Tree of Savior Forum

[Class] I Foresee an Oracle Thread

Thanks for the insight guys…

at Rank 9 you can take Miko and I will take Kannushi into my build since it provides so much utility for me

Circle extensions are very good for oracle skills indeed (if they do work for Counterspell / Foretell)… but who knows what rank9 class will bring. also, the future change towards INT / SPR might also affect some cleric builds. I hope there’s gonna be some interesting attributes for Oracle later, probably for Foretell… current C3 attributes [for death sentence & prophecy] for Oracles are such a major let down…

Ooh now we’re talking…

Yeah. I’m still waiting and places big hope for miko to buff up my oracle…
and actually waiting for that INT and SPR rework as well :stuck_out_tongue:
Currently, oracle needs some love and synergy. At C1, it is nice. At C2 is horrible and utterly flawed on C3.

but let’s just get more info first.

I think C3 Oracle is still the best choice. I really wanted to make a Taoist first but then I thought about it and now I believe choosing Oracle 3 will be the only viable choice when going Oracle.

C3 Oracle is practically the thing you need for increasing the value of certain skills like Prophecy or Death Sentence, because of the additional skillpoints and the attributes. If I think about it, Death Sentence is really cool, but the 10mins CD time ticked me off heavily. However, through the increase of skilllevel (which reduces the time until the enemy dies by 20 seconds) and the attribute that reduces the CD time by 3/4, the skill became actually quite viable, especially against monsters with high HP/mdef/def (whichever build you’re including your Oracle into).

  • Death Sentence is also ± the only future-proof skill (aside from Twist of Fate maybe) that we have ingame, because it can kill enemies regardless of all of their stats. If you stumble upon a 2-10m HP monster in the 400-500 level range later on, don’t fret - just sentence it to death and watch it die in mere seconds.

  • Prophecy is also buffed nicely, because it will deal magic damage based on your matk via the new attribute to everyone who tries to give you a status ailment or uses a trap on you. I still don’t know how the damage scaling works with attribute level [which would be interesting to find out] but if the scaling is not like 1 additional damage per skilllevel but adding a multiplier which further amplifies the damage dealt to the enemy, it becomes even more amazing.

  • The main concern, though, are the skillpoints. If you don’t go Oracle 3 you’re most likely to only go Oracle 1, which heavily limits the number of skills you can take. Basically, you can just grab every skill, and just put 4-5 points into Counterspell and Prophecy. However, since Oracle C1 features so many different skills, you have to sacrifice on Arcane Energy (which is basically useless on lvl 1 only).
    The skills potential really isn’t that great atm, however, it provides a good boost in Stamina and max SP, which helps you alot in instances, especially if you’re a non-SPR Cleric.

Imagine at later levels, with the helps of SP increasing equipment, you could increase your max SP by 30-50%,which will allow your character to start the dungeon with several 1000s of SP more than normally. I first thought that it wouldn’t affect you that much. However, if you consider having more SP regeneration later on (you get +0,75 reg per level as a Cleric, so at level 300 that’s 225 SP and at 500+ you’ll have 375+ points regenerated per 20 seconds), you can actually increase the value of this regeneration by 30-50% via AE. That’s because it takes longer to deplete your SP, so your max SP will last more SP reg cycles. At a certain point, you might not require to pot anymore, even without the use of Kabbalist, if you only use low-SP cost skills and/or have Diev for SP cost reduction.

That’s an amazing feature actually, and if you happen to meet an Enchanter will Agility-buff, you’ll also get a nicely boosted dodge rate for free on top without having to invest points into DEX.


  • Speaking of SP cost efficiency, Oracle C3 also improves your value manifold. If we look at the skills we are provided by C2 and C3, we first look at how viable they are. Certainly, Death Sentence with its hefty CD time is not really viable. The same goes for Fortell and Twist of Fate, as they have the downside of low return for their high CD time [40-50% HP reduction but a heal buff for 2x the amount applied after & a moving AOE circle with a nullifying chance of 43-58% only instead of complete protection] of 42/35 seconds.

However, in detail we can clearly see that Oracle is one of the most SP-efficient classes in the Cleric tree.

