Tree of Savior Forum

Cleric Build - Can I have some questions answered? Tysm

Here’s a thing… I’m completely lost about Skill Tree
I’d really liked some classes as wizard and cleric, so I decided to go as a Cleric.
Look at my build: http://www.tosbase.com/tools/skill-simulator/?reference=fxwemhisb1

Cleric > Cleric > Cleric > Priest > Dievdirbys > Dievdirbys

So…

  1. Hows good is that build? Any tips for me?

  2. These Enchants in the skills its automatically gained?

  3. There’s a in-game way to reset skill point? (In case of wrong skill level up :scream:)

This is it, I’ll appreciate the help! Ty :smile:

  1. not a fan but i am biased and don’t like the totem class but for more constructive advice are you trying a full support build? or what is the objective?

  2. i think you mean attributes. you have to go to the trainer and pay in game currency and wait X time while the skill trains.

  3. Cash shop resets - during the beta they will be available to you (everyone is provided with some cash shop currency for resets, at least in the previous betas we were)

After looking at your build more its kinda all over the place you might want to focus your skill points more and put 1 point in the skills you want for utility like if you only want ress for ressing not damage 1 point is probably enough. Also guardian saint is garbage don’t waste points on it.

  1. I don’t even know where to start.

  2. Some attributes have certain skill level pre-requisites. And there are the 1% per attribute level ones which you can buy instantly for chunks of silver and then there are the attribute levels that you can buy once every X minutes.

I’m going to be a semi-support.
As I don’t believe cleric have huge damage, I’m going to try keep a survival, playable and fun build.

[quote=“thebloodyaugust, post:2, topic:65928”]
Also guardian saint is garbage don’t waste points on it.
[/quote]If Guardian Saint isnt that good thing, you think its better being just Cleric C2?

[quote=“thebloodyaugust, post:2, topic:65928”]
After looking at your build more its kinda all over the place you might want to focus your skill points more and put 1 point in the skills you want for utility like if you only want ress for ressing not damage 1 point is probably enough
[/quote] Do you know a guide talking about the utility of the skills? I’m affraid to dont level up some skills if those are important to be used by clerics.

Ty for the reply.

well for starters utility skills depend on what classes your mixing and what you want from a skill.

but if when you read a skill you want the damage value, you should probably lvl it up. But if you only want a secondary effect on a skill like a 1 sec stun or a res etc your probably better off with 1 point unless it increases the stun duration or w/e effect.

so in short look at how a skills number change per lvl and see if you want the damage/duration or what ever else it maybe offering you.

As for cleric C3 it depends on if you want higher lvls for any of the skills you already have of DM 10 (haven’t tested DM since its changes so its hard to judge) but if the only reason you went to C3 was guardian saint i would say don’t bother with it.

Also if you want to keep the Dievdirbys i would get rid of carve as its a melee skill and most of your skills are based on int. Also max owl statue as its probably your best damage skill from the classes you chose.

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I’m sorry but this build is complete trash.

This is not a ‘‘semi-support’’ build in any way, it’s just a ‘‘stand there and watch other people actually do stuff until you get kicked out of the party for being a deadweight’’ build.

Cure is worthless as a damage skill if you don’t get a bunch of points in it, so 1 point in it is more than enough in you’re going support. Divine Might, Fade and Patron Saint are useless skills that are worth nothing. The only good skills cleric has are just the ones in C1, so if you’re not maxing those, then you’re just wasting points and ranks.

Two circles into cleric is fine, level 15 safety zone is a bit of an overkill and I guess heal and deprotected zone are nice but eh, you could use more skills.

Priest is alright.

Dievdirby is alright, but the thing is the moment you put down your statues, you’re just gonna do nothing until they run out. This is more of a ‘‘This seems handy’’ class and 1 circle into it works really well since statues only gain duration when leveled, except Vakarine’s but you don’t really need many points in it.

I don’t know how you plan to play but I guess something like this could work for you:

You have some pretty nice synergy with statues+barrier, decent damage thanks to conviction (gonna need some SPR and elemental weapons) and smite, good heals and great damage mitigation thanks to safety zone, barrier and resists elements.

And this would be the standar paladin build:

Of course, you can move some skill points around in the priest circle if you want.

These are my suggestions for a ‘‘semi-support’’ build, but check out other classes other threads about the cleric tree, you might find something else.

I would say lvl 5 so he gets the tiles unless you get 5 tiles at lvl 1 now?

Cure!=Heal

Cure is the big gold/yellow tile that deals damage while something stands on it, heal is the one with 5 tiles.

Your right i miss understood was playing FF yesterday XD.

Paladin shouldnt go as melee and STR based? That’s my fear…
So, I made 2 another skill tree using Krivis as main damage (Magic based)

(1) http://www.tosbase.com/tools/skill-simulator/build/xu08c20prr/
Cleric > Cleric > Priest > Dievdyrb > Krivis > Krivis

(2) http://www.tosbase.com/tools/skill-simulator/build/ztm5x4oivl/
Cleric > Cleric > Priest > Krivis > Krivis > Druid

The thing is:
How good is that two builds are?
I got Priest for Ressurection and buffs (even if they are lv 5 or 4 in the case of Monstrance)

At the first build, got Dievdyrb because the statues and seens like a different way to suport
And the second build, got Druid for this Carnivory skill (damage), Transform and Shape just for fun as i’m playing (Probably should I put lv 3 on Chrostamata and lv 5 on Sterea).

Can u guys please, give me opinion about that?

As for now, Ressurenction is useless since revives are basically free, blessing is a flat damage bonus so it’s not really good, monstrance is alright, but not really worth going 1 circle into priest for that.

Both builds seems pretty good, I’d recommend to drop priest and get 3 circles of krivis, since it’s one of the best classes in the game right now.

The thing about paladin is that Conviction allows you to do some interesting stuff with elemental damage, so you don’t need to spec into full STR for it to work, you could roll a mix of SPR and INT and be useful (still needs testing).

In the end; it’s just a beta, you have enough time to test stuff.

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