Tree of Savior Forum

Cleric c2 - diev c2 - monk c 3

So, after the recent kToS PvP changes, Diev-Monk seems like best way to go for GvG.

Are there any 250+ Diev/Monks here? How’s finding party for Storage and Abby with that build?

from what I heard Monks whatever build finds it difficult to find parties past lv 250 as most prefer Chrono and wizard-archer DPS builds for parties at that Lv, even Chaplains find it hard sometimes

another reason support/dps > full supports

:wink:

My Opinion Based:

About Grind or use exp cards, I have 2 points to add, specially for cleric classes for everybody think about.
Grind can be good for 2 things in special that are not based on level:

1 - To earn Silver, in case you want to upgrade your character and your skill atributes while you be leveling. Of course for some classes grind is much easier, kill numerous enemys in 2 seconds, while other classes need maybe more than 10 seconds to kill the same amount of mobs. But by killing more mobs than needed to complete the quests you will earn silver, itens to use or to sell.

(I had to say I have doubt about that too, because more level the monster are, more silver he gives you, so more fast you leveling, more silver you can earn if you decide suddenly to farm. Also, you can keep the Level of Skill atributes to the end game, but again, here is your choice.
ALSO, there are classes that can give you money being AFK, as Elementalist, Squire and Pardoner, I have a rich friend on the game that is Elementalist, he says that he never need to farm silver).

2 - The second point and maybe more usefull is that the adventure jornal gives you exp cards for each number of monster killed that are needed. By pressing F4 and entering on the “Monster” menu, you can see the quantity needed to earn a Exp Card from Lena (Adventure Jornal NPC).
(Again I had doubt about if it worth too, because the time you lose killing this monsters can be much high than if you use the cards, and back again with more level, killing easily the monster with more skills and more powerfull attacks, specially as a cleric, I know there is a extra exp for kill mobs with same level, but if we think about time vs exp earned, the time to kill this mobs later and complete this quests in a highter level instead lose lots of time killing each mob, again is your choice).

NOTE: Dont never do what I tell you without see for yourself, but I recomend you at least reach a class that gives you good skills of attack before start save cards if is that what you want, that is my sugestion.


About the routes I told:

This same reach friend that are rank 7 told me to save the cards, I think I will had to pay the price to see, but my sugestion for you cleric types without much power of attack is: reach a class that gives you a minimum power of attack before start to save cards, because the time you will lose griding monster by monster instead use the cards will be bigger than save 200 cards that will be just some porcentages on highter levels.


@sttr413

I dont know how much, but appear that everybody want a Monk now, even if is a Krivis-monk, Priest-Monk or a Diev-monk. I think after Cryo be “nerfed” (for now is one the most powerfull on PVP), so monk will be one of the tops and more wanted [until it be nerfed too]). Every map I go, there is a monk, and I always play in the more empty channels. On the missions I caught partys with more monks beyond me. I’m thinking change the class because of that, and make a doppelsöldner, but I still think the monk has the best cloths/style of the game, even better than the premmium cloths.


I was fighting against Elementalist rank 7, I dont make much damage on him, while his damage was high, and he is not a ofensive wisard, is just to make silver, but he cant kill me because I changing between Shield/Fade/Heal one covering the cadence of the other.
In the future the game will be army of monks vs army of monks by the way.

wizards are SUPER op in this game lol, they can go any stat build and still be viable (as logn as they have some con) bcuz their skills hve such high base damage, and the fact that int scales so badly with the exception of a few cleric skills, means that wizards have no choice to go con, so they end up with 100k hp and 2000million base damage, and on top of that freezes everywhere.

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In my experience, Priest-Monks are fav supports in Abby/Storage cuz DPS + essential Priest kit (Stone Skin / Aspersion / Revive, Res).

Diev-Monk is another story tho =\

Why is INT monk so bad? I’m actually thinking about that, so please, illuminate my way, because if the focus is PVP(GvG), I dont see a problem on doing a hybrid build (for real, I’m thinking on doing that).


But if I put more INT the MAG ATK scale too. Following MY FIRST POST, since I told that:

So of course I was talking about the Carve Owl and Cleric Heal/Cure skills.

How STR/INT hybrid build so bad?


Because on Wisards/Clerics since the area is very small they can easily run from it on PVP, has the maximum duration of 30 seconds (if full leveled) and dont work on most part of bosses, so is just a little help on GvsG.
When I mean useless, I was refering to: PVP/BOSS.
To kill mobs carve owl is already the killinmachine for mobs, when right placed.
If I’m wrong tell me.

for the int monk: monk kills dont scale with int, only skills that will benifit will be be heal, cure and owl. you have more than double str skills than int sklls. and no dex = missing 90% of the time.

and silence tree is useless against raged people on pvp. but its good in pve and againsts melees.

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I know.
So what you trying to say is that is bad ideia, because you lose too much points that can be put on DEX instead INT, is that it?

you can do it if u go a build like

Cleric2>Bokor2>Monk3

and putting 100 points into int
50-100 points into con
and atleast 100 in dex
rest into str

and you will be good, but cleric2>diev2>monk3 relies too much on str and dex than int

And if I go to druid or plague doctor on rank 7, you personally think that M2 is too weak??

idk im only monk c1, but everyone says monk is bad late game even with monk c3. so i dont think going druid or pd will change anything or drop ur dps oo much, but lama might require c3 monk (i hope not)

well, thank you. I apreciate the infos.
Lets see what the other guys say

Started a cleric 2 - diev 2 - ?? build, str dex. Having a blast, probably gonna go monk, depite late-game doubts. I have other characters :slight_smile:

@Levan @jchapple1983 @Harvest @Sandstorm

Lets continue.

