I’m sorry but this build is complete trash.
This is not a ‘‘semi-support’’ build in any way, it’s just a ‘‘stand there and watch other people actually do stuff until you get kicked out of the party for being a deadweight’’ build.
Cure is worthless as a damage skill if you don’t get a bunch of points in it, so 1 point in it is more than enough in you’re going support. Divine Might, Fade and Patron Saint are useless skills that are worth nothing. The only good skills cleric has are just the ones in C1, so if you’re not maxing those, then you’re just wasting points and ranks.
Two circles into cleric is fine, level 15 safety zone is a bit of an overkill and I guess heal and deprotected zone are nice but eh, you could use more skills.
Priest is alright.
Dievdirby is alright, but the thing is the moment you put down your statues, you’re just gonna do nothing until they run out. This is more of a ‘‘This seems handy’’ class and 1 circle into it works really well since statues only gain duration when leveled, except Vakarine’s but you don’t really need many points in it.
I don’t know how you plan to play but I guess something like this could work for you:
You have some pretty nice synergy with statues+barrier, decent damage thanks to conviction (gonna need some SPR and elemental weapons) and smite, good heals and great damage mitigation thanks to safety zone, barrier and resists elements.
And this would be the standar paladin build:
Of course, you can move some skill points around in the priest circle if you want.
These are my suggestions for a ‘‘semi-support’’ build, but check out other classes other threads about the cleric tree, you might find something else.