Hello everyone, sorry for my bad english
After some time playing with the caster rune, I thought of a rework based on its lack of originality and dmg, and not just as an extension of cryokino. I thought of runes to buff other elements and switch the rune of giants to a single-target dmg skill. As I play more PVE, I do not know what impact it would have on pvp.
Rune Caster:
Rune Improvement:
CD: 20s.
Duration: 10s.
Animation: 1.2s
Use a rune to improve the next skill depending on the rune used.
The runes are different from each other, have to buy in the shop each rune: p.
It would be interesting to have different skills that share the same CD for ease of use.
The buff is consumed after the cast, it does not use a buff space.
—Rune of ice: Increases the DMG of the next ICE skill by 75%, chance of causing
---------------------FREEZE increased by 10%;
—Rune of Fire: Increases FIRE skill DIAMETER by 40% and duration by 20%;
—Rune of Lightning: Assigned BURNING effect for 6 seconds on hit targets;
—Rune of Magic: Increases the DMG of your next MAGIC skill by 15% and decreases your CD by 25%;
Rune of Destruction:
CD: 50s
Same thing, just leaving explicit the amount of reflections that this spell gives and the maximum number of primary targets in the circle.
Rune of Justice:
CD: 40s
Charges: 2
Duration: 2s (you’ll understand)
Dmg: Same with 0.4s per tick.
Channeling Spell, similar to psychokino skills. The animation would be similar to the original one, from her showing the rune and then casting, a time of perhaps 0.6 seconds, to be a more fluid spell. Uses a common rune.
Rune of Protection:
CD: 70s
Duration: 12s
Cast Time: 4s
Buff: 30 + 4% * lvl of magic and physical defense.
Mark the area with runes, increasing allied resistance.
Uses 2 common runes.
Rune of Implosion:
CD: 60
Charges: 1
Cast Time: 4s
Dmg: 1200% + 136% * lvl, + 75% + 50% * lvl for medium and + 225% + 85% * lvl for large
Deals massive damage to a single opponent, based on its size. Eh that spell that was missing to give a BURST in a single opponent.
Attributes:
Rune Improvement: Skilled Casting
Max lvl: 40
When using Rune Improvement, decreases the cast of the next Rune Caster skill (Must be Cast, Rune of Justice not included, obviously) at 1.25 * lvl of the attribute, not cumulative with QUICK CAST (use whichever is greater) , Lasts 10s too.
Rune of Protection: Null fire zone
Max lvl: 4
Chance to deny debuffs of 1 rank, 8% * lvl (occurs once every 1.5s this chance, starting in the 0seconds).
Rune of Protection: Recovery
Max lvl: 1
Increases allies’ mana regeneration based on your SPR.
/ * Must be reasonably high, effects are good * /
Rune of Justice: Double Casting
Max lvl: 2
Mana consumption: + 30%
CD increase: 15s
It consumes another rune to increase the duration of the skill by 0.4 * lvl seconds.
/ * Must be reasonably high, effects are good * /
Rune of Destruction: Ultima
Max lvl: 3
Mana consumption: + 20%
Consumes another rune to increase the number of rebounds in 1 * lvl from lvl 2 increases the number of primary targets as well.
Attributes of normal dmg
Price of runes:
Rune of Ice: 500
Rune of Fire: 350
Rune of Lightning: 300
Rune of Magic: 400
Normal Rune: 200