MATK adds 1 damage into the formula for damage consideration. Yes, just 1 damage. INT gives 1 MATK per level, which means every single point of INT only adds 1 damage to the equation.

Carve Owl doesn’t directly scale with INT than Cure/Heal/Zaibas does, so it only gains roughly half the effectiveness per point of INT.

This essentially means that the damage of Carve Owl between someone with 300 INT and 0 INT is just a measly 300 damage difference. Very low by late game standards. Of course, people playing an INT-based Diev build can still further amplify their damage through magic amplification, but the difference is still not notable by late game standards.

im monk c1 on cleric2>diev2>monk3, i level really slowly (not bcuz of my build, i just level slowly) i hope the monk buffs come before i get to c3 monk, monk got a huge buff


That is it, I give up. I know nothing. I will just Up my character to LV 200 and decide this things later. Good luck everybody.

I don’t know if you’re being sarcastic or just strangely using the wrong type of meme when it comes to this. I’m figuring it’s the latter.

Anyways, to bring this fact to life, I recommend you take a look at the damage formula:

[[(ATK + ATKSKILL + AMP) × T0 − ((DEF − DEFDEBUFF) × LVPENALTY + RESELEM)] × CRIT + CRITATK + ATKELEM + ATKTYPE] × T1 × T2 × T3 × ENHANCE + BONUS

Got this formula from here:

https://drive.google.com/file/d/0BxSTwgEc48JfTnRub0F0R3lwQUE/view

Credits to the author, vyne.

Anyways, as you can see, you start with the base value as indicated by this:

[[(ATK + ATKSKILL + AMP) × T0 − ((DEF − DEFDEBUFF) × LVPENALTY + RESELEM)]

We begin with the base damage, calculated by your ATK/MATK (raw value) + Skill ATK (attack you see on tooltip) + Magic amplification (let’s say you don’t have any magic amp, so it’s 0). As you can see, this is the value that will be worked on that will lead to the result.

It is then multiplied to a modifier T0. If skill has a set-up that allows it to do % more damage based on condition, this is added. Most skills don’t have any special conditions to deal bonus damage, so this is usually set to 1.

All of the above will then be subtracted to another in-line equation:

((DEF − DEFDEBUFF) × LVPENALTY + RESELEM)

I don’t have to say explain this. As an example, let’s just set everything in this line to 0.

Next in line, factoring crit, crit attack and elements:

× CRIT + CRITATK + ATKELEM + ATKTYPE]

Of course, since magic attacks don’t crit, critical and crit attack is set to 1 and 0, respectively. ATKELEM is self explanatory. ATKTYPE refers to bonus damage stemming from equipment or skills (i.e. bonus damage to plate armored enemies when wearing a Catacombs Blade for example).

When you equate all of the above in question, you’ve got your base damage value:

[[(ATK + ATKSKILL + AMP) × T0 − ((DEF − DEFDEBUFF) × LVPENALTY + RESELEM)] × CRIT + CRITATK + ATKELEM + ATKTYPE]

The first thing you’ll see is that everything is rather FLAT. By flat I mean everything within the realm of our major concern, MATK, only provide raw bonuses to current damage. This is something that is notable early on, but when enemy HP, DEF, and other values scale higher, it becomes less apparent.

While you still get a decent bonus out of MATK, what it only does is increase damage by 1 per point. It’s not going to matter a lot by end game. This is also solely the reason why INT is a rather unfavorable stat and why full CON wizard builds are not only possible but also very popular.

When a skill does, however, scale directly with the INT value itself (as per example, Sorcerer summon for Wizards and Cure, Heal, Zaibas for Clerics) you get double value out of the ability and makes it a little bit worth.

For any other skills that do note scale with INT and only with MATK, you can still retain almost a decent amount of effectiveness as opposed to a full INT build than one with no INT. Also the ratio as far as I’m concerned is still the same even with multi-hit abilities, but at that point multi-hit abilities have monstrous capabilities already even at a decent amount of effectiveness compared to a build with a large amount of INT.

Now where do people get the best scaling? This is from the modifiers that follow through with the base equation:

T1 × T2 × T3 × ENHANCE

T1 is a skill damage modifier that is present in certain abilities (Elementalist skills usually have this). This value is 1 if there is none.

T2 is a special modifier based on certain conditions (i.e. armor type factored into the skill itself, take note only on the skill, not the type of attack it is. Another is element)

T3 is your run of the mill modifier from armor types based on weapon type (i.e. you can do 50% more strike damage with a blunt weapon) as well as a special set of skills.

ENHANCE is your skill attribute level. This is the best way to increase your damage to the maximum.

The above modifiers provide the damage that makes a skill relevant late game, or at least deal at a much higher damage output than usual.

If TL;DR:

INT is basically 1 damage per point. So is MATK.
MATK/INT benefits are flat bonuses, does little to increase your damage.
Most of your damage will be coming from special modifiers, most especially skill attribute enhancements.

If you need information, don’t hesitate to look at the PDF file I linked. It’ll do wonders on your gaming experience and understanding of the mechanics in this game.

dude it was only a compliment

thanks for the extra infos by the way.

About my give up, is for real, I will just acumulate points, I already have 13 k hp more or less 100 points on STR (without equips), so I will just acumulate the rest of the points before decide what to do, and just be focused on leveling.