Weaponwise:
Clerics and all their subclasses can use maces, swords, shields and wands as far as i know. Wands only boost magic dmg, and since clerics auto attack is physical based it’s a rather poor option for them.
And you get weapon swap at circle 2, so sword+shield and mace+shield is best due to the cd on cleric dmg spells.
Class wise:
I really wouldn’t pick dievdirby/oracle in that position tbh. You can get both warp scrolls and sp potions from vendors/quests so the first 2 skills are rather redundant. the cd is nice though but i fear doesn’t compare to other circles alone.
Oracle i would just never grab without pardoner for Simony. Which allows you to use it to turn some of the skills into scrolls for profit. Which also means other classes can use 3 or 4 of the oracle skills with very little effort.
Priest is very versatile though, can be used for int, spr, str and tank builds alike. So it depends on what route you want to go.
Statwise:
Con for a tanky healer build.
Str + Con for a standard physical attack build, Works best with paladin or monk physical attacks.
Str + Dex + Con for a physical crit build with evasion. Also works best with paladin or monk physical attacks.
Int + Con for a standard healer/mage hybrid build. Best combined with druid, sadhu or krivis.
Add Spr to boost debuffs/buffs if desired. Works with pretty much any combo for us clerics.
Skillwise:
- Cure scales really good with int later on. If you go int based, try to put as many points in it as you can. 1 point otherwise.
- Should try to have 1 point in monstrance for the +30% dex buff for parties imo. And esp if you sadhu.
- I don’t think lvl 15 blessing is worth it tbh. lvl 10 blessing + attributes make it powerful enough. (the last 5 points add 20 damage per hit)
+If you use blessing always put 1 point into sacrament, the extra hit triggers blessing bonus damage on every auto attack (possibly skill attacks as well, doesn’t work for magic)
- Max resurrection isn’t worth it imo. put 1 point in it and maybe not even that. You have to understand that any attack will interrupt a cast. So you need safety zone to cast it. Which works just as fine with a 6s cast. And even then respawning is likely faster.
- Revive can be very useful with just 1 or 2 points in it.
- Mass heal is very good at lower levels as well. esp for int or spr builds. You’ll likely heal to much with 10 skill levels.