I am not very good at creating my own builds so i would like to see so more builds and stats distributions.
As well as opinions in which skills are a must.
Just adjust the premade builds here to your own tastes. Some of the builds may be old but they should still be easy to edit since this is just a reference point.
Frankly i do not feel the cleric builds in the thread are well done or have sufficient reasoning and everyone just randomly put together whatever skills they liked but i guess there is not enough info without the beta testing.
Sorry for not giving my own build but I haven’t tested anything yet either. But if you want a build from me here it is.
Offensive Cleric
Heal: Helps keep you alive as well as a spam attack when everything else is on CD
Safety Zone: Keeps you from dying when you are charging attacks and an “Oh-Shi” button
Deprotected Zone: Lowers enemy defense for your attacks later on
Divine Might: Use before attacking with hard hitting skill for extra damage or use for extra strong healing
Out of Body: Attack enemies from far away
Prakriti: If you get the attribute, it heals you for 5% (I think) of your max HP when you use the skill
Astral Body Explosion: Just extra damage and for when you want to go back to your own body without leaving the enemy alive
Bashita Siddi: Massive debuff combined with divine might
Palm, Hand, and 1 Inch Punch debuff attack skills
Energy Blast: Charge with divine might and you’ll be doing major damage
Supportive Cleric
Mainly about buffs instead of healing. Sorry but I can’t really explain this one. I just try to make builds that seem to work.
What about stats distribution?
Well, since cleric is not a terminal class, I think you should especify what are you aiming to, because it’s a totally different build if you choose a pardoner, a monk or a sabdu.
I’m thinking about Sabdu, but I have many doubts. I’ll tell you what I think:
1st Rank
Safety zone is a must, to protect your body while the astral one fights
Deprotected zone may be a waste since you’re dealing magic damage mostly
2nd
Divine might seems like a pretty good choice over cure, especially if you’re thinking about going DPS (dmg of cure seems pretty bad, It’s supposed to be used supportively)
Fade is a great doubt of mine. I’m planning on playing with friends, in a well established party with complementary roles. So I’ll have to see with experience if I’ll really need this “get out of jail card”
For rank 3 I think I’m going Bokor because of the debuffs. But, if I see that I really need some support and Fade isn’t even enough, I might consider taking Cleric again and taking the patron saint for extra survivability
Just try the stat distribution when you’re in the game. But top help you decide on that, STR and INT increase damage. Monk seems to use STR but everything else uses INT for Cleric classes. CON and SPR increase your HP and MP as well as recovery rate. Dex increases hit rate.
http://wiki.tosbase.com/wiki/Stats
I was thinking put INT and SPR mostly but what ration? 3:1 would be good?
I have no clue. Seriously, just try it out. If you see that you go OOM too fast, add SPR. If you don’t like the damage, add INT. (oh and if you’re going to be using INT instead of STR, don’t go monk since the damage is so focused on STR)
I guess will do that. Thanks.( not add monk)
If you are going to go cleric circle 3 in any case, then you should always max. safety zone to 15 and divine might to 10.
Those are the best skills cleric has. You’ll be very sorry later on if you miss out on them, especially safety zone.
The other skill choices are of secondary importance.
Cure is a nice damage spell and Heal gives nice sustain.
If I went Sadhu I’d not invest too much into Heal because Sadhu can heal himself with Sakriti. For the other classes Heal is usually more useful than cure.
You should probably put at least 1 point into deprotected zone and fade. Since you can just raise their level to being useful enough to be cast with divine might. If you’re already getting a skill that raises levels up to a max of 15, then you might as well invest a skill point into anything that gives you a wider pool of options for different situations.
Guardian Saint might also be useful in combination with a friend who uses reflect shield or in combination with a monk that decided to invest into either iron cloth or golden bell.
Not sure what you want to aim for afterwards.
