Ever since the skill was introduced, I’m wondering why the skill is so clunky to utilize efficiently.
When using Fade, you’re enforced to be in combat mode for 10 seconds as you used a skill,
although the skill is effectively contradicting this effect since you will lose the Fade buff when attacking during the buff duration.
So I’m asking myself:
why keep the combat mode active when the skill does not support actual aggressive combat participation?
Of course you can fix the combat mode by just sitting down and standing up again, but it still is strange.
That’s why I suggest to end combat mode with the application of the Fade buff to the character.
I’d also like to suggest introducing an attribute for Fade [e.g. Fade: Spiritual Peace]
that turns Fade into a self-buff in exchange for removing all accumulated threat from the Cleric player (i.e. you can actively use it to shift the aggro of a monster towards another player) when using Fade.