Tree of Savior Forum

Class generalized role for group or random

Krivis is a dps/Dmg buffer. It’s not a healer.
As Krivis C2 Sadhu C2, in Siauli, I generally pick either Bear or Mole alone while the 4 others go on the other. 4 time out of 5, I kill my boss alone faster than the 4 others together. And my attributes are not even high. Around 10 on my dmg skills.

So if someone tells me that I’m a dedicated healer, I will probably find him funny and outdps the crap out of him.

No you won’t. There are good cleric dps, but since they have heal and other utility they arn’t given skills as powerful as other classes.

The reason you out race people is the mole has 100% weakness to lightning and the pota 100% holy, so your using bosses that skew the results violently in your favor.

1 Like

I know that fell bro.

If there are no clerics but you in the party, you got 2 choices, either help your team and heal with that lvl 5 heal, or You slow down the party by having them sit at bonfires, its your choice, lol

Then I wonder why I always take aggro on the tree too…
Mostly only fletchers steals the aggro when I keep zalcai on the boss.

As of lvl 171ish, a complete possession channel makes around 1800ish x 30.
Which is 54k. Full lvl 10 zaibas ticks of about the same amount of dmg. Which is 30 x 1k8 too. And cure deals also the same dmg. For an other 18x1k8. With heal tiles doing similar dmg, for 10x 1k5. But when the bad swordies get hit all the time, I actually have to heal them instead of killing the boss faster.

So basically, my build burst make 78 x 1k8ish on a 25 sec CD. So around 135kish, without any elemental weaknessses. and implying I don’t have aggro, I can OOB for 15 seconds casting my spells that are not possession. But generally I have aggro so I won’t count that.

Is that low dps to you?

Edit : I could add out of body explosion to this, but since the skills bug the crap out of the game, it is not worth risking dieing for a little 4k dmg.

Yes yes, we get it, youre a god, feeling better now?
Your post contributed to nothing.

Edit: Also implying bosses has no mdef?

Let me resume this to you cause you don’t seem to understand the point.
It is not because someone have cleric C1 that he is a dedicated healer that does no dmg.

Cleric based class does dmg. A lot of it. Having heal lvl 5 does not make you a heal bot.

Cleric diev PD is probably the highest dps class of the entire game.

Edit : Those are actual dmg after mdef.

Nomatter how much you try to bend the scenario, you still have the utility to heal your party when necessary. It doesnt matter what you say, you could go full str whatever builds you will still likely put 5 points on heal from your first cleric days.

Where did i say “oh there is a krivis present, he must be a dedicated healer!”

even without int invested you’d still heal for 5% per circle, that totals 50% heal after 2 casts.

Its a matter of how much you want to contribute to your team, which you obviously dont want to do, its all about what you can do alone to bosses.(Judging your previous post) Ego much?

When im in a party i expect team work, not “every man for himself” that defeats the purpose to be in a party in the first place.

As i said its fine but archers and mages can still do better.

You forgot the base of the argument there. The base of the argument was that cleric were not doing as much dmg as other classes.

My point is that at lvl 170ish, this does not seem to be true.
I guess I’ll see when I reach lvl 250ish.

But ya, I never denied I can cast heal and restore 50% of someone’s hp…

There is a thing called Hp potions. That are really efficient at restoring your hp. And an other one called Sp potions. If you sit at a bonefire, it is because you prefer sitting around wasting time than using pots and go faster. Just a question of choice.

A cleric C1 will never keep up a party of people getting hit by half of a boss abilities.

No, it was you intercepting me with nonsense when i simply said

Never once did i say krivis or any other cleric class had bad dps in this thread.

Egos likes to keep what they got themselves, specially when they dont even need what they got at the moment.

Heal spell alone is still faster than regular potions, which some cases might need.
Again, your way of thinking is still “every man to himself”

And i dont get your issue here, mobs are dead, bonfire time, you actaully cant heal the player? Wow, gg.

Solo much?

There is a sense of design in this game that says: we aren’t going to pigeon-hole any class in to any role.

I think there are some design issues that because of skills and HP/SP make the Swordsman and Clerics the only viable tank and healer for this game, but the game does not force players in to those roles.

I think it would be great to talk about roles when making a team, but I don’t know how it could be enforced in a matchmaking environment.

Other than perhaps requiring a minimum of certain Ranks in specific classes for the roles (Peltasta C1 for tanks and Cleric/Priest C2 for healers), this isn’t going to work.

Simply putting all Swordsman or all Clerics in the Tank/Healer position isn’t accurate and isn’t fair for the parties (especially when a party can get a Highlander/Barb/Doppel tank and a Bokor/Sadhu Healer).

For some reasons, you say I don’t use heal for my teammates at all. I don’t really understand where you read that. But even myself, I often use hp pots. 20 seconds cooldown to heal 50% on someone’s hp is not that efficient.

The problem is sitting around regenerating for 2-3 minutes when you can use pots and keep going. If 2 persons are low, I will heal one. But the other just have no luck. He should use his pots and keep the group going.

It’s about not slowing the whole group because 1 person don’t want to use a pot. That is being selfish.

Heres the million dollar question, what was i talking about when you jumped in? :stuck_out_tongue:

There are those who strictly wont under any circumstances give a heal.

Seems like bots to me.

I have never read anywhere that the matchmaking actually tries to make balanced parties. I think he just try to put 1 of each base class together. Which is fine for missions, but a bit problematic in dungeons.

1 Like

Thanks for the reply and I kinda rant about it but basically it’s a game that you can be whatever you want to be but basic rules of the game is still the same… as any other mmorpg that has a warrior cleric mage archer. They all do the same thing.
They not go far from your first ran class that you choose. So let’s say you are a monk right? And you are the only on that can heal… so guess what your main role is to heal cuz no one else can… I rolled archer buy if I had heals guess what I will heal the ■■■■ out of you and still put out dps… so basically you play your role… as in if to u pick a class let say a paladin you can’t out dps an reiter cuz he’s first pick class is dps and yours was heals so if you putting all the cool down of a skill you will lose to a Reiter due to his rotation…

Thanks Ginbei for trying to understand my rant.
The purpose of this is to make it balance you don’t. Why? Because regardless of building or class you need to beat a timer. It is unfair to have the same time limit for a group that has no healer vs with a healer… no matter what the combo is you need a healer to balance the casual players to provide players