Tree of Savior Forum

[Class] I Foresee an Oracle Thread

Well, I have an Oracle Chaplain, maybe the class path with most buffs (in quantity) in the game, and I still find it manageable.

It’s just that most people want to buff with every single thing they have, but 70% of those buffs aren’t that useful.

Stuff like Sacrament and Last Rites are only benefiting yourself and quarrel shooters in your party. If you don’t want to overbuff other players that don’t have a token, you can just walk away from buff range and buff only yourself. Those two buffs last long enough so that’s not a really annoying thing to do.

If they use a bunch of less useful buffs for themselves that makes them lose other buffs, that’s their own fault. It’s like players low on health who won’t walk into heal squares.

From the buffs you mentioned, the only ones that indeed make a huge difference in a party are safety zone, divine might and stone skin. Blessing isn’t a big difference on end game, Fade is barely useful in PvM, Aspersion is pretty bad for PvM, Monstrance is too hard to keep up, and Revive is just plain annoying: it doesn’t always work, sometimes it bugs and you are stuck with a zero duration buff, and when party members are dying they will just run away from battle and stand still till you heal them (and not use revive effect at all).

And even if I use Last Rites, Aspergillium and Sacra for myself, I don’t really care that much if they get overbuffed and disappear because my damage at high level content is pretty weak and disposable compared to wizards and archers (sad but true).

That’s a good tip in regards to Sacrament/LR, but there’s still nothing stopping other players from buying Sacrament/Aspersio, especially the latter for dungeons… they don’t have to be bad players to do that, if they count their buff limit and leave a slot or so free counting selfbuffs, why would they not buy them?

Blessing is only not a big difference right now, this will change entirely if we do get the kToS patch (pretty likely imo, the change just seems to make a lot of sense), and then Sacrament will start being desired. Giving up on keeping Monstrance up means you gave a significant buff for physical classes up… and does Revive being bugged stop you from using it? Or rather, what guarantee do we have that it’ll stay bugged?

Then… if Blessing changes you’d have the following 100%/on CD or nearly on CD buffs:

  • Blessing,
  • Sacrament,
  • DM,
  • you’d want at least one safety buffer slot,
  • Counterspell,
  • Prophecy.

And that’s with you intentionally missing out on minor buffs that might make significant difference for certain classes otherwise, like Monstrance for DEX builds/Arcane Energy for SP consumption-heavy builds or Monk/your own dmg.

I’d have no confidence at all in not overbuffing archers/wiz with that setup… imo the only reason you can manage well is because of the current Blessing meta, and even then you’re gimping yourself with no Daino. Hell, why did you even go Chaplain if you’re going to just discard your dmg when overbuffed? Your damage should also ramp up by quite a bit if we ever do get the Blessing changes…

Sacrament adds an additional line for basic attacks. It’s not really going to benefit anyone that doesn’t basic attack (you, quarrel shooters). The +40 damage per line with it is negligible.

Counter Spell + Stone Skin works almost like a safety zone, you might want to save your safety zone for when they’re on the cooldown rather than use everything together (so it’s only occupying 2 buff slots instead of 3).

Blessing, DM, 1 slot for Safety Zone/Counter Spell, Prophecy (not that essential either for PvM) and Stone Skin. That’s 5 buffs, you’ll hardly get overbuffed.

And yeah, I can discard my damage when I’m in a party because other classes will out DPS me by far. But my damage isn’t disposable when I’m soloing. And I don’t have to worry about overbuffing when soloing.

It’s not that Daino is useless, sure I’d like to have all my buffs all the time. But I just think it’s not as essential as people make it sound. I’d rather pick Chaplain and cheese through solo content than having picked Krivis and having a terrible time soloing just for a Daino that won’t help that much even in parties.

Getting aspersion at high level isn’t really good because mobs are going to hit 3k+ and your def will only be as high as 500 with aspersion or 300 without. 200 less damage per hit isn’t even a 10% damage reduction… Sacrament, as I mentioned, will only be useful for quarrel shooters.

And well, I don’t really recommend a Monk -> Oracle. They don’t really fit well together. Oracle gives stamina, true, but just plain monk with hidden stamina quests / gears is good enough for double punch spam.

