I want to begin this post with one statement, this is more of a thought post of mine rather than an attempt to persuade anyone to believe or think a certain way. I want to gather opinions from people after I have stated my view on things. I can be wrong here, I can be right here. It’s all subjected to the opinions and beliefs of others and I want to hear everyone’s ideas regardless of if they agree with me or not. So without further adieu:
I made a post awhile back where I expressed love for rerolling some of my classes and trying different builds. It was enjoyable for me because I was < 100 in level which does not take very long to achieve so the time lost from rerolling was not a particularly big deal.
After gathering many opinions of others I realized a glaring flaw in my post which was, as you progress in level (farm for low drop rate gear, reach 230+, get the final rank on your char etc) it changes from a simple time sink to a massive time loss if you need to suddenly reroll your character.
Since my current highest level is 80 after my last reroll I do not have the proper authority to speak for the end game environment, therefore I am speaking from perspective after reading a plethora of statements from other players.
It seems to become possible for you to completely botch your build. I recall reading how some people’s build was working OKAY for awhile until 200+ when it suddenly became crappy and unable to compete after beginning to lose its momentum 170+.
What I feel the issue here is the scaling of the game. How you can somehow have a working and functional build that becomes completely awful once you get in the 200+ range then suddenly, “Crap, I gotta remake.” How much time was wasted here due to this? Probably enough time to make someone completely angry.
You can argue a couple things here:
1 - There are guides out there. You can use them. Over time, more and more guides will surface showing other potential builds. (Is that really fun though? Or would players prefer to choose what looks fun while they’re playing?)
2 - The dreaded “Class Reset” option. This can be full resets of all trees or allowing you to take back 1 or a couple choices. It leaves room for abuse such as picking optimum leveling class then switching it all out once you’ve reached end game to something more focused. Or just switching whenever you feel like it. Frankly it would completely ruin the fun of “Your choices matter” if this was an easily available option.
I will go back to the subject of poor scaling. I find something very wrong with the fact that a build can be working for 170+ levels and slowly become useless as end game approaches. You can also argue that players are stupid and that it’s pretty obvious what builds are ‘stupid choices’ if you ‘use your brain’. I can neither claim that to be the truth nor say it is false.
What the game needs is proper scaling. A means for a player to see how their build is doing as they level up rather than suddenly end-game and BAM your build sucks. If I’m doing okay at level 50, okay at level 100, okay at level 150, I should also be doing okay at level 200+. If my previous class choice is proving to be crappy, I should have the option to revert ONLY my previous class choice. Why?
Because the current system encourages a trial and error approach. Things seem okay for awhile, you get 150+, 200 and the gameplay seems to become a lot more difficult and realize the build that was doing good, isn’t good anymore. The level cap is supposed to eventually go up to 600 if I read that correctly. It could take MONTHS to reach 600 and god knows how much more time used farming for gear with low drop rates (or farming silver just to upgrade equipment).
Would a system of trial and error be fair when the potential time loss is too extreme? How many people would be okay with reaching level 600 after months, farming, gearing up, upgrading only to find out that your class choices just suck compared to these other people, that you are now no longer desired in end game groups compared to other people.
It brings me to the other point here. As min/maxing and number crunching takes hold in the game, guides are released, people will be expected to follow proven and efficient builds which will inevitably have the effect of narrowing down the actual class system to a select few choices that have the best synergy. At that point none of this will even matter because everyone will be following paths set by the armchair mathematicians, but the game will become fairly shallow in my opinion which is why the topic of scaling and balancing in the game has been on my mind for quite awhile.
While talking about scaling and balancing is a noble idea, it is also subjected to making everything fairly cookie cutter. If every build is balanced to handle every situation then the choices, again, don’t matter anymore beyond aesthetics.
Which is why scaling and balancing needs to be handled so that every build has a use in some way. Some builds are better in certain situations than others, but, while they still don’t excel at the ‘other’ situations, you also are not completely useless and a ‘waste of party space’ either.
It’s one of the most difficult parts of any game’s life which is why developers spend a long time patching things and changing things as players give input. After better balancing and scaling is achieved and players are able to experience how their build is performing throughout their WHOLE leveling process, rather than the “reach end game” trial and error approach, it will become much less of an issue where people can effectively waste large amounts of time just to find out their builds suck much later on.
I will stop here. Maybe people will read this wall of text and reply. Maybe my post will get 0-5 replies and disappear. It doesn’t matter. It was something on my mind that I just had to talk about. 


