Tree of Savior Forum

Class System should be remade completely

Reserve the first 3 ranks exclusively for base classes, then introduce weapon specialization at ranks 3-5 (Highlander, Fancer, Cataphract, Peltasta, Hoplite) and end it by extending those classes even further. Hidden classes shouldn’t take any of the slots, but should instead present a drawback by replacing your base class instead (3 Circles).

Alternatively remove C2 and C3 from Swordman completely and just make it serve as a base class (RANK 0).
This method would remove so much of the clunkiness that we currently have to deal with, especially when picking Hidden Classes. It would also fix all of the classes, that currently don’t have a clear path to follow, such as Doppel, Fencer, etc. When new classes are added, simply add them from Rank 9 onward.

Alternative: Corsair and Fencer could be swapped, and Corsair could get the rapier attribute (Pirates used rapiers after all).

I’ll add other classes, if this ends up getting positive feedback.

I’ve seen one game remade their RPG system entirely post-release.

They burned their budget and burned the playerbase with that as well. Ppl left company and company ceased to exist.

It’s true current RPG system has it flaws, but those could be fixed without complete revamps if they wanted to.

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It is kind of too late to revamp now

If they really do, I suggest they better do ToS 2 with new game engine and let this ToS 1 dying on its own, too restrictive on its own game engine keep generating bugs.

This is what Blade and Soul is doing, they are developing BnS 2.

Instead of this they should do with earlier ranks what they’re doing with rank 8+

Instead of 2 classes per rank, make it 4 classes every 2 ranks. (I know that’s not what they’re doing but it’s a similar idea.)
Or, since every class has a max of 3 ranks currently.
6 classes every 3 ranks.
Doing this prevents people from getting over powered classes too early but removes potential for having to use “filler” classes.
With the exception of reworking job advancements and creating lower level gear for certain classes minimal re-coding would be required.

They could effortlessly test this concept on a test server just by temporarily removing job advance quests and lowering the required ranks. (There should be level 0 debug items for each class. (Unless they hate debug items))

Bullshit. Do you know the reason for adjusting all Rank-8+ -Classes at Rank 8? What is the reason for doing teh same with pre-Rank-8-classes?

Always these stupid suggestions of players knowing a ■■■■ about of game design. Before making any suggestion, an analyse and a goal is needed.

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I actually know plenty about game design, my “remake” would balance most of the classes by placing all of the endgame classes on equal terms. Are you talking about the fair adjustment? Please elaborate, because Dragoon is currently placed at C3 at Rank 9, Matador and Murmillo are placed at C2, what exactly is going to happen at Rank 10? Sure, they are going to release a new class, Three Circles of it for Rank 8, 9 and 10, Matador and Murmillo are getting their C3 rank at Rank 10 and Dragoon is getting what exactly, C4? No, we get to pick C1 of what ever the ■■■■ they are adding, in other words a Rank 8 power level circle while everyone else gets an upgrade.

As of now, Dragoon has no Rank 10 circle, Templar has no Rank 10 circle, we max out at Rank 9, because we are a Rank 7 Class, Murmillo and Matador are Rank 8 classes, which means that they will max out at Rank 10 = huge power gap.

TLDR = Their design team has no idea what the ■■■■ they are doing when it comes to class balance.

On rank 10, dragoon3 takes corsair3 and era of ranged swordsmen begins.
(haha, actually no, having no shield still sucks)

You forgot about possible hidden classes that might get added along the way, that would leave those that maxed out c3 on rank9 with a big advantage for rank10 compared to those who will max out on c3 at rank10.

Not saying it’s important enough to consider because it is unknown wether or not we will get new hidden classes anytime soon, but it’s definitely worth keeping in mind.

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There will be no maxing out in this game due to this class system. I loved it at first, but I’m seeing its huge flaws. Once you release a new class, it must reach 3 circles and must compliment its previous classes. If it doesn’t, then they’d need to make a new class again and the cycle continues. Musketeer for example, it has reached its peak on R9, what would they release on R10 to continue the progression for this?

IMO, they should just remove the circles and just get the full potential of the class at the beginning. It’s either C1 as compliment or C3 for full potential. No in between.

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What you’re suggesting is almost the same thing as many MMORPGs out there with 2nd and 3rd job specialization, but I agree that lower classes’ ranks should be revised.

I agree about that, but most of them are linear progression. I’ll give Ragnarok as an example, you could only go Swordsman-Knight-Lord Knight or Swordsman-Crusader-Paladin.

I would suggest to retain the freedom of choice for classes (like you could go Swordsman-Knight-Paladin or something like that.) but none of the C2/C3 crap, it messes with the progression as it will always make balancing issues, I can’t see them finding a way to balance it.

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