IMC ONCE you finally fix all the bugs and errors, maybe one year from now. You might want to increase your roster of low rank classes.
I see potential in ToS is that it can be the mmorpg which can feature the f**k ton of classes that would secure its spot in the annals of MMOs and give head ache to any future new player.
So this thread will be my and could be your suggestion thread to IMC to increase their roster of classes.
I haven’t even return ingame yet im still waiting for the day IMC does Renewal/Realm Reborn for ToS. Back on topic, for me, there is no need to add a new base class since its all covered.
Melee – Swordsman
Magic - Wizard
Ranged - Archer
Support – Cleric *with exception on monk
There will be 3 type of classes, regular 3 circle classes, supplimentary classes or circle4 (chaplain), and hidden classes(shinobi and runecaster).
Electromancer
http://2.bp.blogspot.com/-afATSz4qTpQ/TxPKyfR7pXI/AAAAAAAAAjQ/jyNkBCuVMRg/s1600/beatrice.jpg
#Electromancer – Wizard Rank 2
In addition to fire and ice, the third element is lightning.
Attributes:
Skills
Circle1
Electric Fence – active, setup
Create a wall of lightning that deals lightning damage, chance to inflict shock, double damage on frozen enemies.
Railgun – active, line, charging. 2 charges
Consumes 1 silver , shoot a lightning strike strait across. Increase range per charging time, increase charging time per level. chance to inflict shock, double damage on frozen enemies.
Enchanted Arm – party buff
Adds lightning damage to attacks, increase damage and duration per level.
Lighting Strike – active. 3 charges
Deals lightning damage to shocked targets, removes shock. Increase damage per level.
Fork Lightning – active, 2 charges
A fork of lighting hits a cone area in front, multi hit. chance to inflict shock, double damage on frozen enemies.
Circle2
Charged Bolt – Active, Channeling
Create a ball of lightning that generate lighting damage infront, chance to inflict shock debuff, double damage on frozen enemies, recycle psychic pressure animation. Consumes SP per second. Reduce SP consumption per level.
Tempest shield – self buff
Returns lightning damage to whomever damages the user, increase number of return hits per level. Ref, Tempest domain DnD 5e. chance to inflict shock, double damage to frozen enemies.
Tesla Pillar – active, setup
Summons a pillar of lighting, chance to inflict shock, double damage to frozen enemies.
Circle3
Energy Drain – active, debuff(PvP)
Depletes enemy Stamina. Increases number of affected targets per level. Inflicts lethargy debuff effect in PvE.
Black Belt
#Monk C4 – ‘Blackbelt’ – Rank 8 Supplementary Class
A stance based martial art themed class.
Attributes:
Skills:
Book of Wind/Dragon style – stance, mace/sword + any offhand
The blackbelt will enter a taekwondo stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be 2 kicks. During this stance the blackbelt will be able to dash like swordsmen. The blackbelt will emit a tornado aura. consumes SP while active
Book of Fire/Phoenix Style – stance, mace/sword + any offhand
The blackbelt will enter a muai thai/kick boxing stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be a elbow hit and a knee kick. During this stance the blackbelt will have 1~5%?(1%? per level) chance to reflect melee physical attack equivalent to the level of iron skin. The stance also increase AoE ratio by +3. The blackbelt will emit a firely aura. consumes SP while active
Book of Earth/Turtle Style – stance, mace/sword + any offhand
The blackbelt will enter a aikido stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be a uppercut and a palm strike. During this stance the blackbelt will have increase status resistance and increase magical and physical defense. This stance also allows the blackbelt to walk while using iron skin, golden bell shield and energy blast duration but doing so will consume stamina. The blackbelt will emit a anti-gravity/‘floating stones’ like aura. consumes SP while active
Flying Kick/White tiger strike – active, melee strike physical, 2 charges, mace/sword + any offhand
After pressing jump, activating the skill will make the blackbelt do a flying kick towards the direction they are facing, this will deal damage then.
While on Book of Wind/Dragon style – will cause a AoE tornado at the end of the animation dealing lightning damage
While on Book of Fire/Phoenix Style – will cause a AoE firery explosion at the end of the animation causing fire damage
While on Book of Earth/Turtle Style - will cause a AoE earthquake at the end of the animation causing earth damage.
When not on any stance - will knock back enemies at the end of the animation causing physical strike damage.
*can only activate 1 stance at a time. The sword and shield will be at the back of the blackbelt when they are in a stance. Right click stance on buff icon to remove stance. Its rank 8 they are suppose to be as powerful as they can be and give reward for the effort of going monk 3.
Aegis
https://s-media-cache-ak0.pinimg.com/736x/b5/03/01/b503015312d7e8bf8ec3fca00e53029e.jpg
PeltastC4 – Aegis – Rank 5 Supplementary Class
Since peltasta is a greek based class hence referencing greek mythology
Attribute:
Skills:
Reflect Shield - selfbuff, shield and 1h weapon
For 1~5 number of status effects hits on the Aegis will be reflected back to opponent that casted it. Referencing Illiad? lore with medusa/gorgon.
Intimidate – active, debuff, PvP
Enemy players are forced to auto-lock on the Aegis for 1~5 sec duration(1sec per level). The number of Intimadated enemies are based on swashbuckling level. Now full CON swordies will have use as a meatshield in pvp.
Shield Wall – partybuff, requires targets to have shield equip to take effect
The party members equipped shield will increase in size visually. The shield will absorb x number of damage hits equivalent to the shield’s stars. Similar to safety wall but more mobile. Increase duration per level.
