here i am going to be making my own balance patch notes bcuz i like making balance patch notes xD
cleric classes in need of buffs (imo):
1 priority. sadhu
2 priority. paladin
Sadhu:
OOB:
- divine stigma will no longer trigger “hidden buff”
- attack speed increased slighty
- while in OOB, your character now takes reduced damage if hit (still takes more than average dmg)
ABE:
-fixed rubberbanding (why is this not fixed yet?)
Possession:
-is now casted faster, only interrupted when being knockedback/CC
Transmit Prana:
- Cooldown Reduced by 25%
- you have your movement, attack speed, and max health increased while transmit prana is active
Paladin
Smite:
-
attribute added
smite: stun chance - smite has a 25% chance to stun enemies for 5 seconds, enemies that are stunned will not be knocked back or take knockback damage - + 10 sp cost -
smite cooldown reduced by 2 seconds 9>7
Conversion:
- converted enemies AI are improved
- converted enemies will now follow when you change maps
- converted enemies follow you into 2v2 Team battle league, but not dungeons or guild battle/5v5 Team battle league
- cooldown reduced by 5 seconds
- using conversion on that monster will "unconvert " them
Conviction:
- cooldown reduced by 6 seconds 26>20
- enemies hit with conviction will be slowed by 25% for 5 seconds.
Barrier:
- no longer scrollable
- max health increased and cc resistance increased while in barrier
[ - the attribute barrier:magic damage has been changed
barrier: magic damage - will now deal damage equal to double your magic attack every second to enemies inside the barrier
or
-enemies inside of barrier for 5 or more seconds will be slowly pushed back out (while being pushed out enemy cant move, and is silenced, and will take damage equal to 100% of magic attack every second) it is now harder to pentetrate through barrier. ]
Turn undead:
- cooldown reduced to 45 seconds
- instant kill chance is increased by 10%
