Kabbalist has 3 skills which multiplies damage now.
Double Chance (Kabbalist C2+)
This skill grants a debuff on monsters where the next 1 hit dealt to the monster is multiplied by X number of hits, where X is the calculated number. Each hit deals damage equivalent to level of double chance x 10%. Hence a level 10 Double Chance effectively increases the damage dealt by next 1 hit by X times.
Hit area of this skill is very very very very small. It is probably around blom’s aoe size.
Gevurah (Kabbalist C3)
This skill grants a debuff on monsters which increases the damage dealt by 2 times for the next X number of hits, where X is the calculated number. Very straight forward skill with a nice cooldown. Auto taunts passive enemies too.
Hit area of this skill is big. At least around Dievdirby’s laima statue coverage range.
Merkabah with Divine Protection Attribute (Kabbalist C2+)
The skill where most Kabbalists don’t really specialise into. This skill grants an additional hit that is 10% of the damage dealt to a monster debuffed by Merkabah as holy damage. Cumbersome to use but especially rewarding when the build is built to capitalise on this ability.
Currently it has a bug/annoying feature where the player/monster doesn’t get the Merkabah shield/debuff when they are in the intersection of 2 chariot auras.
Hit area/area of effect of this skill is limited to within the chariot’s aura range only. However there are certain class combinations which can temporary grant this attack bonus to monsters outside of Merkabah’s range.