Tree of Savior Forum

Class Progression - More choice

In my humble opinion the class system could be more flexible.

It is very interesting to see various classes of options over rank, however, taking more specific classes do not see the class of reason as a monk and paladin that far …

Would not it be interesting to be like this:

RANK 1-4 BASIC
RANK 2 - +4 CLASS
RANK 3 - +4 CLASS
and from 4 rank put two classes as it is today?

Remembering that it takes a lot to get a rank 4 and sometimes you’re all more than willing to play with a class of rank 4 than with the past and you are forced to choose the other classes because the rank 2 and 3 of the base class is quite limited in game for more levels.

I know that the intention is to create unique characters, but do not believe opening +2 slots classes will hinder this process.

Am I being fallacious? I know that the intention is not that the classes are specializations of the above but a class free system within the base class chosen … But it’s quite tiring spend hours playing a game by more beautiful, fun and interesting if only to get arrive at a desired class.

Okay exist different classes as Plague Doctor who can truly be there in front, but could have more classes after the rank 1 and rank 2 to choose from …

Just because there is no specific system based on a later class to the rank 2 is completely linked is that you can expand the range of choices for players.

Cleric
PRIEST AND Krivis
BOKOR And DIEVIRBYS

Note that the bokor classes and dievirbys does not imply priest and Krivis in categorical and relational terms. Are part of the cleric whole, however are not evolutions of priest and Krivis. It’s all right!

So I think that the range of choices can be expanded and stand up to the more broadly even than +4 by rank:

RANK 1 Cleric

RANK 2 PRIEST, MONK, Krivis, PALADIN, DIEVIRBYS, BOKOR, SADHU, DRUID

RANK 3 PARDONER ORACLE

at least from my point of view wait hours pa be able to choose a class rank of 4 or 5 and choosing classes that do not like is limited. The intention is combo? But so aggressively? You have to choose the two options presented by rank or staying in the base class to the fourth rank to get there?

Anyway creators are to be congratulated, the game is very beautiful and fun!

apologize for any mistake because I used the google translator .

The problem is that they want the low ranks to not be relevant late game (Which i hate this plan) so if you add or move classes to the low ranks your basically saying you want it to be worthless end game.

Yes, I realized that in order to do this would have to reshape the way the system of skills is being done.

Can you notice that subsequent classes are or should be stronger and interesting and it really is not cool.

It would be much more interesting than most to the cleric who is a base class to achieve the rank 3 was so useful or relevant as a conquered class at rank 6 .

I went from level with a cleric to rank 2 and regret bitterly when I see a Priest or Krivis level 2 .

But I understood what you said thebloodyaugust … :disappointed:

Yea im on the same page id love for low classes to be relevant, and if they did that then i could see your system of wanting things moved around.

Problem being its a massive change and things would have to move away from flat formulas to make it work which would mean re balancing the whole game :confused:

Yeh i hate that also, however it seems to me that Circling the classes allows their relevancy continue.
lik Highlander c3 has armor break and like 5 debufs and a skill who’s dmg is +50% per debuff and does double dmg on large enemys.

or Paltesa a lot of their skills scale on their sheild’s def.
Which i thought was a great idea for keeping the classes relevant into the late game, having them scale off your gear or give great Buffs/Debuffs.