Tree of Savior Forum

[Class] I Foresee an Oracle Thread

okay, so it looks like it be:
1 Forecast
1 Clairvoyance
1 Resetting
1 Arcane Energy
1 Change

5 Prophecy
5 Counterspell

quite a lot of skills filling up my bar that’s of use in niche situations >_<

That’s a good thing, though. Oracle is ± the only class that’s multi-circle but provides so many good skills with the first circle…

I think I have to switch to controller playing once I reach rank 6 on my new Bokor->Oracle, I already have the skill bar full with skills and Cure/Fade were banished to the 2nd skillbar xD

Found two gifs of Twist of Fate vs bosses.

Vs boss (no insta kill? why?):


Vs dungeon 290 boss (instant kill since it was below 40% max HP?):

I quite like the Oracle theme, and I think C3 seems fun… Does anyone know of good/fun builds leading up to Oracle C3 that can be used in PVE (ET, farming, etc)?

I think my only problem with Oracle C3 is not taking PD at r7 :frowning:

with up to r8 patches, you can’t get pd at all since oracle starts at rank 6.

The generic and traditional one will be Cleric C2 Priest C3 Oracle C3 or Cleric C1 Priest C3 Chaplain Oracle C3 which is awesome on GVG and good on WB(Although the latter is more to solo part and struggles on WB)
I’m not sure if you can fit oracle C3 as good DPS later on rank 8 aside from abusing death sentence and twist of fate which is the major reason that people reroll or make them another vendor class
I think you can fit something to DPS class like krivis or diev or even paladin. But I wouldn’t count on them too much. As they have better synergy on R8 classes

TLDR; Sorry not that I know of. They are hard to levelling on R8 and I have no one seen posting with Oracle C3 review

Edit:[quote=“Adeodatus, post:241, topic:288680”]
So sad that Twist of Fate seems to have been nerfed really hard with a maximum damage limit of 999.999 damage… so far for future-proof skills <_<
I didn’t see that nerf coming…
[/quote]

Oookay I didn’t read this before… I’m so ashamed. This is also another reason not to roll Oracle C3

Does anyone know any hidden mechanic with this class?

I really hope they improve on the c3 skills… because c2 is a wasted circle since Death Sentence is a rank 1 debuff and easily countered.

Would really like to know about the Arcane Energy + Agility synergy too… Are they good?

Foretell (rank 8) losing to rank 7 druid skill (Sterea Troft), rank 5 diev skill (Ausrine) and rank 2 cleric skill (Attributed Safety Zone?), seems absurd… There’s gotta be some benefit to foretell compared to them all. Does it even bypass hard CC when successfully blocking an attack?

Foretell (rank 8) losing to rank 7 druid skill (Sterea Troft), rank 5 diev skill (Ausrine) and rank 2 cleric skill (Attributed Safety Zone?), seems absurd… There’s gotta be some benefit to foretell compared to them all. Does it even bypass hard CC when successfully blocking an attack?

Fortell might become very viable if Mikos Clap really increases the duration of magic circles by skilllvl*5 seconds. As Fortell has 42 seconds CD time, a lvl 6 Clap is enough to increase Fortells duration to 45 seconds, making it a ± 24/7 uptime additional block skill on top of Safety Zone and Counterspell.

  • Ausrine isn’t better because it has charges as a limit, meaning that, depending on your party size (and on Clap obviously to prolong the statues duration), it might not provide a 100% uptime damage prevention.
  • Safety Zone has a hitlimit and only negates damage, you still get knockback and knockdown effects, which is quite annoying, so it’s hardly better than having a 50%+ chance to completely negate all effects of attacks.
  • Sterea Troph has the problem of only up to 50% uptime which isn’t increaseable by any means except reducing the skills CD time via Laima and is immobile as Safety Zone,Ausrine and Counterspell are.

Since the skills video showed us that the effect is the same as the attribute of Forecast provides us with (it nullifies the effect of the attack/skill), it’s secure to say that not only the damage but all effects are completely negated, including knockdown/knockback. It’s similar to how dodge and block work on physical skills.

So Fortell has ± the only moving damage preventing effect ingame and, although it’s just a chance to negate damage, provides a good AoE and a very good base chance [43%]. If you level it to 5 and play all your trumps on it like Divine Might, Houki Broom and Forecast, you can get a max of 66% chance to nullify incoming attacks, no matter how many of them are incoming. The 5% of the Forecast attribute trigger very often already, so I’m positive that it becomes one of the top skills the Oracle has to offer besides Resetting and Prophecy.