  • Most skills have a lasting effect (e.g. Arcane Energy, Prophecy, Forecast,Counterspell,Fortell) that helps you to mitigate damage. Especially Fortell provides at least 1/3 of the time a high chance to nullify attacks, which decreases the amount of heals needed by at least 1/6 over time.

  • Death Sentence[lvl 7+ because the countdown time is too long at lvl 1-5] helps with killing hard-to-kill mobs with high HP,block,dodge and def values without having to spend all you SP on them, and with 2,5 minutes (2mins with Laima) CD time it’s actually pretty useable.

  • Same goes to Twist of Fate. Even with the current limit of 1m damage, it actually decreases the times you need to hit the dungeon bosses by 40-50% (depending on the skilllevel and max HP of the boss). This also decreases the time needed for the dungeon run, because you don’t have to evade so often when SZ,Fortell and CS are on CD, making Oracle C3 a very viable choice to farm dungeons and solo things like Siaulai/crystal mine.

If the buff/debuff that heals can be removed afterwards, the skill will be the most useful skill ingame,as it provides a sure 1m dmg every 35 seconds regardless of stats [only depending on the max HP of the monster], which would be enough to practically kill every dungeon boss up to lvl 315 dungeon in basically 35 seconds [ToF>remove buff>damage dealing with other skills>ToF>boss dead].

You’ll never run out of SP during dungeon rushes that way, no need to pot, everything becomes ± a faceroll except world bosses…


This is ± why Oracle is so amazing, a lot of facts which are overlooked (just looking for the loot rerolling feature e.g.). Oracle C2-3 could need some more love, however, they are already very effective and especially help new players to find into the game, with future-proof skills that don’t rely on equipment[and/or skill synergy] to be strong.

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Unfortunately, from my tests, Twist of Fate doesn’t seem to work on bosses. Probably story related it might, but from my dungeon rushes and world boss hunting, it does not work.

It’s a bug. Twist of Fate is supposed to work on all boss monsters [i.e. dungeon -, mission- and quest boss monsters] except field bosses.
Quote from the developers blog:

https://treeofsavior.com/img2/news/developersblog/20160805/8_db_8rc_oracle3.gif

The ā€œTwist of Fateā€ skill decreases up to 40% of the enemy’s health at once but will restore twice that much health for 30 seconds.

It will have to be used strategically since it has the possibility to harm your party more than it helps.

This skill will be applicable to all Boss Monsters excluding Field Boss Monsters but will not be counted towards Boss Monster Kill Contribution.

Would be kind of you if you could send a bugreport regarding this issue : D

done, pls up it :wink:

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I’ll take a video on my next encounters and submit.

I found something interesting on the Korean website about Twist of Fate :

볓스 ėŖ¬ģŠ¤ķ„°ģ—ź²ŒėŠ” ģµœģ†Œ ź³µź²©ė „ė§Œģ“ ģ ģš©ė©ė‹ˆė‹¤
transcription: Boseu monseuteoegeneun choiso gongyeokryeokmani cheokyong dwimnida [o and i together in Korean is basically like a w].

Translation: The minimum attack strengh[ģµœģ†Œ 공격렄] does not apply[ė§Œģ“ ģ ģš©ė©ė‹ˆė‹¤] to boss monsters[볓스 ėŖ¬ģŠ¤ķ„°ģ—ź²ŒėŠ”].

Does this mean that you always get the maximum damage when used on boss monsters?

Edit: Currently I’m still working on the rest of the sentence, however, with my bad grammar knowledge on Korean, I can’t really make a sense out of it…

Edit2: Found info on the Twist of Fate-debuff. Sadly it seems to be a debuff at the same level as Token buffs, so the effect will not be removeable no matter what you do (unless you overdebuff the enemy that much that it actually gets removed from the list). This, however, seems impossible to achieve solo, even with a rainbow build[ no idea how many debuffs can be stacked on a monster Oo; maybe you only need 5-10].

That change was probably made because there was a bug with Twist of Fate on ktos which they probably made it not work here in which if the boss has too many debuffs, the debuff effect of twist of fate will not apply. Now imagine if there was a chronomancer doing pass on the group. That’s close to a combined 65% hp the boss just lost in 10 seconds.

