Tree of Savior Forum

Cleric dream patches

Cleric:

Heal: added attribute that makes heal scale with con rather than int

Bokor:

Effigy: Base Damage increased 185 > 250
Zombify: Fixed Zombie AI, Changed Prices of Attrbutes, Added Zombie Archer ( in game files)
Damballa: attribute has been changed to give a 20% chance to summon a new zombie

Dievdirbys:

Austrine: Nerfed invulnerability to a max for 13 seconds in pvp, but it provides CC immunity now.

Sadhu:

OOB: oob’s damage now = 400% of your magic attack rather than only 100%
oob attack speed increased

ABE: Base Damage increased 350% + 350 > 350% + 500

Possession : Scaling increased from 71 > 150

Transmit Prana: Removed and replaced with a new skill

Paladin:

Smite: added a new attribute that adds a 25% chance to stun, but if enemy gets stunned, it will not be knockedbacked

Restoration: now adds CC resist (increases chance to nullify cc)

Resist Elements: Cooldown reduced to 1 minute 25 seconds

Turn Undead: increased base damage from 185 > 400

Conversion: Fixes AI and damage of converted monsters or changed to a different skill

Barrier: no longer scrollable, holy property attribute ignores all magic defence and deals damage equal to 200% of magic attack

Conviction: Cooldown Reduced to 20 seconds

Monk:

Double Punch: will ignore some of the enemeis physical defense, range increased

Iron Skin: Now reflects 100% of all damage and you only take 50% of damage

God Finger Flick: Base damage increased 880 > 1200 , scaling increased 270 > 320

Golden Bell Shield: You and nearby party members now regain stamina and SP rapidly while channeling this skill

1 Like

I approve this thread.
but OOB 400% would make it too op, I prefer to see it as 200% Magic attack + 200% physical attack.

I’ll add a few as well:


Cleric:

Guardian Saint: Remade into a aura that prevents 15-35% damage your party takes, but subtracts 50 sp from you whenever it does.


Krivis:

Aukuras: Remade into a object that restores 0.5 - 5% health every second to allies near it and reduces enemy accuracy. Now with a 25s cd.

Zalciai: Now also buffs team mates crit chance based on your spr. (Mostly just to make up for the zalciai nerf) and can now debuff flying enemies.

Daino: New attribute that raises the skill level for each buff active under daino by 1.


Priest:

Mass Heal: Now replaces aspersion and is thus found in rank 1. Heals 25-50% health of all party members (along a clearer circle when casting). Overhealing is given to allies that need it.

Monstrance: Now has the same cast time/animation regardless of level and debuffs all enemies in front of you. (Accuracy, evasion and defense.)


Sadhu:

Out of Body: Can’t be interrupted, non sadhu skills will be used from your spirits position. Skill level increase auto atk dmg boost.

Vashiti Sidhi: Stat debuffs last 30s, grows stronger for each second while they’re in vashiti.

Possession: Bit larger aoe, perhaps double int scaling?

Transmit Prana: Sacrifice x% health (based on your int and skill level) and give target ally in front of you that amount of additional attack for the next 30 seconds. (works on oob.)


Maybe i’ll post more later, for now i really should get back to leveling.

the 400% is for rank 8, oob damage already falls off before you get the skill, i heard it sucks even more at r8

I love some of those suggestions

which ones?

/20nvxcvbnmcvbnm

Mostly bokor and Priest change :slight_smile:

you mean paladin? or do you mean wurmhearts priest changes?

Wurmheart Priest (mass heal for aspersio)

2 Handed blunt type weapons.

you mean like a battle hammer? actually the original cleric picture showed a cleric bending down holding a 2 handed hammer

Yeh a battle hammer, but it can be a 2 handed morning star too :smile:.