Tree of Savior Forum

Class suggestions

Voodoo shaman (Shaman) - for clerics
One of the skills summon voodoo doll wich is linked to the target (need target to be cast). All attacks on voodoo doll are redirected to linked target, no matter where it will run/hide. It can double aoe dmg if both doll and target are close enough. This class can also apply curses and debuffs, apply darkness state. Can make enemy suffer from healing for 10 seconds (instead of getting healed the heal will make it suffer damage equal to 100% of heal) with long cooldown.

Assasin - for archers
Specializes in dagger fight and annihilation. Very mobile, can jump forward to enemy and slash it to cause bleed. Have buff wich increase critical damage based on DEX. Have skill wich silences enemies preventing them from using magic for certain duration. Have aoe around self wich make it spin and slash enemies in rapid succession. Have buff: Cold Blade, wich makes every attack able to cause freeze (both dagger and bow/crossbow skills, but higher chance with dagger) and every attack inflict additional ice damage. Could also have ice shuriken skill (missle type attack, aoe).

Also, you could add a spell to Rogue’s that will make them use their chain hook (look at their costume) to pull enemy closer (lure selected enemy from far away) and stun it for 2 seconds.

2 Likes

Interesting your suggestions. I think the whole idea should be taken into account when someone wants to help. But I wonder if the developers receive these suggestions.

What I’d like to see in the game, it is a class with the theme “Samurai”. With clothes, animations, skills, weapons, etc. There could be hair styles with this theme too, accessories, etc.

It would be really cool to use skills that atravassam targets, cutting everything. Making several moves pretty fast. Maybe cut the enemy and damage appears after a few seconds or if the target moves suffer bleeding. Anyway, I could be talking some more, but I will restrain myself.

I can make reference to the Nagne of game “HeroWarZ” , and the Blader of game “Black Desert”.

Well, that’s it.
Forgive me for my bad English.

The classes you have described already exist under different names.

Your voodoo shaman is a bokor who uses voodoo dolls in a different manor. As for the debuffs many classes have such skills.

and assassin we have rouge scout and shinobi is that not enough invisible scrub assassin classes for you?

2 Likes

Thats like saying theres no point for fletcher because we already have archer and ranger.

Rogue so far has only 1 attack skill from dagger, and scout has none, so definetly there is lack of dagger skills.

I havent seen bokors summoning any voodoo dolls. The ones in mage tower are so kawaii, i’d like a class who can summon those. Bokor make some “Zombies” only, and they doesnt even look like zombies to me, more like some bald green small old people. Summoning zombies and making them attack for you is different concept then making an voodoo doll that would redirect attacks you cast on it to the target its connected to. Say you link it to boss and that boss jumps around map or dashes in different directions making it impossible to make good use of spells that affect zone - and that voodoo doll allow you to actually benefit from those spells and also not chase after boss. It would be also different then linker spells because you wont need 2nd or more enemies to connect, you would just make your own doll that connects. I think it would be great addition to the support role of clerics.

As for swordsman - is there any guardian class that can take 100% of incoming dmg from party members to self? Some kind of sacrifice that make only 1 person in group suffer damage, while also preventing casting interuption of those protected allies. That would be reall useful but risky if allies get hit too much. It would be different then linking and sharing damage between allies that linker provide.

^This. Bokor’s Effigy almost perfectly fits the Voodoo-Shaman description gave, to the point I thought he was trolling at first. Hexing counts as a Curse although it doesn’t have healing reversal; It prevents natural HP recovery. Effigy needs Hexing to be applied to targets before it can be used, and it hits them from anywhere within medium distance. Does 2-3x more damage every few hits (but that’s bugged on our version), and applies the Darkness debuff.

As for the Assassin, half of those are in the Archer tree but just not under the same class. All of that packed into one class sounds highly broken for PvP though, so one of the CC skills would definitely have to go (The Silence debuffing or the Freeze debuffing).

It clearly didnt placed the voodoo doll on the floor that allies could hit. It just “marks” target and then hit it no matter where it is. Similar but not exactly what i was suggesting.

Yes but the point is that it is extremely unlikely they would make multiple classes with the same theme/flavor.

Perhaps they could change some of Bokor spells then? Its suggestion afterall, its up to imc what they will do with it.