Shield Surf – active, strike melee damage, gap closer, shield and 1h weapon
Use shield like a surf board and travel the direction the character is facing to damage opponents. Increase damage per level.
Arnis
http://thelifestream.net/wp-content/uploads/2009/09/zidane-dissidia-render-300x282.png
#ARNIS - Swordsman rank 2
By traditional means, the Arnis class is a Thief, but IMC does not wish to implement ‘criminal’ named class into their roster names for classes. Arnis name is choosen aside from being a known filipino knife based martial art it also the primary stance of ‘theif’/dagger- based characters in IMC’s previous game Granado Espada.
Thief class is one of the most requested class that players are looking for so why not implement a dagger main weapon wielding swordsman to satisfy those would be players. Thus the Arnis class.
IMC gave daggers stances Spanish names for their attacks so all the dagger skills will be in Spanish. Just as Fencer skills have French names and Doppel skills have German names.
Passive Attributes:
Circle1
Equip Dagger – this allows the swordsman to equip daggers as their main weapon. This would also mean a Corsair that took Arnis class can equip 2 daggers.
Robar la Plata: Expand – increases the AoE ratio of Robar la Plata up to 3, +1 per level.
Circle3
Double Jump – allows arnis class to double jump and stay longer in the air. Consumes stamina. Cannot use while mounted.
Skills:
Circle 1
Doble Attaque - Buff, dagger mainweapon
basic attack from dagger main weapon has a chance to double attack. Increases activation chance and duration per level. Will stack with corsair’s double weapon attack = 3 hits per cycle, remincent of RO dagger assassin. Chance increase per level and affected by DEX.
Robar la Plata – Active misc
Chance to steal silver while not aggroing monster. Also for the sake of having steal of a theif class. same mechanics on jolly roger. If monster has silver stolen it will no longer be stolen again until it dies. Unless resurrected/revived. Chance increase per level and affected by DEX.
Viento Fantasma – Active, ranged pierce, dagger mainweapon
Throws dagger, dagger will be disarmed and has to be picked up again. No Cooldown. (one of those useless skills)
Cortar en Ilimitada – active, melee slash, 3 charges, dagger mainweapon
Generic Multihit attack
Circle2
Falsa Muerte – Buff, Misc Cannot use while mounted
Player will immitate death, the player cannot be targeted. Increase duration per level.
Circle3
Daga Venenosa – active, pierce, dagger mainweapon Cannot use while mounted
Consume poison material, deals poison damage
Fanatic
https://i.imgur.com/vJrEEVx.jpg
#Fanatic – Cleric rank 2,3,or4
Inspired from meidival total war units fanatic, these are religious units useless in combat but high morale. For ToS I imagine them to be PvP supports thus takes role of devotion build crusader from RO.
Attributes:
Circle2
HP boost – increase bonus +100(?) HP per attribute level 1~100
Circle3
Decrease taken damage from ‘shield other/devotion’ per level by 1%, 1~75
Skills
Circle1
Endurance – buff
Increase stamina regen
Guidance – buff
Increase accuracy
Penance – buff
Increase block penetration
Fated strike – active melee strike MAGIC damage. mace
Attacks with the magic of mace. Removes buffs, increase number of removed buffs per level
Circle 2
Holy light – active magic, Single hit
Deals holy damage, chance to inflict blind.
Circle3
Shield Other/Devotion – buff,misc
Takes damage for party members, increase duration and number of party members per level.
Sword Dancer
http://talentonline.co.nz/images/sword-dancers-sydney.jpg
#Sword Dancer – Rank3 swordsman
Non ‘tank’ support swordsman. The skill name should be in Persian but since there is no direct Persian in roman alphabet im just gonna use layman English.
Attributes:
Skills:
Circle1
Swallow Sword – Active Debuff, 1h sword,
Sword dancer will swallow sword, will Cause fear in a radius around the sworddancer. Increase chance to inflict fear per level.
Sword throw – active, 1hand sowrd, pierce, 0 cooldwon, useless skill
Sword dancer will throw sword. Can be pick up again
Sword mirage – active, 1hand sowrd, slash, Cannot use while mounted
Generic multihit attack, but animation is in theme of sword dancing.
Belly dance – channeling aura, consumes stamina, 1h sword, Cannot use while mounted
Increase cooldown and effect of potions. while near the aura of swordancer
Snake dance – channeling aura, consumes stamina, 1h sword, Cannot use while mounted
Increase evasion while near the aura of swordancer
Circle2
Break dance – channeling aura, consumes stamina, 1h sword, Cannot use while mounted
Equipment will not lose durability while near the aura of swordancer
Sword balancing - channeling aura, consumes stamina, 1h sword, Cannot use while mounted
Knockback immune while near the aura of swordancer
Sexy dance - channeling aura, consumes stamina, 1h sword, Cannot use while mounted
Increase silver drop rate while near the aura of swordancer
Circle3
rave dance - channeling debuff, consumes stamina, 1h sword, Cannot use while mounted
forces both non-elite enemies and ally/party near aura of sword dancer to enter a Dance animation and cannot do any action but move. Players can walk away as not to be affected by aura. Does not affect bosses. while near the aura of swordancer
*channeling, dance will be canceled if the swordancer is hit by any damage. The dance aura do not stack with multiple sword dancer. The newest dance aura will overwrite the previous sworddancer’s affected aura.
/ time wasted