[quote=“mrshadowccg, post:144, topic:288680”]
Sacrament adds an additional line for basic attacks. It’s not really going to benefit anyone that doesn’t basic attack (you, quarrel shooters). The +40 damage per line with it is negligible.
[/quote]Oh, it’s pretty meh then. Attribute’s relevant for whatever uses dark element though, which should be a lot of pvm, no? And do Last Rites only apply to autoattacks, like Sacra?

Yeah, I meant “slot for safety buffer” as a slot reserved for any of your defensive buffs, such as Stoneskin/Revive. My concern is not with the Cleric character being overbuffed, but with Wizards/Archers (max 7 limit with token); Counterspell is party-wide so long as your party knows how it works, and you’d still want a slot for Revive or similar just to be safe.

Deploy Capella should also be taken into account, as it gives party-wide Stoneskin if the party is explained how to use it (if they got Counterspell, they can get Capella…), and forces Monstrance/Aspersio on members whether they want to or not. I mean, I’m not even sure if any current endgame even benefits that much from Capella other than ET, but either way you at the very least get another cooldown on Stoneskin, and this one with potential 100% uptime if it’s on a boss for example.


It definitely isn't essential, no, and I definitely understand you going Chaplain instead. But you're missing out on a few options by not going with it - and, more importantly, it's a safe choice for beginners. Beginners don't normally go Chaplain knowing they might have to discard their own self-buffs in parties, just as they don't go Sadhu knowing half of the class is bugged and is only worth it for Possession atm, and just as they might have a really hard time healing with Cler1>Priest3 and blame themselves instead of the party.

(The mention of Monk wasn’t meant for Monk -> Oracle, but for Monk party members. It’s the only class I know of that consumes stamina in a meaningful way)

Last Rites works exactly like Sacra. Aspergillium too but the damage is based off your Aspersion damage. All of them only work for basic attacks (and aspergillium is self-buff).

About Sacra’s attribute, it’s a fix 5 dark resistance per atrib level. That means you get a flat -25 damage from dark damage. That’s pretty useless in PvM but magical def / elemental resists are actually useful in PvP because they get applied before multipliers. Still, 25 resist is pretty low.

Capella not only will take half of all your buff slots but also instantly replace everyone’s Sacra/Aspersion 1 hour buffs bought from pardoners with the 45 seconds version of it. But then if you can afford to spend 1k silver per minute (capella material’s cost) then you can also afford Daino scrolls :sweat_smile:.

Ah well, that’s why we have the forums. To let begginers know of things ahead of them :slight_smile:. I’m not going to suggest someone to take a path that, from my own point of view, isn’t a good option just because it’s something easy to do. Sure it might be a little more troublesome to have to think on what to buff depending on the situation (instead of buffing everything). But to me, it’s worth going through that trouble when you can pick a better class option and have a better utility instead.

Well, for Arcane Energy, you can bring the party’s monk to a dark corner and ra-- I mean, buff him. After that, right click your own Arcane Energy buff icon to cancel it, so it doesn’t take buff slots for yourself.

I see, I understand. So the main reason the resist attribute is recommended is PvP.

Capella takes half of your buff slots, and in exchange gives the whole party Stoneskin, and ignores your actual Stoneskin CD. (As a bonus, it gives the party Monstrance, which is annoying to apply otherwise.) Sounds like a pretty sweet deal to me. The two buffs that do get replaced are also the largely irrelevant ones.

As for the cost, I don’t think you’d need Capella nearly as often as Daino - assuming it’s a build that wants to keep Daino up 100% of the time for using all buffs available, etc. For general use, it’s only meant for emergencies, so it should be very situational. It’s more meant to be used regularly in places like ET and GvG, and the cost is a non-issue for those, since you’re going all out anyway.


Most guide readers can't be expected to research from multiple sources in the forum (unless they're weird like me and need to theorycraft almost as much as they need to breathe), so it's ideal to have it in one place. I understand not recommending something because you don't consider it a good option. However, _personally_, I'd mention it anyway with something like "i don't recommend this bc of reasons x and y, but it's beginner friendly and you might have trouble w/o it". From experience, a lot of the people will go with the beginner friendly option, or at the very least think twice or postpone the less practical class option.

