You need to be careful about the date of the information you’re reading. Stone Skin used to be a really good and important skill, nowdays it’s still nice but nowhere near essential. Many builds will actually skip it because of that.
Chaplain -> PD 2 doesn’t have much synergy but it’s still a very decent build. I have both a chaplain -> PD 2 and a chaplain -> Inquisitor and I prefer the second one more because you can use your auto-atks on the Breaking Wheel (which is a decent “synergy”).
PD 2 is not really getting much from Chaplain. At most, you’re getting supportive skills (revival, ress, blessing, mass heal) in exchange for raw dps (a Sadhu 3 PD 2 build deals MUCH more dps, for example). Inquisitor, on the other hand, gets the “synergy” from auto-atking Breaking Wheel and Malleus Maleficarium + auto atk, which makes each line in your auto-atk deal ~1k more damage (quite nice in bosses). You’re still losing out on endgame dps by picking Chaplain but I feel like the difference of builds with Inquisitor is less worse than the difference with PD 2.
That being said, you’re still not limited to building Inquisitors only if you’re a chaplain. PD 2 is still a great class regardless of what you pick before it. Truth be told, PD 2 by itself is a pretty strong build atm for both pvp and pvm.
My insights for a Chaplain - PD 2 build:
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Your dps is about half of a Sadhu 3 PD 2 build. Or even less than half if you consider they have Possession + Astral Body Explosion as well.
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Auto Atks without the Breaking Wheel have very poor damage area and will eventually be quite weak at endgame. Even if you can improve your damage with Blessing and high level Aspersion attribute, you’ll still only hit 2~3 mobs at most.
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Healing Factor lv 10 helps chaplain quite a bit by making you nearly immortal (chaplains usually take a lot of hits by going melee and standing still auto-atking). However, auto-atk damage without any other skills make the damage quite lackluster, as I explained before.
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Blessing buff (as a chaplain) is nice to have but it’s nowhere near essential. Many of the game content will allow your party members to buy Blessing from pardoners before they head in the dungeon/saalus run/etc. Thus, many times you’ll be in a party where your support Blessing is for yourself only.
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Blessing also has a HUGE issue which is it’s flat damage addition. If you have a Murmillo in your party (for example) that hits 100k+ with a 1-hit skill (because of very high % skill factors), giving him a blessing or not will barely mean anything. In fact, I never buy blessing when playing my Murmillo, not even from pardoners in town anymore. Because of skill damage multipliers, Thaumaturges tend to be much, much better supports than Chaplains with blessing (however they can’t heal you).
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Ressurection and Revival are less useful at current game content. They used to be essential for ET and such when mobs used to hit like a truck. Now, however, they’re just a convenience. I’ve used Ressurection successfully so few times I’m considering not getting it on my next chaplain (or just keeping it lvl 1 and not picking Revival at all).
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A build like Sadhu 3 PD 2 can still pick Blessing from a pardoner in town and clear a whole dungeon / saalus run without losing it. Using Black Death counts as only 1 hit towards Blessing hit count.