Tree of Savior Forum

Cleric class and skill tips, need some help

So i’m kinda new to this game, and i just started to look at the classes and stuff for the cleric.
I realized that i wanted to go for Cleric-Priest1-Priest2-Priest3-Chaplain-PlagueDoctor1-PlagueDoctor 2
(Since i already took cleric and priest, and i really like the look of the plague doctor).
But at this point i have some question, how this build actually synergy, what it will mostly do, and what i have to expect from this build ?
Also can somebody tell me the skill to max for each class ?

EDIT: I would like tips for any synergy with the plague doctor ( i have one cleric and one priest) would like if you could tell me the skills to max for each class and what i have to expect from these builds and how they work.

https://tos.neet.tv/skill-planner#411222cee.1a2a345561.1f213f4551627195.153545.1a2a345175

There op.

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Have no idea how this should work tho, i mean can i get any explanation ? I have read about people talking about the stone skill, but in this build there is none .
I would kinda like to understand the playstyle of the build or other possible similiar classes setup .

You need to be careful about the date of the information you’re reading. Stone Skin used to be a really good and important skill, nowdays it’s still nice but nowhere near essential. Many builds will actually skip it because of that.

Chaplain -> PD 2 doesn’t have much synergy but it’s still a very decent build. I have both a chaplain -> PD 2 and a chaplain -> Inquisitor and I prefer the second one more because you can use your auto-atks on the Breaking Wheel (which is a decent “synergy”).

PD 2 is not really getting much from Chaplain. At most, you’re getting supportive skills (revival, ress, blessing, mass heal) in exchange for raw dps (a Sadhu 3 PD 2 build deals MUCH more dps, for example). Inquisitor, on the other hand, gets the “synergy” from auto-atking Breaking Wheel and Malleus Maleficarium + auto atk, which makes each line in your auto-atk deal ~1k more damage (quite nice in bosses). You’re still losing out on endgame dps by picking Chaplain but I feel like the difference of builds with Inquisitor is less worse than the difference with PD 2.

That being said, you’re still not limited to building Inquisitors only if you’re a chaplain. PD 2 is still a great class regardless of what you pick before it. Truth be told, PD 2 by itself is a pretty strong build atm for both pvp and pvm.

My insights for a Chaplain - PD 2 build:

  • Your dps is about half of a Sadhu 3 PD 2 build. Or even less than half if you consider they have Possession + Astral Body Explosion as well.

  • Auto Atks without the Breaking Wheel have very poor damage area and will eventually be quite weak at endgame. Even if you can improve your damage with Blessing and high level Aspersion attribute, you’ll still only hit 2~3 mobs at most.

  • Healing Factor lv 10 helps chaplain quite a bit by making you nearly immortal (chaplains usually take a lot of hits by going melee and standing still auto-atking). However, auto-atk damage without any other skills make the damage quite lackluster, as I explained before.

  • Blessing buff (as a chaplain) is nice to have but it’s nowhere near essential. Many of the game content will allow your party members to buy Blessing from pardoners before they head in the dungeon/saalus run/etc. Thus, many times you’ll be in a party where your support Blessing is for yourself only.

  • Blessing also has a HUGE issue which is it’s flat damage addition. If you have a Murmillo in your party (for example) that hits 100k+ with a 1-hit skill (because of very high % skill factors), giving him a blessing or not will barely mean anything. In fact, I never buy blessing when playing my Murmillo, not even from pardoners in town anymore. Because of skill damage multipliers, Thaumaturges tend to be much, much better supports than Chaplains with blessing (however they can’t heal you).

  • Ressurection and Revival are less useful at current game content. They used to be essential for ET and such when mobs used to hit like a truck. Now, however, they’re just a convenience. I’ve used Ressurection successfully so few times I’m considering not getting it on my next chaplain (or just keeping it lvl 1 and not picking Revival at all).

  • A build like Sadhu 3 PD 2 can still pick Blessing from a pardoner in town and clear a whole dungeon / saalus run without losing it. Using Black Death counts as only 1 hit towards Blessing hit count.

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You need max aspersion for aspergillium damage. If you are not a chaplain you dont need aspersion but since you are chaplain you are forced to max this for aa damage.

Blessing max + spr+ spr gears you hit about 1k-2kish blessing damage.

Monstrance is an ok-ish support skill for melee. Drop it if you dont want it and put the point elsewhere.

Resurrection for faster animation. You can also put this to level 1 if you are willing to wait for 6 seconds while casting this skill. If you plan to put this on level 1 then put more points in revive.

Mass heal for mass support for plebs who dont step on your heal tiles

exorcise+ magnus exorcismus for damage.

Stone skin is trash now. It used to be good. IDK why people still gets this skill and is a waste of buff slot like monstrance but you can get this if you want.

Pd cpombo is black death + pandemic with attribute. Dont level pandemic sicne its attribute increases range but also increases sp by 200%.

Basically all you do is aa then black death and pandemic. There is no such thing as playstyle in priest pd tbh. That is all you do to be blunt.

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Reading these stuff makes me kinda re-think my choice about the chaplain, i would actually like to have a good synergy with the plague doctor or something similiar, i don’t want to be annyoing but can i ask you guys to tell me some tips for a good class synergy with plague doctor ? (i read the sadhu and pd one, still don’t know how it actually works tho and what skill to upgrade for each class, is it cleric then priest then sadhu 3 and then plague doctor 2 or what ?).

