Tree of Savior Forum

Cleric Level 15? An OCD Cleric 3 Question

Well I edited just to mention this. SafeZone is invincibility, but the duration is only 20 seconds.
I as a cleric 2 had put only 8 points, and on the lv 165 it appear all the mobs are incapable of passes that limit, so I’m not the right person to talk about safezone I guess, because the problem is the future. He is right when comes to future missions, with insane mobs coming to your party, but safe zone will last 20 seconds anyway. I think maybe lv 10 is more than enough, since you can also add more blocks on the NPC Atribute. Then put more points into cure.

Thanks. At least for now, the plan is to max Heal to 15, Fade to 10. I’ve maxed SZ Attribute so I’m gonna test it at level 5 if tt will last the whole 20 sec duration. Then probably split the rest to Cure and DM.

I’m still having thoughts on the usefullness of DM, honestly.

I have too, mine is with 3points. There is some skills that really become bigger damage each LV, so is more as an extra damage for a few skills. I put mine on 3, I dont know until now if I did something good of bad, since the extra damage is only for a few (few) attacks with skills. See how much on the description.

in ur case guardian angel can be use as another fade (to prefent ur OOB get canceled )
you just need a victim to put that buff tough
ahh and i m adfice put more prioritas on heal than cure
reason = more healing and heal more realible damage source than cure

Keep Safety Zone to 5~
For a Sadhu, to protect your body, Fade is so much better. Thing is SZ won’t protect you from some knock backs and such. Even if you don’t receive damages and your OOB isn’t canceled, you’ll have to cancel it anyway to go back to the shield. Fade makes it so you can’t be hit at all, it’s much better.

On a side note, when you solo your Fade will make you lose the whole aggro which means the mobs will leave and the bosses will regen their HP, like someone previously stated.
(If you go Dievdirbys you won’t have the issue though, as Diev’s status will take the aggro.)
In a party, you don’t have to care about that though, just have to be placed well so you can support enough while being able to OOB.

Divine Might is great. It’ll also make your Fade last longer, and will give 1 level to all your damage skills.
Since it’ll be good for your Fade, your Heal, Cure, and all your PD skills I think it might really be worth it.
I’d say to go Heal 10 - Cure 15 - SZ 5 - Fade 10 - DM 5.
Cure is a lot of DPS, it’s really great~
With OCD, Heal 11 and Cure 14. I believe in the fact you’ll master the “spam Divine Might” habit =D
And honestly to support Heal 10 is enough. Most Clerics are 2 with only Heal 10, and even a lot of the ones who went Priest 3 haven’t maxed their Mass Heal.
But anyway seeing your build I don’t think you plan to be a main support ? So just keep a pretty 3x4 rectangle~

I totally want a Cleric 3 - Sadhu too just for Fade (but with Diev (for an eternal Fade) and not Sadhu 3~).

How would Diev benefit from Fade?

It’s not really that Diev benefits from Fade, but Sadhu benefits from Diev.
Like we said, Fade makes you lose total aggro, which means that the mobs leave and bosses regen HP (if you’re solo).
But Dievdirbys’ status will keep that aggro when you’re Faded, so mobs won’t leave and the boss won’t regen its HP. But my Sadhu is meant to solo stuff, that’s why I need it.

Bosses does not regen HP anymore if you fade.

They do.
Last time it happened to me, and I went on game to test it out, the boss did regen HP. Actually it even can reset its HP.
But you see the HP back only when you re-attack the boss, you don’t see the boss slowly regen its HP like it used to be.
And to that you add the fact they’ll usually run away once the aggro is lost… If you want to solo with OOB statues help a lot.

I use Guardian Saint and as a squishy full int Bokor, it saves my life a lot of times. It may not be much against normal mobs, but when I fight boss it’s especially useful. Most notably when the boss uses the screen-wide aoe nuke that i can’t dodge, GS block that nuke for me and transfer it to the tanky swordsman or my zombies.

I just feel like this is worth mentioning for OCD Clerics with Heal 15 and not wanting to keep up/rely on Divine Might to complete the 4x4 tiles: Consider Hanaming gem (Heal +1).

The upside to farming Hanamings is they have a high spawn density in a small area and are easy to 1-shot with auto attacks.

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Great idea @kfmc08. I’ll consider farming it

This could also fill the void for Heal 10, Hanaming + Divine Might.

I can be complete again :sob:

Cool, I figured the skill would work on rather specialized builds. Most clerics do invest some CON to not need that skill.

A question, can you use that skill on an enemy, or rather, elaborate about the skill, since you use it? The SP regeneration and Stamina recovery seems extra, but depending on how the skill works, it may or may not be worth it (there’s too little information on Guardian Saint on forums haha)

Deploy your pet while fade, boss / mobs wont run/regen hp… BUT sometimes when u hit by mobs while fade+oob then ur pet is near at you, you can accidentally attack nearby enemies resulting your fade breaks

no it doesn’t work on enemies. I don’t notice the regeneration and the skill description doesn’t state it so I don’t know if it’s in the iToS or not. The skill percentage is a bit clunky. To simplify, just see it as you transfer 50% damage to your ally for 15(18) hits. That is a lot of survivability added. If you stay in the backline all the time like I do, you’ll rarely reach the hit limit so it’s not a problem. Also note that the skill is a level 2 buff, so it doesn’t take away a buff slot.

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Yeah, the SP regeneration and Stamina recovery thing is kToS related, I don’t think it’s in iToS yet unless ninja patch. And darn if only one can use that skill on an enemy.

Also note that the skill is a level 2 buff, so it doesn’t take away a buff slot.

GOSH DARN IT THIS IS IMPORTANT . THIS CHANGES EVERYTHING esp to non krivis build! Back to the drawing board!! Thanks for sharing this… Am hoping the future SP regeneration will compare to that of the Kabbalist’s Ein Sof SP Recovery Attribute, or at least half of it and regen both the giver and recipient of Guardiant Saint -fingers crossed- <3

To simplify, just see it as you transfer 50% damage to your ally for 15(18) hits. That is a lot of survivability added.

Wait… the way you are wording it seems as if the hit is 100% chance to hit both of you with 50 : 50 damage ratio AKA shared damage… Which is very different from the way it is explained in the ToS skill simulator build page.

Most notably when the boss uses the screen-wide aoe nuke that i can’t dodge, GS block that nuke for me and transfer it to the tanky swordsman or my zombies.

Do they die a lot because of it? @.@