Check out the preview of our latest client optimization patch, set to be released this April 10th.
The AFTER videos were also recorded internally at IMC from March 30 to April 2, after applying the client optimization patch set to be released on April 10, 2018.
Fantastic news. Great work, I hope these changes work on a variety of specs.
The Territory Wars test is particularly impressive.
How’s GvG going for iTOS? Any news?
Notice how there’s no AMD test configuration.
The fps drops down to 3 and the cosntant stuttering are also very impressive.
Reminder:
we need more than 15 FPS but it’s better than nothing.
16GB ram makes me jelly, I got 4 max D:
I just realized how low my expectations have become hahaha. I’d be already happy to get a stable 15 FPS on a full channel.
optimization so good, the player on the after keeps on bumping into objects in klaipeda square due to getting used to in playing with lag XD
I have no problem with AMD.
It’s nice and all but in all honesty, what is the point in this if you guys are master in destroying your own work in the follow up patch?
Don’t tell me you forgot the fiasco from the last optimization patch? It came well and in the follow patch you guys screwed everything again.
Also, in the video I noticed that there was barely any skill in the screen in the after half, so your optimization is a simple removal of skill effects? lol
Even with this future optimization, the game clearly still lacks stability. Other optimizations have already happened and promised to improve fps and lag, but nothing very effective was showed. It has been two years since this team tries to modify this engine and still can not make this game smooth. They should just give up. The ppl left in the servers just care about cute outfits anyway, it has become one of those mobile catwalk games with fluffly dresses already
I care about more than just cute outfits and would prefer if they didn’t give up, don’t speak for everyone, thank you very much.
Good afternoon!
As a player that have been around since iCBT2 and played even kTOS versions I can confirm the past works on optimizations were effective with what they promised.
Even by 2016 they showed they know what they’re doing:
By showing charts and showing their future plans:
Another example of the work:
What they’re working with makes sense, especially if you’re a dev and kept up with the videos and tests for all this time.
As we can see in the video, the FPS isn’t 60 after the changes. It’s just about in the % of what they promised.
But not only that it seems IMC is changing the game logic to avoid events from blocking others which, in theory, if I’m right, would make gameplay smoother even under the same low FPS ranges (which would happen with more things on the screen).
There’s still a long way to reach 30-40+ FPS on Demon Lords, which I’d think would be more than enough for almost everyone.
From the before/after video, this would be the best performance improvement so far since iCBT2.
As a side note I wish people tried to learn to code before saying things like “they can’t code, they can’t optimize, they can’t modify the engine”.
But well, some people complains about everything, if we get 60 FPS on Demon Lords in the future some people will complain that they lost their best-computer advantage and that they lose cubes because the game is more playable and more competitive as consequence.
Anyway, I hope we continue to see more improvements in the next months since it seems the devs are getting more experienced with dealing with these performance problems.
We’re finally getting the stuff they promised in previous future plans. Changing the engine takes time but they’re still doing it. Most engines and games took years of work before becoming fully stable.
Have a great night everyone!
PC Specifications
[City Map]
CPU: Intel® Core™ i5-4690 CPU @ 3.50Ghz
RAM: 16.0GB
GPU: NVIDIA GeForce GTX 550Ti
OS: Windows 7 (64 bit)[Territory Wars]
CPU: Intel® Core™ i3-4150 CPU @ 3.50Ghz
RAM: 8.00GB
GPU: NVIDIA GeForce GTX 650
OS: Windows 7 (64 bit)[Field Boss]
CPU: Intel® Core™ i5-6600 CPU @ 3.30Ghz
RAM: 8.00GB
GPU: NVIDIA GeForce GTX 750 Ti
OS: Windows 10 (64 bit)
Looking at this is it possible that with better rigs it’s possible to reach better results?
A game of this caliber should run at 60 fps 99.9% of the time. There’s nothing to render, there’s no complex shadows or lighting, the textures are low resolution and the models are low poly. My computer can run kingdom come on high with fps only dipping below 50 when it rains. A game like ToS should never, ever get to abysmally low framerates like in OP’s video.
BUT, it’s indeed better than nothing. That’s pretty much the only thing you can say whenever IMC talks about “optimization”. It’s better than nothing. And it’s true. 12 fps is better than 7 fps. A game which stutters on average every 4 seconds is better than a game which stutters every 3 seconds. But it’s still a pathetic performance.
The only solution to performance problems is a complete rewrite of the engine. Something is clearly flawed and it’s not about optimizations at this point. It’s about design flaws. It’s like making a car with square wheels. You don’t “optimize” square wheels, you redo it from scratch and make your game run at constant 60 fps as it should.
It’s like people haven’t even watched their video. Look at the fps counter compared to what is displayed on screen.
PS: and yeah, they only have Intel machines apparently so no wonder the AMD head glitch will never be fixed. I also love how Kim himself “Liked” OP.
I have to say, I got a new better laptop and returned just now and…
it’s somehow worse than before D:
both in crashes, freezes and low fps 
i dont see any perfomance
22vs22 fps, 0vs13 and more
its not perfomance
i see problem with engine not fps, not computer users
I dont have suoer computer, but see how game use only 30-40% my proccesor and ram and video, and nevermind i have 100 fps or 10, not my problem, because engine not use recource computer, when fps drop to 10.
On the interview, they brought up scraping a lot of stuff away and working from the bottom up. I think this one is just a small optimization patch so they can at least bring GVG even though it’s still badly optimized.
There is also still the networking and server side which can seem like client side performance issues.