Also, I’d strongly recommend picking Exorcise at lv 5. Skill level determines how many mobs the skill can hit before the skill disappears (i.e. at lv 1 it’ll disappear after hitting the first mob). If the skill disappears, you can’t cast Magnus Exorcismus on top of it (and you’ll be set waiting for next Exorcise’s cooldown).

EDIT:
My Sadhu 3 PD 2 build picked Cleric 2 and Diev 1. I think this is the best synergy build you can get on a PD 2. You can also trade Diev 1 for Priest 1 (for Ressurection) but I wouldn’t recommend it.

Tips on Cleric 2 -> Diev 1 -> Sadhu 3 -> PD2:

  • Sadhu 3 Transmit Pranah gives extra elemental damage based off your magic atk. This means it’ll scale MUCH better than Blessing which depends only on your SPR. When you start transcending your weapon you’ll feel a big difference of a Sadhu 3 against non-Sadhu 3. I’m not sure what’s the % of your matk that’s converted to psychokinesis damage, but I think it’s somewhere around 50%. Transmit Pranah also increases your final psychokinesis damage by 50% which makes the total psychokinesis damage be around ~75% of your magic atk. Elemental dmg doesn’t get multiplied on skill factors but you can still stack Transmit Pranah + Pardoner’s Blessing (which is the reason Sadhu 3 PD 2 has more than double dps of chaplain).

  • Possession is a super strong skill. It has very short cooldown and deals tons of damage. The mechanic of locking mobs in place (and keeping them from doing anything) is also very awesome.

  • Astral Body Explosion’s damage is strong but it’s my least used skill because of long animation of going OOB + using the skill. However, this skill also provides a AoE 5 sec debuff which helps a lot when you need to use Incinerate.

  • With diev’s Laima statue you can lower Transmit Pranah’s cooldown and have only 9 seconds downtime. This makes Transmit Pranah much easier to be kept up. Laima also helps a ton when you need to use Incinerate since it debuffs every mobs in it’s area. You won’t be getting Hexing to use Incinerate with, so Laima + ABE will be your main debuff skills.

  • If you are soloing dungeon, there’s a limit on how many mobs can follow you at a time (around 10). After this limit is hit, mobs won’t chase after you anymore. Having diev statues counts as multiple aggro targets allowing you to easily draw a whole room of mobs towards the center and help spreading Black Death among them.

  • Diev 1 provides free warps (this is not a synergy, but I don’t care, it’s free warp).

This build has enough dps to compete with other very strong builds like Doppel 3 and Mergen, but it still has Heal and Healing Factor to boast with. It doesn’t have as much burst dps (so you might be worse against bosses) but you have a lot of constant dps + area dps which Doppels for example don’t get.

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go for bokor3 pd2 instead. It synergizes well

Can you tell me in which skills i have to invest, considering the fact that i took cleric and then priest and not diev ? Also missing diev is bad or still fine ?

Hmmm maybe i will turn with cakester guide seems kinda good to me and also the point i already put seems fine, thanks anyway, if you want to write other things it’s fine, so i can understand other stuff tho. Thank you everybody .
Also cakester, what stats i have to focus in, spr and int ?

As @farizzed stated you can also pick Bokor 3 instead of Sadhu 3. However, I tend to prefer Sadhu because Transmit Pranah straight out boosts your Black Death damage which is your best AoE dps skill by far (if not the best in the whole game). With only a Viena mace stage 3 transcendece I already get around 4k extra psychokinesis damage per Black Death tick which is surely no joke (already counting +50% psychokinesis damage). Much better than my chaplain PD 2 which gets only around 2k damage from Blessing (and can’t stack another Blessing from Pardoner).

You can miss out on Diev but you don’t have many options for something better to get. In my opinion the only thing worthy trading Diev 1 for would be Cleric 3. The reason for this is because Heal lv 15 and Cure lv 15 with Transmit Pranah’s bonus elemental damage makes these skills absurdly strong. Heal, for example, deals double amount of hits when Blessing is up. Heal lv 15 deals up to 30 ticks of 228% damage, which equals to around 6840% skill factor per overheat. And then you add that to Blessing’s and Transmit Pranah’s flat bonus damage…

This is my recommend skill build (full pvm):

https://tos.neet.tv/skill-planner#4117666ee.1a2a345561.112535.1e214f5a65.1a2a315475

In my current build I actually have Bloodletting lv 5 and took some points out of Incineration. I think that wasn’t a good trade-off and would rather keep Bloodletting lv 1 and max Incineration instead. Notice this is a full pvm build, if you want to also pvp you should pick Beak Mask lv 1 and max Bloodletting.

Priest Chaplain Inquisitor gameplay if u r interested

Chaplain pd is waste imo, better go sadhu-pd, bokor-pd or even diev-pd

Cant go wrong with cleric3 healbomber as base.

I think i’m going with this build, but i have some questions ?
In which stat i have to focus on, spr ?
And also, i went from cleric to priest, can i go cleric again and then complete priest and normally go chaplain and then plague doctor ?

Pure spr
You can go any order tbh. Cleric- priest 3- chaplain- cleric 2- pd. I just went cleric 2 early because of the heal bomb and safety zone attribute.

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Ok really thanks, i kinda invested in some attributes early, but i guess it’s still fine.
And good to know, i went priest after cleric .
Really thanks man, thanks everyone for their help ! :smiley: