Tree of Savior Forum

Cleric more DPS with Heal, than Heal with DPS?

Hey guys,

I’ve been theorycrafting a lot in the past about possible combinations, and do have a high level Cleric myself, and I came to realize that especially future kTos builds seem to be more dmg orientated than support orientated. I love playing support and have the support role, and think that Dmg is a nice addition but shouldn’t be my main focus if I want to support. However it seems that especially towards the end ranks, since Kabba2 and Oracle3 do not seem extremly worthwhile that the whole cleric support type is getting pushed towards dealing more damage then providing team support.

Am I the only one feeling this way? Like I personally mainly see PD2 Vids, and DPS links, and am not really reading a hint of heal or support in any threads. I want to know if full support clerics are more of a waste of time since DPS Clerics with C2 can heal, but also provide more active damage.

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its because full supports r pretty useless, a dps/support can do as much dmg as most wizard builds and can support also which is way more attractive to groups, full supports are more “burdoney”

It’s quite a wash-list of reasons tbh:


Healing wise:

Our healing isn’t that good, to the contrary it actually has quite a few downsides.

  • Heal is based on tiles and requires time and attention to work.
  • Mass heal can miss.
  • Aukuras is only good with squire buffs and a stationary party
  • revive has a far too long cd.
  • None are spammable.
  • Healing factor requires timing.

To make it worse damage in this game is very often dealt in high amounts or quick succession. Considering how slow and methodical our healing is, it’s simply not enough to keep up in most cases.
So the better option to keep a party alive is to bring healing and damage prevention. To survive the impossible spikes and heal through the normal.

Which is why cleric2 is so common, it’s healing is more than capable.

The one exception is healing factor, as that + spiritual link can ensure a party-wide massive health regen that can work.

[Though a res for content where you can’t use soul crystals is highly recommended as well.]


Damage vs support wise:

But that brings up the second issue, class balance.

Most cleric classes are clearly intended to be hybrids, as in they tend to offer both support and damage at the same time.
Some of our best damage prevention even originates from said hybrids to boot:

  • Dievdirby can silence mobs, invuln allies and has owls as one of the strongest pre r6 dmg skills.
  • Krivis can deal good single target dmg later on due to taoist and gets melstis to extend ausrine invulns.
  • Druid gets ok-ish damage and sterea trofh to prevent a ton of damage.
  • Even cleric2’s cure and heal deal respectable dmg for int builds while safety zone’s rank 2 attribute adds 20 blocks.
  • Plague doctor can’t prevent dmg but can prevent conditions and healing factor ofc.

Sadly the less damage oriented classes tend to be quite lacking.:

  • Oracle3 can’t grab worthwhile dmg at all, and has moving chance based damage prevention. Counterspell is good but only vs magic dmg.
  • Kabba2 likewise misses out on a ton of damage, and even likely sacrifices merkabah’s dmg to provide temporary moving invulns.
  • Pardoner doesn’t offer anything to their own kit either. Discern evil is nice, but only for specific builds others use.

The support oriented classes also have more bugs/balance issues affecting them to boot. But that’s more of a secondary issue IMO. Still very annoying though.

And sadhu is in need of a overhaul badly.


But a major issue is how rank 8 is designed.
Mob health is scaling too high for the low dmg builds. They can barely dent the new and common 250k health mobs even if they try.
So they need parties 24/7 but itos doesn’t even have that many players.

To make it even worse full support builds can’t farm most solo grind dungeons, mobs & missions for silver, cards & gear either.

Too many downsides with to little pay off tbh.

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Even builds that are suposed to be full support do boost damage significantly. Take the Cleric2Priest3Krivis1PD1/2 for an example.

In cleric c2, you have heal 9/10, divine might and safety zone. Safety Zone is used to allow your DPS to deal damage without having to worry much. Divine Kight boosts their damage. Heal is there if ever needed.

Priest c3 offers scaling SPR blessing, which is a very welcome damage addition considering it will affect all of your party members. You also have lvl 1 monstrance which helps them enhance physical damage by boosting their dex. You have sacrament as well, which adds an extra line of damage for auto attack focused classes.

Krivis 1 offers both daino, which allows your party members to recieve both more defense and offense buffs. But mainly, it offers the main critical related debuff in the entire game: Zalciai.

PD 2 specializes at spreading your party members debuffs and yours as well. This has good synergy with so many classes, you can even spread the frozen status and let the elementalist cast electrocute.

The full support builds were always dedicated to boost other people damage.

It’s pretty much because since the early concepts of this game IMC has failed to balance making support classes useful. First problem is cool downs along with animations and targeting with many of the “support” type skills. Second is the way you buff people with most overlooked things like Monstrance are so annoying it makes them pretty trash tier along with their duration being so short. Third is Pardoner in general being a long standing problem this game has had with them allowing skills to be usable in scrolls.

Being able to do what is needed for supporting along with damage contribution allows for efficient slotting into a party without being dead weight. Which speaking on that topic I love how this whole thread went without mentioning Paladins and everyone talked about hybrids. :sweat_smile:

Yeah I was thinking about the Full SPR Support buid with P3, K1 and PD2, but I was worried that in the end Blessing might just not scale well enough, especially with R8 content to be effective enough for the group as a Damage source.

At with 300 points in SPR it would roughly be (70+ (400*0.06 + 0.2) * 14)) = ~408 additional damage per team member, which is like 2000 dmg per hit on the boss. Its a nice addition, but doesn’t seem as impressive as the gifs with the bigs numbers that are floating around the forums. Especially with Rank 8 coming along and Wurmheart pointing out the Mob health, it just seems as if it will add up to nothing more than a tickle >.<.

And thank you all for the lovely feedback and thoughts on this!

Well. What can we say. SPR scaling/ Support scaling is pretty bad in R8…

Only Future ranks will determine if SPR scaling is still good. As of now… R8 is literally the Damage train/ DPA / Area shredding incoming…

Hi everyone

My advise here as full support is: when you’re 200++ if you are making a full support build, get some good friends or get in a guild. othwerise, you can still levelling with parties in alemeth, etc. They are fine with you being full support but only if you are the only healer there
if you’re less 200, then your source of levelling is instance dungeon autos and quests. Don’t expect too much with parties on field(except some rare case in normal dungeons with lots of spawn mobs mechanics like in Royal maouselum)

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Totally agree. Currently at 270 full support. Couldn’t have done it without my static group. Full support feels overkill though outside of ET and Uphill. :frowning:

I think you played cleric wrong because you consider whole Cleric Tree ‘‘more dps’’ just because higher ranks are dps oriented.

You should know that you could do Full Support cleric (and even should) without higher ranks. Cleric3-Priest3-Oracle-Kabba = Support. Cleric2-Diev3-Priest2-Krivis = Support.

You don’t have to pick Druid3, Plague Doctor2, Bokor, Sadhu or any other dps class if you’re going full support. Clerics doesnt need support on latter ranks because all support is already here. Buffs, immortalities, buff cap, heals - everything here to just pick up.

In my opinion, just as @BlueByu said - hybrids are better for clerics. There is no content that needs full support role or any specialised one (one exception is full support chrono).

sadhu is a disgrace as a cleric class lol

i only find oracle c 1, and diev worth to pick up back. They still do need 3 circles for diev. Though diev does;'t scale to SPR @_@…

So you will just be taking up for his utilities. Still a little way over kill like what you mention

Sadhu is really fun and nice class to play in my opinion.