Hey guys! I’m doing a Priest3>Chap>Oracle3. I wanted to know where to put my remaining points at priest3.
i’ve maxed Aspersion and stone skin. I also have 10 blessing and sacrement to 3 if i remember. What skill would benefit to have more points in, heal, revive or res?
thx!

Since you’ve picked 10 blessing, then you might as well max it. Revive 3-4 is good enough seeing your tight skill point placement, and res 2 for revive attribute (more points is better though for faster cast time).

I’d personally advice against this build since you’re gonna have :

  • Insufficient healing capability (even with Mass Heal 10, since it has no overheat and misses a lot)
  • AA damage that fall off
  • Reliance on Daino Scroll
  • ā€œUnusableā€ Safety Zone

All that solvable by changing Chaplain circle to Cleric c2…

even for a GvG, and little bit of PvP oriented?
thank you

Also, i don’t see how cleric2 helps that. Deploy Capella enables me to have stone skin up 100% of the time.
Between that 100% uptime Stone Skin for physical damage, Counterspell
for magic damage, and Foretell for both once Ireach rank 8, that
build has a ton of damage mitigation.

Sorry for my bad advice… yes. Cleric c2 is not an AA class and will not solve that issue. However you will be much superior healing and support.

As for PvP, we dont generally use Auto Attacks to kill our opponents, especially when you’re melee range and people are highly mobile … we also lack CC.

Stone skin without high SPR is not that noticeable. On TBL lv 1 is (80 + SPR Ɨ 0.5) which will become worse.
you are struggling with auto attack as well. which is why it’s highly advised go cleric 2 and traditional support build

Deploy Capella sounds nice on paper but it’s not that good on practice.

Reasons:

  • It has a reaaaaaaally long cast animation of your character building up the capella.

  • Costs 1k silver per cast

  • Mobs can break the capella easily

  • It’s static on the ground.

Counterspell also has a big issue which is it’s cooldown time.

At the moment, Oracle c1 to c3 is a very underwhelming class. It’s useful in pvp, but in pvm it gives you very little for what the class circles cost you.

I noticed it isnt as durable as Diev statues.
I think during boss situation, the capella will break after 1 AoE…

I’m on oracle chaplain so at some point I can agree,
Although you need to experience it by yourself as these skills are situational

yes it’s long. Never use this on normal grinding where you move around a lot. But it has better uses on defensive state where you need to guard one place. Best used on WB, grinas hill or uphill defence
If you really have to use this, use fade first or even safety zone.
I really don’t recommend this for random party.

Another reason you don’t put this often

Also another reason. But it’s pretty situational when and where you put this so it won’t be destroyed

Which is good on defense

Again, another reason, it’s situational when and where you put this so it won’t be destroyed.
Also, if you managed to make one and the buff comes, that’s all that matters. Your priest’s stone skin will be reusable

so overall, it’s hard to use on PvP and limited uses on PvM. GvG is still okay though

As for counter spell
I can pretty much agree for its cooldown. But it has other strong points (like, you can’t reversi this and has no hit limit)

foretell is flawed. it’s not 100% invul and the circles moves around

i think its because if u look up boss max hp and then how much damage it does. you can see that it does around 20.7% dmg of boss max hp. on upper gif boss has more than 20.7% hp left and on below gif less than 20.7% hp. more like around 11%.

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Foretell is actually less flawed than you might think.
It has no hitlimit and the %chance of negating all incoming attack-effects is really high if at lvl 5/6 (around 60%).

The movement effect might look useless at first, but if you watch the skill video, you’ll get the impression that the low movement speed is actually not that bad at all; instead, it provides you a solid base if you’re a ranged character, as you don’t have to stay in one place to risk getting hit in the first place. The main flaw of Foretell is basically only its very short duration[~1/3 of its CD time], which makes it more of a downer if there isn’t going to be some Clap or attribute to fix this in the future.

A thing I’ve yet to test though[still Oracle C2 q.q] is if Fortell does only provide immunity to one player or if everyone in the AoE of the magic circle has the same chance to negate an attack. If it really chooses only one player, it might be worthless even if it has 24/7 uptime since most likely your party members will try to seize the effect for themselves <_<