High.
- Cooldown: 100 seconds.
- Direction: Front.
- Range: Long
- Expansion range and crater size: large.
[New] Attribute: [Dark Empalation: Sacrifice]
Description: Adds 1% chance on the ability effect by attribute level. (Max.level 5)
Increases Hp.maximum consumption by 1% per attribute level.
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Note: You must load the bar for 3 seconds to let the attack ready to be launched. Once loaded, you can launch by pressing the skill key again. You can not move while the bar does not complete.
=================Final analysis===================
I think it was enough to complete and make up for Dragoon’s weakness.The new Rank 8 classes are far more powerful than the rank 7 - C2. It would be worthwhile if the rank 7 - C2 had more general attention. They are things and ideas to be thought of, the class is very well pointed out by several players, but due to the new combat system, not only the Dragoon class, but also other classes will have to be changed. I hope the developers think about it and listen to the players.Topic for users of this class and the other swordsman. The more ideas and suggestions the better. What do you think?
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