Btw, for now the “nerf” on Twist of Fate doesn’t really affect Oracle C3 that much, because the skill doesn’t work on field bosses anyway, and nearly hits all dungeon bosses from lvl 50-315 for 40-50% of their HP [40% of Lavenzard/Armaos boss (lvl 290 dungeon) is roughly 1m HP]. In the future,though, they might need to increase the damage limit a lot(or remove it), otherwise the damage of the skill will suck…

It’s nice for a finisher,though (saves you a lot of SP pots) and could be pure gold if you can cancel the healing buff/debuff on the enemy via Dispell and Gohei [no idea if that works,though].Only sad that the damage doesn’t contribute to your killdamage ranking [if another partymember like Fencer crits for 1,5m via skill it’s ok to count, but Oracle is not allowed to get 1m kill-contribution… IMC is really mentally a bunch of Swordy- & Archerkids]…

Also, the new Oracle skill don’t have any attributes yet, which is sad but we won’t know if they might get improved one day [hopefully next rank update or earlier] since there is always room for improvement via attributes [though they cost 2m for the first level already @.@].

You’re forgetting an important thing though, Miko is r6 and Oracle c3 won’t leave you a spot to get Miko.

True but now it also limits the skill usefulness on future content and stuff with more than 3m hp. It can only hit 999.999 dmg at most now, isn’t that correct?

Yup, however, that’s not the main problem, because the skill has a moderate CD time of 35 seconds. The point of interest lies in wether you can or cannot remove the annoying healing buff/debuff afterwards.

Also, right now Miko is impossible, however, at Rank 9 you can take Miko and I will take Kannushi into my build since it provides so much utility for me (Clap for the Circles, Broom for skilllevel increase, Hamaya for AoE damage inside Zombify to create Zombies more efficiently than atm [fu that 9 secs CD time of Hexing <_<] and Gohei to remove those stupid buffs of monsters + prevents projectile attacks from hitting me).

After that we have to see how many Ranks are planned, I really want Sheperd, but another new R9/10 class or even a C2-3 Kabbalist would be very good additions.

You’re making me want to get Oracle C3 :stuck_out_tongue: Sadly classes leading up to Oracle C3 are quite limited. Right now I’m making an alt that I’m planning to go Kriv3Taoist or Kriv3Diev3. But the latter seems super boring and tedious to level.

So, if you are gonna play a oracle 3 support RIGHT NOW (as an alt, mind you)

C2 Diev 3 > couz diev is just THAT stronk

C2 priest 3 > couz we dont have damage, should be the last funnie spirit build evah

C3 priest 1 X: god if only had a nice rank 5 filler…

other

Im really tempted to roll an oracle in the next time, give me some suggestion for a nice pve build :wink:

Thanks for the insight guys…

at Rank 9 you can take Miko and I will take Kannushi into my build since it provides so much utility for me

Circle extensions are very good for oracle skills indeed (if they do work for Counterspell / Foretell)… but who knows what rank9 class will bring. also, the future change towards INT / SPR might also affect some cleric builds. I hope there’s gonna be some interesting attributes for Oracle later, probably for Foretell… current C3 attributes [for death sentence & prophecy] for Oracles are such a major let down…

Ooh now we’re talking…

Yeah. I’m still waiting and places big hope for miko to buff up my oracle…
and actually waiting for that INT and SPR rework as well :stuck_out_tongue:
Currently, oracle needs some love and synergy. At C1, it is nice. At C2 is horrible and utterly flawed on C3.

but let’s just get more info first.

I think C3 Oracle is still the best choice. I really wanted to make a Taoist first but then I thought about it and now I believe choosing Oracle 3 will be the only viable choice when going Oracle.

C3 Oracle is practically the thing you need for increasing the value of certain skills like Prophecy or Death Sentence, because of the additional skillpoints and the attributes. If I think about it, Death Sentence is really cool, but the 10mins CD time ticked me off heavily. However, through the increase of skilllevel (which reduces the time until the enemy dies by 20 seconds) and the attribute that reduces the CD time by 3/4, the skill became actually quite viable, especially against monsters with high HP/mdef/def (whichever build you’re including your Oracle into).

  • Death Sentence is also ± the only future-proof skill (aside from Twist of Fate maybe) that we have ingame, because it can kill enemies regardless of all of their stats. If you stumble upon a 2-10m HP monster in the 400-500 level range later on, don’t fret - just sentence it to death and watch it die in mere seconds.

  • Prophecy is also buffed nicely, because it will deal magic damage based on your matk via the new attribute to everyone who tries to give you a status ailment or uses a trap on you. I still don’t know how the damage scaling works with attribute level [which would be interesting to find out] but if the scaling is not like 1 additional damage per skilllevel but adding a multiplier which further amplifies the damage dealt to the enemy, it becomes even more amazing.

  • The main concern, though, are the skillpoints. If you don’t go Oracle 3 you’re most likely to only go Oracle 1, which heavily limits the number of skills you can take. Basically, you can just grab every skill, and just put 4-5 points into Counterspell and Prophecy. However, since Oracle C1 features so many different skills, you have to sacrifice on Arcane Energy (which is basically useless on lvl 1 only).
    The skills potential really isn’t that great atm, however, it provides a good boost in Stamina and max SP, which helps you alot in instances, especially if you’re a non-SPR Cleric.

