First off, let me say that I believe STR on a cleric is a trap. It is riding on the coattails of the established paladin/monk (and is no where near) of other games.
Secondly, I’m not gonna tell you what build to follow. Rather I’m gonna give you information on the skills to help you choose.
PALADIN
Your “main” is the paladin so I will start there.
– [smite] –
Believe it or not, I will actually recommend ZERO (0) points in it. You can, but it should not be a priority. Why?
[smite] lets you 1shot trash mobs. They are already “trash” anyway so why spend points on a skill that really only helps with trash mobs. It is FIFTEEN (15) points for a single hit skill that only gains damage per skill lv (no additional hit, no special effects gained thru skill lv). [conviction] sort of alleviates this by turning [smite] into a multi hit skill but that means you are waiting for at least rank 6 to do this.
Another reason is that [smite] knocks back by default. If you did not 1shot what ever it is you hit, it just got tossed somewhere and you have to “chase” it. Not to mention it is “bad” to spread mobs apart in party play.
– [restoration aura] –
For now lv 1 is enough. Some people are playing around with this skill to get the specifics on who exactly it interacts with [heal] and [mass heal]. All we know for sure is [restoration aura] boosts the healing effect of both skills.
– [resist elements] –
It’s ok. The flat resist isn’t gonna do much when you’re taking damage in the thousands. What really helps is the chance to nullify the damage at 15% (at lv 15) + 4% from the attribute. Is it cost effective? I can’t say.
– [turn undead] –
It’s one of those “nice to have but can live without” skills. If you do decide you want it, you hit more targets with each skill level. For example at lv 15 you are hitting 18 targets. You have to ask yourself “how often are you taking on 18 devils or mutants?” before you invest the points.
– [conversion] –
This is 10 or nothing. Each lv increase how many converts can follow you at a time. The converts don’t follow you across maps. Converting monsters that are required for specific events (quests, dungeons) may cause you to fail in those tasks. For example “kill this monster to enter boss area” but you convert it and you can’t enter the boss area anymore (have to character select to “undo”)
– [barier] –
This is a 1 point wonder. At lv 1 you get 100% uptime. More lvs just means you can cover 2 areas for a few more secs. This is used more for the zoning than for the mdef.
– [conviction] –
This is 5 or nothing for the property resist effect. If you take [smite] it has a combo where the [conviction] debuff makes [smite] hit 3x. Not the best, but it’s something.
PRIEST
Change is coming to the priest. Look it up, I’m sure the thread containing the ktos updates is still in the front page. I can’t say much about it cuz it may or may not change, I don’t know.