Cleric:
Heal: added attribute that makes heal scale with con rather than int
Bokor:
Effigy: Base Damage increased 185 > 250
Zombify: Fixed Zombie AI, Changed Prices of Attrbutes, Added Zombie Archer ( in game files)
Damballa: attribute has been changed to give a 20% chance to summon a new zombie
Dievdirbys:
Austrine: Nerfed invulnerability to a max for 13 seconds in pvp, but it provides CC immunity now.
Sadhu:
OOB: oob’s damage now = 400% of your magic attack rather than only 100%
oob attack speed increased
ABE: Base Damage increased 350% + 350 > 350% + 500
Possession : Scaling increased from 71 > 150
Transmit Prana: Removed and replaced with a new skill
Paladin:
Smite: added a new attribute that adds a 25% chance to stun, but if enemy gets stunned, it will not be knockedbacked
Restoration: now adds CC resist (increases chance to nullify cc)
Resist Elements: Cooldown reduced to 1 minute 25 seconds
Turn Undead: increased base damage from 185 > 400
Conversion: Fixes AI and damage of converted monsters or changed to a different skill
Barrier: no longer scrollable, holy property attribute ignores all magic defence and deals damage equal to 200% of magic attack
Conviction: Cooldown Reduced to 20 seconds
Monk:
Double Punch: will ignore some of the enemeis physical defense, range increased
Iron Skin: Now reflects 100% of all damage and you only take 50% of damage
God Finger Flick: Base damage increased 880 > 1200 , scaling increased 270 > 320
Golden Bell Shield: You and nearby party members now regain stamina and SP rapidly while channeling this skill


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