(and yes, there will be people who read the guide and go with the beginner-friendly one or think twice before not going w/ it. some are lazy enough for it but happened to be motivated enough to read, but a lot just have zero confidence in their own skills)

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Capella sounds nice in paper because of 100% Stone Skin uptime. But it also has some serious issues that makes it not so useful in practice. Taking 5 buff slots, 1k silver cost per cast, replacing original buffs (esp sacra with couple minutes duration), long cast animation, the fact buffs only refresh if you go in and out of the area, the fact mobs can attack your capella and destroy it (it’s really weak too, i think it has 5 hp and takes 1 dmg from any hit), and maybe some other things i’m forgetting :cry:

Huh, mobs can destroy it with 5 hits? wtf -.-
whatisIMCsmoking

…well, granted it might have been a bit too strong without that feature, so it might be fair. But in a prolonged boss battle for example, you could cast it a bit away from the boss/party (where you know it’s not going to be hit), and even if you just cast it right on everyone’s face it’d still be party-wide Stoneskin with like 50% uptime.

The cast time’s an issue, but not like you’re going to do much else if you’re not DPSing.

As for the buff limit, the skill’s situational enough (emergencies in regular play/ET/GvG) that it’d be reasonable to pop a Daino scroll for using it. Same for the cost, as mentioned earlier. This is only while Daino is still scrollable though, as it’s highly likely this won’t be the case after the Pardoner revamp rolls by.

Sacra still good with blessing, for some reason blessing affect each line of hit (like Crafsun + Blessing) D:

@AHopz yeah, it’s just that Sacra only affects auto-attacks. Which most classes at high levels won’t use, or will only use very rarely.

So in the end, most of the time it only servers as a self-buff.

Tested forecast more. During the 30 second duration, if you have the nullified damage auxiliary learnt, the enemy can ‘miss’.

Miss basic hit and skills/spells?

Any sort of damage. 5% chance while buff is active. Can miss more than once per buff.

I think you should add extra information that you actually need to invest ~250k to get the 5% nullification or forecast is probably useless by itself(?)

Did i misheard or did counterspell produces a ‘notification’ sound when people enter/re-enter the spell area?

I know some stuff in the main post contains my own opinions in it, but I rather try to keep that post merely informative and neutral regarding the skills effects. I have added more information for the attribute as you have requested.

I think there is a little sound effect, yeah. But it’s easier to see if someone left/entered Counter Spell’s area by checking the visual aura effect beneath their feet. If they are within counter spell’s area, the aura will display, otherwise it disappears.

What do you guys think of this build?

I’m currently lvling a Cleric with this setup, going for INT:CON ratio since I don’t really have anything that benefits from SPR that much (other than Zalciai ofc).

I decided for Krivis because I truly dislike Priest and Dievdirby and I find Melstis to be futureproof for end-game and future content, the problem is that I also really like Oracle (specially the costume <3) and from what I’ve seen in this threat everyone is a Priest :frowning:, would this build be good? :stuck_out_tongue:

P.S: Also do I need a lvl 15 Daino or is lvl 9 enough for current amount of buffs in the game? o-o

Your build looks good, I’m just going to say that Oracle C2 feels rather lackluster at current game content.

Don’t bother with SPR for Zalciai alone, it’s not worth focusing on one stat just for one skill.

You can keep Daino as low as level 5. Level 9 is already a bit overkill. But tbh Krivis don’t have many options of skills so Daino 9 is probs better than Aukuras or Zalciai.

Yeah I know it seems pretty bad at the current state but I took it basically because I’m thinking to take Oracle C3 (if it ever comes out in iTOS q-q) in the future so I can take it as soon as we get rank 8.

Other option could be Kabbalist for the Ein Sof (which seems like it might work wonders to keep up Mana drain from Melstis maybe?) and pick Oracle C2 and C3 at rank 8 and 9 leaving me with only 1 rank left to pick (that is if there is 10 ranks as many people want to believe).

Which in that case if Fortune Teller happens to be a hidden class for Oracle, which imo seems like it because they’re pretty similar in concept to me in some sort of way, then rank 10 would be Fortune Teller xD

Thanks for the quick response ^-^

I believe Ein Sof SP recover atribbute might work nicely with Melstis, but remember you can’t do anything while channeling Melstis. So you’d need to recover your SP after it’s finished.

Well the trick is that before I go into Melstis I use a concentrated mana potion and Ein Sof and then use it, since both Ein Sof and the mana potion are taken as buffs Melstis will keep the effects going while still receiving the mana from them while I’m using Melstis.

However my main concern that I’m not sure about is if I can cast Melstis while inside Counterspell, so I can make buffs longer while being inmune to magic dmg, aswell as safety zone on top of it to prevent physical?