Imagine at later levels, with the helps of SP increasing equipment, you could increase your max SP by 30-50%,which will allow your character to start the dungeon with several 1000s of SP more than normally. I first thought that it wouldn’t affect you that much. However, if you consider having more SP regeneration later on (you get +0,75 reg per level as a Cleric, so at level 300 that’s 225 SP and at 500+ you’ll have 375+ points regenerated per 20 seconds), you can actually increase the value of this regeneration by 30-50% via AE. That’s because it takes longer to deplete your SP, so your max SP will last more SP reg cycles. At a certain point, you might not require to pot anymore, even without the use of Kabbalist, if you only use low-SP cost skills and/or have Diev for SP cost reduction.

That’s an amazing feature actually, and if you happen to meet an Enchanter will Agility-buff, you’ll also get a nicely boosted dodge rate for free on top without having to invest points into DEX.


  • Speaking of SP cost efficiency, Oracle C3 also improves your value manifold. If we look at the skills we are provided by C2 and C3, we first look at how viable they are. Certainly, Death Sentence with its hefty CD time is not really viable. The same goes for Fortell and Twist of Fate, as they have the downside of low return for their high CD time [40-50% HP reduction but a heal buff for 2x the amount applied after & a moving AOE circle with a nullifying chance of 43-58% only instead of complete protection] of 42/35 seconds.

However, in detail we can clearly see that Oracle is one of the most SP-efficient classes in the Cleric tree.

  • Most skills have a lasting effect (e.g. Arcane Energy, Prophecy, Forecast,Counterspell,Fortell) that helps you to mitigate damage. Especially Fortell provides at least 1/3 of the time a high chance to nullify attacks, which decreases the amount of heals needed by at least 1/6 over time.

  • Death Sentence[lvl 7+ because the countdown time is too long at lvl 1-5] helps with killing hard-to-kill mobs with high HP,block,dodge and def values without having to spend all you SP on them, and with 2,5 minutes (2mins with Laima) CD time it’s actually pretty useable.

  • Same goes to Twist of Fate. Even with the current limit of 1m damage, it actually decreases the times you need to hit the dungeon bosses by 40-50% (depending on the skilllevel and max HP of the boss). This also decreases the time needed for the dungeon run, because you don’t have to evade so often when SZ,Fortell and CS are on CD, making Oracle C3 a very viable choice to farm dungeons and solo things like Siaulai/crystal mine.

If the buff/debuff that heals can be removed afterwards, the skill will be the most useful skill ingame,as it provides a sure 1m dmg every 35 seconds regardless of stats [only depending on the max HP of the monster], which would be enough to practically kill every dungeon boss up to lvl 315 dungeon in basically 35 seconds [ToF>remove buff>damage dealing with other skills>ToF>boss dead].

You’ll never run out of SP during dungeon rushes that way, no need to pot, everything becomes ± a faceroll except world bosses…


This is ± why Oracle is so amazing, a lot of facts which are overlooked (just looking for the loot rerolling feature e.g.). Oracle C2-3 could need some more love, however, they are already very effective and especially help new players to find into the game, with future-proof skills that don’t rely on equipment[and/or skill synergy] to be strong.

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Unfortunately, from my tests, Twist of Fate doesn’t seem to work on bosses. Probably story related it might, but from my dungeon rushes and world boss hunting, it does not work.

It’s a bug. Twist of Fate is supposed to work on all boss monsters [i.e. dungeon -, mission- and quest boss monsters] except field bosses.
Quote from the developers blog:

https://treeofsavior.com/img2/news/developersblog/20160805/8_db_8rc_oracle3.gif

The “Twist of Fate” skill decreases up to 40% of the enemy’s health at once but will restore twice that much health for 30 seconds.

It will have to be used strategically since it has the possibility to harm your party more than it helps.

This skill will be applicable to all Boss Monsters excluding Field Boss Monsters but will not be counted towards Boss Monster Kill Contribution.

Would be kind of you if you could send a bugreport regarding this issue : D

done, pls up it :wink:

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I’ll take a video on my next encounters and submit.

I found something interesting on the Korean website about Twist of Fate :

보스 몬스터에게는 최소 공격력만이 적용됩니다
transcription: Boseu monseuteoegeneun choiso gongyeokryeokmani cheokyong dwimnida [o and i together in Korean is basically like a w].

Translation: The minimum attack strengh[최소 공격력] does not apply[만이 적용됩니다] to boss monsters[보스 몬스터에게는].

Does this mean that you always get the maximum damage when used on boss monsters?

Edit: Currently I’m still working on the rest of the sentence, however, with my bad grammar knowledge on Korean, I can’t really make a sense out of it…

Edit2: Found info on the Twist of Fate-debuff. Sadly it seems to be a debuff at the same level as Token buffs, so the effect will not be removeable no matter what you do (unless you overdebuff the enemy that much that it actually gets removed from the list). This, however, seems impossible to achieve solo, even with a rainbow build[ no idea how many debuffs can be stacked on a monster Oo; maybe you only need 5-10].

That change was probably made because there was a bug with Twist of Fate on ktos which they probably made it not work here in which if the boss has too many debuffs, the debuff effect of twist of fate will not apply. Now imagine if there was a chronomancer doing pass on the group. That’s close to a combined 65% hp the boss just lost in 10 seconds.