I think C3 Oracle is still the best choice. I really wanted to make a Taoist first but then I thought about it and now I believe choosing Oracle 3 will be the only viable choice when going Oracle.
C3 Oracle is practically the thing you need for increasing the value of certain skills like Prophecy or Death Sentence, because of the additional skillpoints and the attributes. If I think about it, Death Sentence is really cool, but the 10mins CD time ticked me off heavily. However, through the increase of skilllevel (which reduces the time until the enemy dies by 20 seconds) and the attribute that reduces the CD time by 3/4, the skill became actually quite viable, especially against monsters with high HP/mdef/def (whichever build youāre including your Oracle into).
- Death Sentence is also ± the only future-proof skill (aside from Twist of Fate maybe) that we have ingame, because it can kill enemies regardless of all of their stats. If you stumble upon a 2-10m HP monster in the 400-500 level range later on, donāt fret - just sentence it to death and watch it die in mere seconds.
- Prophecy is also buffed nicely, because it will deal magic damage based on your matk via the new attribute to everyone who tries to give you a status ailment or uses a trap on you. I still donāt know how the damage scaling works with attribute level [which would be interesting to find out] but if the scaling is not like 1 additional damage per skilllevel but adding a multiplier which further amplifies the damage dealt to the enemy, it becomes even more amazing.
- The main concern, though, are the skillpoints. If you donāt go Oracle 3 youāre most likely to only go Oracle 1, which heavily limits the number of skills you can take. Basically, you can just grab every skill, and just put 4-5 points into Counterspell and Prophecy. However, since Oracle C1 features so many different skills, you have to sacrifice on Arcane Energy (which is basically useless on lvl 1 only).
The skills potential really isnāt that great atm, however, it provides a good boost in Stamina and max SP, which helps you alot in instances, especially if youāre a non-SPR Cleric.
Imagine at later levels, with the helps of SP increasing equipment, you could increase your max SP by 30-50%,which will allow your character to start the dungeon with several 1000s of SP more than normally. I first thought that it wouldnāt affect you that much. However, if you consider having more SP regeneration later on (you get +0,75 reg per level as a Cleric, so at level 300 thatās 225 SP and at 500+ youāll have 375+ points regenerated per 20 seconds), you can actually increase the value of this regeneration by 30-50% via AE. Thatās because it takes longer to deplete your SP, so your max SP will last more SP reg cycles. At a certain point, you might not require to pot anymore, even without the use of Kabbalist, if you only use low-SP cost skills and/or have Diev for SP cost reduction.
Thatās an amazing feature actually, and if you happen to meet an Enchanter will Agility-buff, youāll also get a nicely boosted dodge rate for free on top without having to invest points into DEX.
- Speaking of SP cost efficiency, Oracle C3 also improves your value manifold. If we look at the skills we are provided by C2 and C3, we first look at how viable they are. Certainly, Death Sentence with its hefty CD time is not really viable. The same goes for Fortell and Twist of Fate, as they have the downside of low return for their high CD time [40-50% HP reduction but a heal buff for 2x the amount applied after & a moving AOE circle with a nullifying chance of 43-58% only instead of complete protection] of 42/35 seconds.
However, in detail we can clearly see that Oracle is one of the most SP-efficient classes in the Cleric tree.
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Most skills have a lasting effect (e.g. Arcane Energy, Prophecy, Forecast,Counterspell,Fortell) that helps you to mitigate damage. Especially Fortell provides at least 1/3 of the time a high chance to nullify attacks, which decreases the amount of heals needed by at least 1/6 over time.
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Death Sentence[lvl 7+ because the countdown time is too long at lvl 1-5] helps with killing hard-to-kill mobs with high HP,block,dodge and def values without having to spend all you SP on them, and with 2,5 minutes (2mins with Laima) CD time itās actually pretty useable.
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Same goes to Twist of Fate. Even with the current limit of 1m damage, it actually decreases the times you need to hit the dungeon bosses by 40-50% (depending on the skilllevel and max HP of the boss). This also decreases the time needed for the dungeon run, because you donāt have to evade so often when SZ,Fortell and CS are on CD, making Oracle C3 a very viable choice to farm dungeons and solo things like Siaulai/crystal mine.
If the buff/debuff that heals can be removed afterwards, the skill will be the most useful skill ingame,as it provides a sure 1m dmg every 35 seconds regardless of stats [only depending on the max HP of the monster], which would be enough to practically kill every dungeon boss up to lvl 315 dungeon in basically 35 seconds [ToF>remove buff>damage dealing with other skills>ToF>boss dead].
Youāll never run out of SP during dungeon rushes that way, no need to pot, everything becomes ± a faceroll except world bossesā¦
This is ± why Oracle is so amazing, a lot of facts which are overlooked (just looking for the loot rerolling feature e.g.). Oracle C2-3 could need some more love, however, they are already very effective and especially help new players to find into the game, with future-proof skills that donāt rely on equipment[and/or skill synergy] to be strong.